mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-09-09 00:53:19 +02:00
![dimok789](/assets/img/avatar_default.png)
*added an option to force interlace mode on GC *fixed force prog mode on DML 1.4 *fixed a bug in detecting new titles ("new" mark) *removed "Loader Mode" setting from global settings as it is setup on main view *removed "Search Mode" setting from global settings as it is setup on search window *corrected copy/paste bug in theme text *changed update function to get the files depending on the text file in the branches like the new installer (since old hoster isnt accessable anymore) *fixed missing OK button on prompt window on gc multi disc install
295 lines
7.7 KiB
C++
295 lines
7.7 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <unistd.h>
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#include <gccore.h>
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#include "settings/CSettings.h"
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#include "settings/CGameStatistics.h"
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#include "themes/CTheme.h"
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#include "prompts/PromptWindows.h"
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#include "prompts/DiscBrowser.h"
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#include "prompts/filebrowser.h"
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#include "usbloader/AlternateDOLOffsets.h"
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#include "language/gettext.h"
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#include "wad/nandtitle.h"
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#include "system/IosLoader.h"
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#include "GCGameLoadSM.hpp"
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static const char * OnOffText[] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" ),
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trNOOP( "Auto" )
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};
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static const char * VideoModeText[] =
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{
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trNOOP( "System Default" ),
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trNOOP( "Disc Default" ),
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trNOOP( "Force PAL50" ),
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trNOOP( "Force PAL60" ),
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trNOOP( "Force NTSC" ),
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trNOOP( "Region Patch" ),
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trNOOP( "Force PAL480p" ),
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trNOOP( "Force NTSC480p" ),
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};
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static const char * ParentalText[] =
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{
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trNOOP( "0 (Everyone)" ),
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trNOOP( "1 (Child 7+)" ),
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trNOOP( "2 (Teen 12+)" ),
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trNOOP( "3 (Mature 16+)" ),
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trNOOP( "4 (Adults Only 18+)" )
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};
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static const char * DMLNMMMode[] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" ),
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trNOOP( "Debug" ),
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};
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static const char * DMLDebug[] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" ),
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trNOOP( "Debug Wait" ),
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};
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GCGameLoadSM::GCGameLoadSM(struct discHdr *hdr)
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: SettingsMenu(tr("Game Load"), &GuiOptions, MENU_NONE),
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Header(hdr)
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{
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GameConfig = *GameSettings.GetGameCFG((const char *) Header->id);
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if(!btnOutline)
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btnOutline = Resources::GetImageData("button_dialogue_box.png");
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if(!trigA)
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trigA = new GuiTrigger();
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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saveBtnTxt = new GuiText(tr( "Save" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
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saveBtnTxt->SetMaxWidth(btnOutline->GetWidth() - 30);
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saveBtnImg = new GuiImage (btnOutline);
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if (Settings.wsprompt == ON)
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{
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saveBtnTxt->SetWidescreen(Settings.widescreen);
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saveBtnImg->SetWidescreen(Settings.widescreen);
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}
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saveBtn = new GuiButton(saveBtnImg, saveBtnImg, 2, 3, 180, 400, trigA, btnSoundOver, btnSoundClick2, 1);
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saveBtn->SetLabel(saveBtnTxt);
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Append(saveBtn);
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SetOptionNames();
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SetOptionValues();
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}
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GCGameLoadSM::~GCGameLoadSM()
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{
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HaltGui();
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//! The rest is destroyed in SettingsMenu.cpp
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Remove(saveBtn);
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delete saveBtnTxt;
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delete saveBtnImg;
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delete saveBtn;
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ResumeGui();
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}
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void GCGameLoadSM::SetDefaultConfig()
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{
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char id[7];
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snprintf(id, sizeof(id), GameConfig.id);
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GameSettings.SetDefault(GameConfig);
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snprintf(GameConfig.id, sizeof(GameConfig.id), id);
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}
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void GCGameLoadSM::SetOptionNames()
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{
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int Idx = 0;
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Options->SetName(Idx++, "%s", tr( "Game Lock" ));
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Options->SetName(Idx++, "%s", tr( "Favorite Level" ));
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Options->SetName(Idx++, "%s", tr( "Video Mode" ));
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Options->SetName(Idx++, "%s", tr( "Ocarina" ));
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Options->SetName(Idx++, "%s", tr( "Parental Control" ));
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Options->SetName(Idx++, "%s", tr( "GC Force Interlace" ));
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Options->SetName(Idx++, "%s", tr( "DML NMM Mode" ));
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Options->SetName(Idx++, "%s", tr( "DML LED Activity" ));
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Options->SetName(Idx++, "%s", tr( "DML PAD Hook" ));
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Options->SetName(Idx++, "%s", tr( "DML No Disc" ));
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Options->SetName(Idx++, "%s", tr( "DML Debug" ));
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}
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void GCGameLoadSM::SetOptionValues()
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{
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int Idx = 0;
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//! Settings: Game Lock
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Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.Locked] ));
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//! Settings: Favorite Level
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Options->SetValue(Idx++, "%i", GameStatistics.GetFavoriteRank(Header->id));
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//! Settings: Video Mode
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if(GameConfig.video == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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else
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Options->SetValue(Idx++, "%s", tr(VideoModeText[GameConfig.video]));
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//! Settings: Ocarina
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if(GameConfig.ocarina == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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else
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.ocarina]));
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//! Settings: Parental Control
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Options->SetValue(Idx++, "%s", tr(ParentalText[GameConfig.parentalcontrol]));
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//! Settings: GC Force Interlace
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if(GameConfig.GCForceInterlace == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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else
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.GCForceInterlace]));
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//! Settings: DML NMM Mode
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if(GameConfig.DMLNMM == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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else
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Options->SetValue(Idx++, "%s", tr(DMLNMMMode[GameConfig.DMLNMM]));
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//! Settings: DML LED Activity
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if(GameConfig.DMLActivityLED == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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else
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.DMLActivityLED]));
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//! Settings: DML PAD Hook
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if(GameConfig.DMLPADHOOK == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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else
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.DMLPADHOOK]));
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//! Settings: DML No Disc
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if(GameConfig.DMLNoDisc == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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else
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.DMLNoDisc]));
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//! Settings: DML Debug
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if(GameConfig.DMLDebug == INHERIT)
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Options->SetValue(Idx++, tr("Use global"));
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else
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Options->SetValue(Idx++, "%s", tr(DMLDebug[GameConfig.DMLDebug]));
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}
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int GCGameLoadSM::GetMenuInternal()
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{
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if (saveBtn->GetState() == STATE_CLICKED)
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{
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if (GameSettings.AddGame(GameConfig) && GameSettings.Save())
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{
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WindowPrompt(tr( "Successfully Saved" ), 0, tr( "OK" ));
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}
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else
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WindowPrompt(tr( "Save Failed. No device inserted?" ), 0, tr( "OK" ));
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saveBtn->ResetState();
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}
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int ret = optionBrowser->GetClickedOption();
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if (ret < 0)
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return MENU_NONE;
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int Idx = -1;
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//! Settings: Game Lock
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if (ret == ++Idx)
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{
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if (++GameConfig.Locked >= MAX_ON_OFF) GameConfig.Locked = 0;
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}
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//! Settings: Favorite Level
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else if (ret == ++Idx)
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{
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int Level = GameStatistics.GetFavoriteRank(Header->id);
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if (++Level > 5) Level = 0;
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GameStatistics.SetFavoriteRank(Header->id, Level);
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GameStatistics.Save();
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}
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//! Settings: Video Mode
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else if (ret == ++Idx)
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{
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if (++GameConfig.video >= VIDEO_MODE_MAX) GameConfig.video = INHERIT;
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}
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//! Settings: Ocarina
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else if (ret == ++Idx)
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{
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if (++GameConfig.ocarina >= MAX_ON_OFF) GameConfig.ocarina = INHERIT;
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}
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//! Settings: Parental Control
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else if (ret == ++Idx)
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{
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if (++GameConfig.parentalcontrol >= 5) GameConfig.parentalcontrol = 0;
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}
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//! Settings: GC Force Interlace
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else if (ret == ++Idx)
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{
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if (++GameConfig.GCForceInterlace >= MAX_ON_OFF) GameConfig.GCForceInterlace = INHERIT;
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}
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//! Settings: DML NMM Mode
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else if (ret == ++Idx)
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{
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if (++GameConfig.DMLNMM >= 3) GameConfig.DMLNMM = INHERIT;
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}
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//! Settings: DML LED Activity
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else if (ret == ++Idx)
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{
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if (++GameConfig.DMLActivityLED >= MAX_ON_OFF) GameConfig.DMLActivityLED = INHERIT;
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}
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//! Settings: DML PAD Hook
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else if (ret == ++Idx)
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{
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if (++GameConfig.DMLPADHOOK >= MAX_ON_OFF) GameConfig.DMLPADHOOK = INHERIT;
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}
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//! Settings: DML No Disc
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else if (ret == ++Idx)
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{
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if (++GameConfig.DMLNoDisc >= MAX_ON_OFF) GameConfig.DMLNoDisc = INHERIT;
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}
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//! Settings: DML Debug
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else if (ret == ++Idx)
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{
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if (++GameConfig.DMLDebug >= 3) GameConfig.DMLDebug = INHERIT;
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}
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SetOptionValues();
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return MENU_NONE;
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}
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