mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-03 18:15:06 +01:00
197 lines
4.6 KiB
C++
197 lines
4.6 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
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* gui_imagea_sync.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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//#include <string.h>
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#include <unistd.h>
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#include "gui_image_async.h"
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static mutex_t debugLock = LWP_MUTEX_NULL;
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void debug(int Line, const char* Format, ...)
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{
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if(debugLock==0) LWP_MutexInit(&debugLock, false);
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LWP_MutexLock(debugLock);
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FILE *fp = fopen("SD:/debug.txt", "a");
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if(fp)
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{
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char theTime[10];
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time_t rawtime = time(0); //this fixes code dump caused by the clock
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struct tm * timeinfo = localtime (&rawtime);
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strftime(theTime, sizeof(theTime), "%H:%M:%S", timeinfo);
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char format[10+strlen(Format)+strlen(theTime)];
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sprintf(format, "%s %i - %s\n", theTime, Line, Format);
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va_list va;
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va_start(va, Format);
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vfprintf(fp, format, va);
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va_end(va);
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fclose(fp);
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}
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LWP_MutexUnlock(debugLock);
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}
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//#define DEBUG(format, ...) debug(__LINE__, format, ##__VA_ARGS__)
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#define DEBUG(format, ...)
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static void *memdup(const void* src, size_t len)
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{
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void *dst = malloc(len);
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if(dst) memcpy(dst, src, len);
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return dst;
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}
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static std::vector<GuiImageAsync *> List;
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static u32 ThreadCount = 0;
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static lwp_t Thread = LWP_THREAD_NULL;
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static mutex_t ListLock = LWP_MUTEX_NULL;
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static mutex_t InUseLock = LWP_MUTEX_NULL;
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static GuiImageAsync *InUse = NULL;
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static bool Quit = false;
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static bool CanSleep = true;
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void *GuiImageAsyncThread(void *arg)
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{
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while(!Quit)
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{
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LWP_MutexLock(ListLock);
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if(List.size())
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{
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LWP_MutexLock(InUseLock);
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InUse = List.front();
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List.erase(List.begin());
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LWP_MutexUnlock(ListLock);
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if(InUse)
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{
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GuiImageData *data = InUse->callback(InUse->arg);
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InUse->loadet_imgdata = data;
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if(InUse->loadet_imgdata && InUse->loadet_imgdata->GetImage())
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{
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// InUse->SetImage(InUse->loadet_imgdata); can’t use here. There can occur a deadlock
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// Sets the image directly without lock. This is not fine, but it prevents a deadlock
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InUse->image = InUse->loadet_imgdata->GetImage();
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InUse->width = InUse->loadet_imgdata->GetWidth();
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InUse->height = InUse->loadet_imgdata->GetHeight();
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}
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}
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InUse = NULL;
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LWP_MutexUnlock(InUseLock);
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}
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else
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{
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LWP_MutexUnlock(ListLock);
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if(!Quit && CanSleep)
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LWP_SuspendThread(Thread);
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}
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CanSleep = true;
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}
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Quit = false;
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return NULL;
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}
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static u32 GuiImageAsyncThreadInit()
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{
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if(0 == ThreadCount++)
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{
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CanSleep = false;
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LWP_MutexInit(&ListLock, false);
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LWP_MutexInit(&InUseLock, false);
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LWP_CreateThread(&Thread, GuiImageAsyncThread, NULL, NULL, 0, 75);
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// while(!CanSleep)
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// usleep(20);
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}
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return ThreadCount;
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}
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static u32 GuiImageAsyncThreadExit()
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{
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if(--ThreadCount == 0)
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{
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Quit = true;
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LWP_ResumeThread(Thread);
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// while(Quit)
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// usleep(20);
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LWP_JoinThread(Thread, NULL);
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LWP_MutexDestroy(ListLock);
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LWP_MutexDestroy(InUseLock);
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Thread = LWP_THREAD_NULL;
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ListLock = LWP_MUTEX_NULL;
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InUseLock = LWP_MUTEX_NULL;
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}
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return ThreadCount;
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}
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static void GuiImageAsyncThread_AddImage(GuiImageAsync* Image)
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{
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LWP_MutexLock(ListLock);
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List.push_back(Image);
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LWP_MutexUnlock(ListLock);
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CanSleep = false;
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// if(LWP_ThreadIsSuspended(Thread))
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LWP_ResumeThread(Thread);
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}
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static void GuiImageAsyncThread_RemoveImage(GuiImageAsync* Image)
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{
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LWP_MutexLock(ListLock);
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for(std::vector<GuiImageAsync *>::iterator iter=List.begin(); iter != List.end(); iter++)
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{
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if(*iter == Image)
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{
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List.erase(iter);
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LWP_MutexUnlock(ListLock);
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return;
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}
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}
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if(InUse == Image)
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{
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LWP_MutexLock(InUseLock);
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LWP_MutexUnlock(InUseLock);
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}
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LWP_MutexUnlock(ListLock);
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}
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/**
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* Constructor for the GuiImageAsync class.
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*/
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GuiImageData *StdImageLoaderCallback(void *arg)
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{
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return new GuiImageData((char*)arg, NULL);
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}
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GuiImageAsync::GuiImageAsync(const char *Filename, GuiImageData * PreloadImg) :
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GuiImage(PreloadImg),
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loadet_imgdata(NULL),
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callback(StdImageLoaderCallback),
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arg(strdup(Filename))
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{
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GuiImageAsyncThreadInit();
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GuiImageAsyncThread_AddImage(this);
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}
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GuiImageAsync::GuiImageAsync(ImageLoaderCallback Callback, void *Arg, int ArgLen, GuiImageData * PreloadImg) :
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GuiImage(PreloadImg),
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loadet_imgdata(NULL),
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callback(Callback),
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arg(memdup(Arg, ArgLen))
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{
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DEBUG("Constructor %p", this);
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GuiImageAsyncThreadInit();
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GuiImageAsyncThread_AddImage(this);
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}
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GuiImageAsync::~GuiImageAsync()
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{
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GuiImageAsyncThread_RemoveImage(this);
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GuiImageAsyncThreadExit();
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DEBUG("Deconstructor %p (loadet_imgdata=%p)", this, loadet_imgdata);
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if(loadet_imgdata) delete loadet_imgdata;
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if(arg) free(arg);
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}
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