mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-08 20:45:07 +01:00
8ab03c4bf9
Thanks to Oddx. I just tested his changes, fixed some issues and then refactored code.
378 lines
9.0 KiB
C++
378 lines
9.0 KiB
C++
#include <string.h>
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#include <unistd.h>
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#include <algorithm>
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#include "GameTitles.h"
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#include "CSettings.h"
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#include "usbloader/GameList.h"
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#include "Channels/channels.h"
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#include "xml/GameTDB.hpp"
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#include "svnrev.h"
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#include "FileOperations/fileops.h"
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#define VALID_CACHE_REVISION 1280
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CGameTitles GameTitles;
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bool dbExists = false;
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void CGameTitles::SortTitleList()
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{
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std::sort(TitleList.begin(), TitleList.end(), [](const GameTitle &x, const GameTitle &y)
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{ return (strncasecmp(x.GameID, y.GameID, 6) < 0); });
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}
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void CGameTitles::SetGameTitle(const char *id, const char *title, char TitleType, const std::string region, int ParentalRating, int PlayersCount)
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{
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if (!id || !title)
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return;
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for (u32 i = 0; i < TitleList.size(); ++i)
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{
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if (strncasecmp(TitleList[i].GameID, id, 6) == 0)
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{
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TitleList[i].Title = title;
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TitleList[i].Region = region;
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if (ParentalRating != -1)
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TitleList[i].ParentalRating = ParentalRating;
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if (PlayersCount != 1)
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TitleList[i].PlayersCount = PlayersCount;
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TitleList[i].TitleType = TitleType;
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return;
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}
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}
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GameTitle newTitle;
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snprintf(newTitle.GameID, sizeof(newTitle.GameID), id);
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newTitle.Title = title;
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newTitle.Region = region;
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newTitle.ParentalRating = ParentalRating;
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newTitle.PlayersCount = PlayersCount;
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newTitle.TitleType = TitleType;
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TitleList.push_back(newTitle);
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}
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const char *CGameTitles::GetTitle(const char *id, bool allow_access) const
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{
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if (!id)
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return "";
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auto game = std::lower_bound(TitleList.begin(), TitleList.end(), id, [](const GameTitle >, const char *gameid)
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{ return (strncasecmp(gt.GameID, gameid, 6) < 0); });
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if (game != TitleList.end())
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{
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if (strncasecmp((const char *)game->GameID, (const char *)id, 6) == 0)
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{
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if ((dbExists && Settings.TitlesType == TITLETYPE_FROMWIITDB) || game->TitleType == TITLETYPE_MANUAL_OVERRIDE || (Settings.TitlesType == TITLETYPE_FORCED_DISC && game->TitleType == TITLETYPE_FORCED_DISC) || allow_access)
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return game->Title.c_str();
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}
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}
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for (int i = 0; i < gameList.size(); ++i)
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{
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if (strncasecmp((const char *)gameList[i]->id, id, 6) == 0)
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return gameList[i]->title;
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}
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return "";
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}
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const char *CGameTitles::GetTitle(const struct discHdr *header) const
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{
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if (!header)
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return "";
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auto game = std::lower_bound(TitleList.begin(), TitleList.end(), (const char *)header->id, [](const GameTitle >, const char *gameid)
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{ return (strncasecmp(gt.GameID, gameid, 6) < 0); });
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if (game != TitleList.end())
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{
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if (strncasecmp(game->GameID, (const char *)header->id, 6) == 0)
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{
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if ((dbExists && Settings.TitlesType == TITLETYPE_FROMWIITDB) || game->TitleType == TITLETYPE_MANUAL_OVERRIDE || (Settings.TitlesType == TITLETYPE_FORCED_DISC && game->TitleType == TITLETYPE_FORCED_DISC))
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return game->Title.c_str();
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}
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}
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return header->title;
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}
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char CGameTitles::GetTitleType(const char *id) const
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{
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if (!id)
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return 0;
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for (u32 i = 0; i < TitleList.size(); ++i)
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{
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if (strncasecmp(TitleList[i].GameID, id, 6) == 0)
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return TitleList[i].TitleType;
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}
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return 0;
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}
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const char *CGameTitles::GetRegion(const char *id) const
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{
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if (!id || Settings.TitlesType != TITLETYPE_FROMWIITDB)
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return "NULL";
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for (u32 i = 0; i < TitleList.size(); ++i)
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{
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if (strncasecmp(TitleList[i].GameID, id, 6) == 0)
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return TitleList[i].Region.c_str();
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}
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return "NULL";
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}
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int CGameTitles::GetParentalRating(const char *id) const
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{
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if (!id)
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return -1;
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for (u32 i = 0; i < TitleList.size(); ++i)
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{
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if (strncasecmp(TitleList[i].GameID, id, 6) == 0)
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return TitleList[i].ParentalRating;
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}
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return -1;
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}
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int CGameTitles::GetPlayersCount(const char *id) const
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{
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if (!id)
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return 1;
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for (u32 i = 0; i < TitleList.size(); ++i)
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{
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if (strncasecmp(TitleList[i].GameID, id, 6) == 0)
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return TitleList[i].PlayersCount;
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}
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return 1;
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}
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void CGameTitles::SetDefault()
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{
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TitleList.clear();
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//! Free vector memory
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std::vector<GameTitle>().swap(TitleList);
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}
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void CGameTitles::Reset()
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{
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if (TitleList.empty())
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return;
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for (u32 i = 0; i < TitleList.size(); ++i)
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{
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if (TitleList[i].TitleType < TITLETYPE_MANUAL_OVERRIDE)
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TitleList[i].TitleType = TITLETYPE_DEFAULT;
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}
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}
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u32 CGameTitles::ReadCachedTitles(const char *path)
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{
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std::string dbpath(Settings.titlestxt_path);
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if (dbpath.back() != '/')
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dbpath += '/';
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dbpath += "wiitdb.xml";
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dbExists = CheckFile(dbpath.c_str());
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std::string Cachepath(path);
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if (Cachepath.back() != '/')
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Cachepath += '/';
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Cachepath += "TitlesCache.bin";
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//! Load cached last so that the titles are preloaded before reading list
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FILE *f = fopen(Cachepath.c_str(), "rb");
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if (!f)
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return 0;
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u32 revision = 0;
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fread(&revision, 1, 4, f);
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if (revision < VALID_CACHE_REVISION)
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{
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fclose(f);
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return 0;
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}
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char LangCode[11];
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memset(LangCode, 0, sizeof(LangCode));
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fread(LangCode, 1, 10, f);
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//! Check if cache has correct language code
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if (strcmp(LangCode, Settings.db_language) != 0)
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{
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fclose(f);
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return 0;
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}
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u32 count = 0;
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fread(&count, 1, 4, f);
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std::vector<CacheTitle> CachedList(count);
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TitleList.resize(count);
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fread(&CachedList[0], 1, count * sizeof(CacheTitle), f);
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fclose(f);
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for (u32 i = 0; i < count; ++i)
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{
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strcpy(TitleList[i].GameID, CachedList[i].GameID);
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TitleList[i].Title = CachedList[i].Title;
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TitleList[i].Region = CachedList[i].Region;
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TitleList[i].ParentalRating = CachedList[i].ParentalRating;
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TitleList[i].PlayersCount = CachedList[i].PlayersCount;
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TitleList[i].TitleType = CachedList[i].TitleType;
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}
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return count;
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}
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void CGameTitles::WriteCachedTitles(const char *path)
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{
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std::string Cachepath(path);
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if (Cachepath.back() != '/')
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Cachepath += '/';
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Cachepath += "TitlesCache.bin";
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FILE *f = fopen(Cachepath.c_str(), "wb");
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if (!f)
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return;
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CacheTitle Cache;
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u32 count = TitleList.size();
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u32 revision = atoi(GetRev());
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fwrite(&revision, 1, 4, f);
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fwrite(Settings.db_language, 1, 10, f);
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fwrite(&count, 1, 4, f);
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SortTitleList();
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for (u32 i = 0; i < count; ++i)
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{
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memset(&Cache, 0, sizeof(CacheTitle));
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snprintf(Cache.GameID, sizeof(Cache.GameID), "%s", TitleList[i].GameID);
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snprintf(Cache.Title, sizeof(Cache.Title), "%s", TitleList[i].Title.c_str());
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snprintf(Cache.Region, sizeof(Cache.Region), "%s", TitleList[i].Region.c_str());
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Cache.ParentalRating = TitleList[i].ParentalRating;
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Cache.PlayersCount = TitleList[i].PlayersCount;
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Cache.TitleType = TitleList[i].TitleType;
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fwrite(&Cache, 1, sizeof(CacheTitle), f);
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}
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fclose(f);
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}
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int CGameTitles::GetMissingTitles(std::vector<std::string> &MissingTitles, std::vector<struct discHdr *> &headerlist)
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{
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for (u32 i = 0; i < headerlist.size(); ++i)
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{
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bool found = false;
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for (u32 n = 0; n < TitleList.size(); ++n)
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{
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if (strncasecmp(TitleList[n].GameID, (const char *)headerlist[i]->id, 6) == 0)
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{
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if (TitleList[n].TitleType >= TITLETYPE_FROMWIITDB)
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found = true;
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break;
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}
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}
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if (!found /*&& !headerlist[i]->tid*/)
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MissingTitles.push_back((std::string)(const char *)headerlist[i]->id);
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}
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return MissingTitles.size();
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}
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void CGameTitles::CleanTitles(std::vector<struct discHdr *> &headerlist)
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{
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if (TitleList.empty())
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return;
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for (u32 n = 0; n < TitleList.size(); ++n)
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{
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bool isCached = false;
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for (u32 i = 0; i < headerlist.size(); ++i)
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{
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if (strncasecmp(TitleList[n].GameID, (const char *)headerlist[i]->id, 6) == 0)
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{
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isCached = true;
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break;
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}
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}
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if (!isCached)
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{
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TitleList.erase(TitleList.begin() + n);
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n--;
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}
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}
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return;
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}
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void CGameTitles::LoadTitlesFromGameTDB(const char *path)
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{
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if (!path || Settings.TitlesType != TITLETYPE_FROMWIITDB)
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return;
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std::string Filepath(path);
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if (Filepath.back() != '/')
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Filepath += '/';
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Filepath += "wiitdb.xml";
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std::vector<struct discHdr *> headerlist;
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if (!gameList.GetGameListHeaders(headerlist, MODE_ALL))
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return;
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//! Removed unused cache titles and get the still missing ones
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CleanTitles(headerlist);
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std::vector<std::string> MissingTitles;
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if (!GetMissingTitles(MissingTitles, headerlist))
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return;
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GameTDB XML_DB;
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if (!XML_DB.OpenFile(Filepath.c_str()))
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return;
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dbExists = true;
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XML_DB.SetLanguageCode(Settings.db_language);
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for (u32 i = 0; i < MissingTitles.size(); ++i)
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{
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std::string Title;
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std::string Region;
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std::string RatValTxt;
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int ParentalRating = -1;
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int PlayersCount = 1;
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if (!XML_DB.GetTitle(MissingTitles[i].c_str(), Title))
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continue;
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// This change allows the game to be sorted correctly
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if (Title.compare("Ōkami") == 0)
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Title.assign("Okami");
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int Rating = XML_DB.GetRating(MissingTitles[i].c_str());
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if (Rating >= 0)
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{
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if (XML_DB.GetRatingValue(MissingTitles[i].c_str(), RatValTxt))
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ParentalRating = GameTDB::ConvertRating(RatValTxt.c_str(), GameTDB::RatingToString(Rating), "PEGI");
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}
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int pc = XML_DB.GetPlayers(MissingTitles[i].c_str());
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if (pc > 0)
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PlayersCount = pc;
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if (XML_DB.GetRegion(MissingTitles[i].c_str(), Region))
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SetGameTitle(MissingTitles[i].c_str(), Title.c_str(), TITLETYPE_FROMWIITDB, Region, ParentalRating, PlayersCount);
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else
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SetGameTitle(MissingTitles[i].c_str(), Title.c_str(), TITLETYPE_FROMWIITDB, "NULL", ParentalRating, PlayersCount);
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}
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XML_DB.CloseFile();
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SortTitleList();
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}
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