mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-03 18:15:06 +01:00
55a401e4a5
changed gprintf() to use crediar's method because it is smaller and works just the same. allow r-win's debug printf() stuff to be sent to the gecko to reduce redundant stuff there issue 1073. headless mode - allow game to be booted via argv[1]. took out all the params from the exitprompt since they aren't used. took out all the #ifdef stuff for building for a wii. obviously this wont run on a gamecube so it isn't needed. added a way to check what version of a IOS is installed before trying to boot into it. added IOS_ReloadIOSsafe(). this should stop idiots with the 4.2 stubs from bitching about why stuff doesn't work. use that check so you only see the "222v4 is needed" prompt in the settings if you don't already have that installed. fix issue 1039. (must still be compiled without NO_DEBUG defined because technically WiiRD is a debugger)
78 lines
2.1 KiB
C
78 lines
2.1 KiB
C
/*-------------------------------------------------------------
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from any title deleter and wad manager 1.4
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title.h --
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Copyright (C) 2008 tona and/or waninkoko
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-------------------------------------------------------------*/
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#include <gccore.h>
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#include <ogcsys.h>
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#include <string.h>
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#include <stdio.h>
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#include <malloc.h>
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#include "libfat/fat.h"
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// Turn upper and lower into a full title ID
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#define TITLE_ID(x,y) (((u64)(x) << 32) | (y))
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// Get upper or lower half of a title ID
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#define TITLE_UPPER(x) ((u32)((x) >> 32))
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// Turn upper and lower into a full title ID
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#define TITLE_LOWER(x) ((u32)(x))
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#define MAX_TITLES 100
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#ifndef _TITLE_H_
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#define _TITLE_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Constants */
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#define BLOCK_SIZE 1024
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/* Prototypes */
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s32 Title_GetList(u64 **, u32 *);
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s32 Title_GetTicketViews(u64, tikview **, u32 *);
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s32 Title_GetTMD(u64, signed_blob **, u32 *);
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s32 Title_GetVersion(u64, u16 *);
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s32 Title_GetSysVersion(u64, u64 *);
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s32 Title_GetSize(u64, u32 *);
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s32 Title_GetIOSVersions(u8 **, u32 *);
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// Get the name of a title from its banner.bin in NAND
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s32 getNameBN(char *name, u64 id);
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// Get the name of a title from its 00000000.app in NAND
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s32 getName00(char *name, u64 id, int lang = 2);
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// Get string representation of lower title id
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char *titleText(u32 kind, u32 title);
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// Converts a 16 bit Wii string to a printable 8 bit string
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s32 __convertWiiString(char *str, u8 *data, u32 cnt);
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// Get the number of titles on the Wii of a given type
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s32 getTitles_TypeCount(u32 type, u32 *count);
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// Get the list of titles of this type
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s32 getTitles_Type(u32 type, u32 *titles, u32 count);
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//returns a name for a title
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char *__getTitleName(u64 titleid, int language);
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s32 Uninstall_FromTitle(const u64 tid);
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//check for a game save present on nand based on game ID
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int CheckForSave(const char *gameID);
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//boot HBC in either HAXX or JODI locations
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s32 WII_BootHBC();
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//get the rev of a ISO and such without having to load it
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s32 getIOSrev(u64 req);
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#ifdef __cplusplus
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}
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#endif
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#endif
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