usbloadergx/source/banner/OpeningBNR.cpp
strtoul 76df2b26b6 *fix reloading into another IOS before launch of game
*add loading of wii games / nand channels / emu nand channels in all combinations into one list
*add button on main view for quick choice between the combinations of the three
*add "Real Nand" or "Emulated Nand" text on the game window prompt when starting a channel
*removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). The warning that a cIOS is needed is still present.
*removed support for both usb ports at once on hermes cIOS. Each can still be used individually but only one at a time. This is done because of some bugs in the new ehci module which make some games unbootable. The ehcimodule is now reverted to the last working one. Need feedback if the games work fine again.
*some preparations for the upcoming stealth mode feature of the d2x cIOS
*isfs is now initiated once and deinitated when cleaning up only (instead of the whole init/deinit every single access)
*removed choice for emulated nand channel modes. Emulated nand channels always need full emulation which is now always used on emu nand for channels.
*removed unused settings for channels from the per game setting
*changed default partition to 0 when starting with fresh settings (instead of -1 wtf?)
2011-12-22 22:44:48 +00:00

157 lines
2.8 KiB
C++

#include <malloc.h>
#include <stdio.h>
#include "Channels/channels.h"
#include "usbloader/disc.h"
#include "usbloader/wbfs.h"
#include "utils/uncompress.h"
#include "OpeningBNR.hpp"
BNRInstance * BNRInstance::instance = NULL;
OpeningBNR::OpeningBNR()
: imetHdr(0)
{
memset(gameID, 0, sizeof(gameID));
}
OpeningBNR::~OpeningBNR()
{
if(imetHdr)
free(imetHdr);
}
bool OpeningBNR::Load(const u64 &tid, const char *pathPrefix)
{
if(tid == 0)
return false;
u32 tidLow = (u32) (tid & 0xFFFFFFFF);
char id[6];
memset(id, 0, sizeof(id));
memcpy(id, &tidLow, 4);
if(memcmp(gameID, id, 6) == 0)
return true;
memcpy(gameID, id, 6);
if(imetHdr)
free(imetHdr);
imetHdr = NULL;
imetHdr = (IMETHeader*) Channels::GetOpeningBnr(tid, pathPrefix);
if(!imetHdr)
return false;
if (imetHdr->fcc != 'IMET')
{
free(imetHdr);
imetHdr = NULL;
return false;
}
return true;
}
bool OpeningBNR::Load(const u8 * discid)
{
if(!discid)
return false;
if(memcmp(gameID, discid, 6) == 0)
return true;
memcpy(gameID, discid, 6);
if(imetHdr)
free(imetHdr);
imetHdr = NULL;
wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) gameID);
if (!disc)
return false;
wiidisc_t *wdisc = wd_open_disc((int(*)(void *, u32, u32, void *)) wbfs_disc_read, disc);
if (!wdisc)
{
WBFS_CloseDisc(disc);
return false;
}
imetHdr = (IMETHeader*) wd_extract_file(wdisc, ALL_PARTITIONS, (char *) "opening.bnr");
wd_close_disc(wdisc);
WBFS_CloseDisc(disc);
if(!imetHdr)
return false;
if (imetHdr->fcc != 'IMET')
{
free(imetHdr);
imetHdr = NULL;
return false;
}
return true;
}
const u16 * OpeningBNR::GetIMETTitle(int lang)
{
if(!imetHdr || lang < 0 || lang >= 10)
return NULL;
if(imetHdr->names[lang][0] == 0)
lang = CONF_LANG_ENGLISH;
return imetHdr->names[lang];
}
const u8 * OpeningBNR::GetBannerSound(u32 * size)
{
if(!imetHdr)
return NULL;
const U8Header *bnrArcHdr = (U8Header *) (imetHdr + 1);
const U8Entry *fst = (const U8Entry *) (((const u8 *) bnrArcHdr) + bnrArcHdr->rootNodeOffset);
u32 i;
for (i = 1; i < fst[0].numEntries; ++i)
if (fst[i].fileType == 0 && strcasecmp(u8Filename(fst, i), "sound.bin") == 0) break;
if (i >= fst[0].numEntries)
{
return NULL;
}
const u8 *sound_bin = ((const u8 *) bnrArcHdr) + fst[i].fileOffset;
if (((IMD5Header *) sound_bin)->fcc != 'IMD5')
{
return NULL;
}
const u8 *soundChunk = sound_bin + sizeof(IMD5Header);
u32 soundChunkSize = fst[i].fileLength - sizeof(IMD5Header);
if (*((u32*) soundChunk) == 'LZ77')
{
u32 uncSize = 0;
u8 * uncompressed_data = uncompressLZ77(soundChunk, soundChunkSize, &uncSize);
if (!uncompressed_data)
{
return NULL;
}
if (size) *size = uncSize;
return uncompressed_data;
}
u8 *out = (u8 *) malloc(soundChunkSize);
if (out)
{
memcpy(out, soundChunk, soundChunkSize);
if (size) *size = soundChunkSize;
}
return out;
}