mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
1913aea194
*Fix homebrew browser indicator counter (thx dj_skual) *Fix We Dare anti piracy protection (thx oggzee) *Fix Wip patching *IOS reload block working with d2x v6 beta1+ with all filesystems *Changed CheckBox Cross to squareroot sign *Added auto detection of the usb port on start with Hermes cIOS (allowing startup without waiting 20s for USB port 1) (was build in in rodries ehcmodule, thx!) *With new d2x v6 beta1+ sector sizes other than 512 bytes per sector should be supported on ext/ntfs (maybe fat too) (NOT TESTED, need feedback)
52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include "gui_cross.hpp"
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void GuiCross::Draw()
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{
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GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
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GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
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f32 x1 = GetLeft();
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f32 x2 = x1 + width;
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f32 y1 = GetTop();
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f32 y2 = y1 + height;
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int alpha = GetAlpha();
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GX_Begin(GX_LINES, GX_VTXFMT0, 4);
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GX_Position3f32(x1, y1, 0.0f);
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GX_Color4u8(color.r, color.g, color.b, alpha);
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GX_Position3f32(x2, y2, 0.0f);
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GX_Color4u8(color.r, color.g, color.b, alpha);
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GX_Position3f32(x2, y1, 0.0f);
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GX_Color4u8(color.r, color.g, color.b, alpha);
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GX_Position3f32(x1, y2, 0.0f);
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GX_Color4u8(color.r, color.g, color.b, alpha);
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GX_End();
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GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
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}
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