usbloadergx/source/settings/menus/GUISettingsMenu.cpp
strtoul 76df2b26b6 *fix reloading into another IOS before launch of game
*add loading of wii games / nand channels / emu nand channels in all combinations into one list
*add button on main view for quick choice between the combinations of the three
*add "Real Nand" or "Emulated Nand" text on the game window prompt when starting a channel
*removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). The warning that a cIOS is needed is still present.
*removed support for both usb ports at once on hermes cIOS. Each can still be used individually but only one at a time. This is done because of some bugs in the new ehci module which make some games unbootable. The ehcimodule is now reverted to the last working one. Need feedback if the games work fine again.
*some preparations for the upcoming stealth mode feature of the d2x cIOS
*isfs is now initiated once and deinitated when cleaning up only (instead of the whole init/deinit every single access)
*removed choice for emulated nand channel modes. Emulated nand channels always need full emulation which is now always used on emu nand for channels.
*removed unused settings for channels from the per game setting
*changed default partition to 0 when starting with fresh settings (instead of -1 wtf?)
2011-12-22 22:44:48 +00:00

382 lines
9.7 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <unistd.h>
#include "GUISettingsMenu.hpp"
#include "Controls/DeviceHandler.hpp"
#include "settings/CSettings.h"
#include "prompts/PromptWindows.h"
#include "language/gettext.h"
#include "settings/SettingsPrompts.h"
#include "settings/GameTitles.h"
#include "settings/CGameCategories.hpp"
#include "usbloader/wbfs.h"
#include "themes/CTheme.h"
#include "utils/tools.h"
static const char * OnOffText[MAX_ON_OFF] =
{
trNOOP( "OFF" ),
trNOOP( "ON" )
};
static const char * GameInfoText[GAMEINFO_MAX] =
{
trNOOP( "Game ID" ),
trNOOP( "Game Region" ),
trNOOP( "Both" ),
trNOOP( "Neither" )
};
static const char * FlipXText[XFLIP_MAX][3] =
{
{ trNOOP( "Right" ), "/", trNOOP( "Next" ) },
{ trNOOP( "Left" ), "/", trNOOP( "Prev" ) },
{ trNOOP( "Like SysMenu" ), "", "" },
{ trNOOP( "Right" ), "/", trNOOP( "Prev" ) },
{ trNOOP( "DiskFlip" ), "", "" }
};
static const char * PromptButtonsText[MAX_ON_OFF] =
{
trNOOP( "Normal" ),
trNOOP( "Widescreen Fix" ),
};
static const char * KeyboardText[KEYBOARD_MAX] =
{
"QWERTY",
"DVORAK",
"QWERTZ",
"AZERTY",
"QWERTY 2"
};
static const char * DiscArtDownloadText[DISCARTS_MAX_CHOICE] =
{
trNOOP( "Original/Customs" ),
trNOOP( "Customs/Original" )
};
static const char *ScreensaverText[SCREENSAVER_MAX] =
{
trNOOP( "OFF" ),
trNOOP( "3 min" ),
trNOOP( "5 min" ),
trNOOP( "10 min" ),
trNOOP( "20 min" ),
trNOOP( "30 min" ),
trNOOP( "1 hour" )
};
static const char * HomeMenuText[HOME_MENU_MAX_CHOICE] =
{
trNOOP( "System Default" ),
trNOOP( "Full Menu" ),
trNOOP( "Default" )
};
static const char * searchModeText[] =
{
trNOOP( "Beginning" ),
trNOOP( "Content" ),
};
GuiSettingsMenu::GuiSettingsMenu()
: SettingsMenu(tr("GUI Settings"), &GuiOptions, MENU_NONE)
{
int Idx = 0;
Options->SetName(Idx++, "%s", tr( "App Language" ));
Options->SetName(Idx++, "%s", tr( "Display" ));
Options->SetName(Idx++, "%s", tr( "Clock" ));
Options->SetName(Idx++, "%s", tr( "Tooltips" ));
Options->SetName(Idx++, "%s", tr( "Flip-X" ));
Options->SetName(Idx++, "%s", tr( "Prompts Buttons" ));
Options->SetName(Idx++, "%s", tr( "Widescreen Factor" ));
Options->SetName(Idx++, "%s", tr( "Font Scale Factor" ));
Options->SetName(Idx++, "%s", tr( "Keyboard" ));
Options->SetName(Idx++, "%s", tr( "Disc Artwork Download" ));
Options->SetName(Idx++, "%s", tr( "Screensaver" ));
Options->SetName(Idx++, "%s", tr( "Mark new games" ));
Options->SetName(Idx++, "%s", tr( "Show Play Count" ));
Options->SetName(Idx++, "%s", tr( "Show Free Space" ));
Options->SetName(Idx++, "%s", tr( "HOME Menu" ));
Options->SetName(Idx++, "%s", tr( "Use System Font" ));
Options->SetName(Idx++, "%s", tr( "Search Mode" ));
SetOptionValues();
}
void GuiSettingsMenu::SetOptionValues()
{
int Idx = 0;
//! Settings: App Language
const char * language = strrchr(Settings.language_path, '/');
if(language)
language += 1;
if (!language || strcmp(Settings.language_path, "") == 0)
Options->SetValue(Idx++, "%s", tr( "Default" ));
else
Options->SetValue(Idx++, "%s", language);
//! Settings: Display
Options->SetValue(Idx++, "%s", tr( GameInfoText[Settings.sinfo] ));
//! Settings: Clock
if (Settings.hddinfo == CLOCK_HR12)
Options->SetValue(Idx++, "12 %s", tr( "Hour" ));
else if (Settings.hddinfo == CLOCK_HR24)
Options->SetValue(Idx++, "24 %s", tr( "Hour" ));
else if (Settings.hddinfo == OFF)
Options->SetValue(Idx++, "%s", tr( "OFF" ));
//! Settings: Tooltips
Options->SetValue(Idx++, "%s", tr(OnOffText[Settings.tooltips]));
//! Settings: Flip-X
Options->SetValue(Idx++, "%s%s%s", tr(FlipXText[Settings.xflip][0]),
FlipXText[Settings.xflip][1], tr( FlipXText[Settings.xflip][2] ));
//! Settings: Prompts Buttons
Options->SetValue(Idx++, "%s", tr( PromptButtonsText[Settings.wsprompt] ));
//! Settings: Widescreen Factor
Options->SetValue(Idx++, "%0.3f", Settings.WSFactor);
//! Settings: Font Scale Factor
Options->SetValue(Idx++, "%0.3f", Settings.FontScaleFactor);
//! Settings: Keyboard
Options->SetValue(Idx++, "%s", KeyboardText[Settings.keyset]);
//! Settings: Disc Artwork Download
Options->SetValue(Idx++, "%s", tr( DiscArtDownloadText[Settings.discart] ));
//! Settings: Screensaver
Options->SetValue(Idx++, "%s", tr( ScreensaverText[Settings.screensaver] ));
//! Settings: Mark new games
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.marknewtitles] ));
//! Settings: Show Play Count
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ShowPlayCount] ));
//! Settings: Show Free Space
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ShowFreeSpace] ));
//! Settings: Home Menu style
Options->SetValue(Idx++, "%s", tr( HomeMenuText[Settings.HomeMenu] ));
//! Settings: Use System Font
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.UseSystemFont] ));
//! Settings: Search Mode
Options->SetValue(Idx++, "%s", tr( searchModeText[Settings.SearchMode] ));
}
int GuiSettingsMenu::GetMenuInternal()
{
int ret = optionBrowser->GetClickedOption();
if (ret < 0)
return MENU_NONE;
int Idx = -1;
//! Settings: App Language
if (ret == ++Idx)
{
if (!Settings.godmode)
{
WindowPrompt(tr( "Language change:" ), tr( "Console should be unlocked to modify it." ), tr( "OK" ));
return MENU_NONE;
}
SetEffect(EFFECT_FADE, -20);
while (GetEffect() > 0) usleep(100);
HaltGui();
if(parentElement)
{
((GuiWindow *) parentElement)->Remove(this);
((GuiWindow *) parentElement)->SetState(STATE_DISABLED);
}
ResumeGui();
int returnhere = 1;
while (returnhere == 1)
returnhere = MenuLanguageSelect();
if (returnhere == 2)
{
//! Language changed. Reload game titles with new lang code.
GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path, true);
return MENU_SETTINGS;
}
HaltGui();
if(parentElement)
{
((GuiWindow *) parentElement)->Append(this);
((GuiWindow *) parentElement)->SetState(STATE_DEFAULT);
}
SetEffect(EFFECT_FADE, 20);
ResumeGui();
while (GetEffect() > 0) usleep(100);
}
//! Settings: Display
else if (ret == ++Idx)
{
if (++Settings.sinfo >= GAMEINFO_MAX) Settings.sinfo = 0;
}
//! Settings: Clock
else if (ret == ++Idx)
{
if (++Settings.hddinfo >= CLOCK_MAX) Settings.hddinfo = 0; //CLOCK
}
//! Settings: Tooltips
else if (ret == ++Idx)
{
if (++Settings.tooltips >= MAX_ON_OFF) Settings.tooltips = 0;
}
//! Settings: Flip-X
else if (ret == ++Idx)
{
if (++Settings.xflip >= XFLIP_MAX) Settings.xflip = 0;
}
//! Settings: Prompts Buttons
else if (ret == ++Idx)
{
if (++Settings.wsprompt >= MAX_ON_OFF) Settings.wsprompt = 0;
}
//! Settings: Widescreen Factor
else if (ret == ++Idx)
{
char entrie[20];
snprintf(entrie, sizeof(entrie), "%0.3f", Settings.WSFactor);
int ret = OnScreenKeyboard(entrie, sizeof(entrie), 0);
if(ret)
{
for(u32 i = 0; i < sizeof(entrie); ++i)
{
if(entrie[i] == ',')
entrie[i] = '.';
}
Settings.WSFactor = LIMIT(atof(entrie), 0.01f, 1.5f);
}
}
//! Settings: Font Scale Factor
else if (ret == ++Idx)
{
char entrie[20];
snprintf(entrie, sizeof(entrie), "%0.3f", Settings.FontScaleFactor);
int ret = OnScreenKeyboard(entrie, sizeof(entrie), 0);
if(ret)
{
for(u32 i = 0; i < sizeof(entrie); ++i)
{
if(entrie[i] == ',')
entrie[i] = '.';
}
Settings.FontScaleFactor = LIMIT(atof(entrie), 0.01f, 1.5f);
}
}
//! Settings: Keyboard
else if (ret == ++Idx)
{
if (++Settings.keyset >= KEYBOARD_MAX) Settings.keyset = 0;
}
//! Settings: Disc Artwork Download
else if (ret == ++Idx)
{
if (++Settings.discart >= DISCARTS_MAX_CHOICE) Settings.discart = 0;
}
//! Settings: Screensaver
else if (ret == ++Idx)
{
if (++Settings.screensaver >= SCREENSAVER_MAX) Settings.screensaver = 0;
SetWPADTimeout();
}
//! Settings: Mark new games
else if (ret == ++Idx)
{
if (++Settings.marknewtitles >= MAX_ON_OFF) Settings.marknewtitles = 0;
}
//! Settings: Show Play Count
else if (ret == ++Idx)
{
if (++Settings.ShowPlayCount >= MAX_ON_OFF) Settings.ShowPlayCount = 0;
}
//! Settings: Show Free Space
else if (ret == ++Idx)
{
if (++Settings.ShowFreeSpace >= MAX_ON_OFF) Settings.ShowFreeSpace = 0;
}
//! Settings: Home Menu Style
else if (ret == ++Idx)
{
if (++Settings.HomeMenu >= HOME_MENU_MAX_CHOICE) Settings.HomeMenu = 0;
}
//! Settings: Use System Font
else if (ret == ++Idx)
{
if (++Settings.UseSystemFont >= MAX_ON_OFF) Settings.UseSystemFont = 0;
HaltGui();
Theme::LoadFont(Settings.ConfigPath);
ResumeGui();
if(Settings.FontScaleFactor == 1.0f && Settings.UseSystemFont == ON)
Settings.FontScaleFactor = 0.8f;
else if(Settings.FontScaleFactor == 0.8f && Settings.UseSystemFont == OFF)
Settings.FontScaleFactor = 1.0f;
}
//! Settings: Search Mode
else if (ret == ++Idx)
{
if (++Settings.SearchMode >= SEARCH_MAX_CHOICE) Settings.SearchMode = 0;
}
SetOptionValues();
return MENU_NONE;
}