usbloadergx/source/settings/menus/GameLoadSM.cpp
strtoul 76df2b26b6 *fix reloading into another IOS before launch of game
*add loading of wii games / nand channels / emu nand channels in all combinations into one list
*add button on main view for quick choice between the combinations of the three
*add "Real Nand" or "Emulated Nand" text on the game window prompt when starting a channel
*removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). The warning that a cIOS is needed is still present.
*removed support for both usb ports at once on hermes cIOS. Each can still be used individually but only one at a time. This is done because of some bugs in the new ehci module which make some games unbootable. The ehcimodule is now reverted to the last working one. Need feedback if the games work fine again.
*some preparations for the upcoming stealth mode feature of the d2x cIOS
*isfs is now initiated once and deinitated when cleaning up only (instead of the whole init/deinit every single access)
*removed choice for emulated nand channel modes. Emulated nand channels always need full emulation which is now always used on emu nand for channels.
*removed unused settings for channels from the per game setting
*changed default partition to 0 when starting with fresh settings (instead of -1 wtf?)
2011-12-22 22:44:48 +00:00

528 lines
14 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <unistd.h>
#include <gccore.h>
#include "settings/CSettings.h"
#include "themes/CTheme.h"
#include "prompts/PromptWindows.h"
#include "prompts/DiscBrowser.h"
#include "prompts/filebrowser.h"
#include "usbloader/AlternateDOLOffsets.h"
#include "language/gettext.h"
#include "wad/nandtitle.h"
#include "system/IosLoader.h"
#include "GameLoadSM.hpp"
static const char * OnOffText[] =
{
trNOOP( "OFF" ),
trNOOP( "ON" ),
trNOOP( "Auto" )
};
static const char * VideoModeText[] =
{
trNOOP( "System Default" ),
trNOOP( "Disc Default" ),
trNOOP( "Force PAL50" ),
trNOOP( "Force PAL60" ),
trNOOP( "Force NTSC" ),
trNOOP( "Region Patch" ),
trNOOP( "Force PAL480p" ),
trNOOP( "Force NTSC480p" ),
};
static const char * LanguageText[] =
{
trNOOP( "Japanese" ),
trNOOP( "English" ),
trNOOP( "German" ),
trNOOP( "French" ),
trNOOP( "Spanish" ),
trNOOP( "Italian" ),
trNOOP( "Dutch" ),
trNOOP( "SChinese" ),
trNOOP( "TChinese" ),
trNOOP( "Korean" ),
trNOOP( "Console Default" ),
};
static const char * Error002Text[] =
{
trNOOP( "No" ),
trNOOP( "Yes" ),
trNOOP( "Anti" )
};
static const char * ParentalText[] =
{
trNOOP( "0 (Everyone)" ),
trNOOP( "1 (Child 7+)" ),
trNOOP( "2 (Teen 12+)" ),
trNOOP( "3 (Mature 16+)" ),
trNOOP( "4 (Adults Only 18+)" )
};
static const char * AlternateDOLText[] =
{
trNOOP( "OFF" ),
trNOOP( "Select a DOL from Game" ),
trNOOP( "Load From SD/USB" ),
trNOOP( "List on Gamelaunch" ),
trNOOP( "Default" ),
};
static const char * NandEmuText[] =
{
trNOOP( "OFF" ),
trNOOP( "Partial" ),
trNOOP( "Full" )
};
static const char * HooktypeText[] =
{
trNOOP( "None" ),
trNOOP( "VBI (Default)" ),
trNOOP( "KPAD Read" ),
trNOOP( "Joypad" ),
trNOOP( "GXDraw" ),
trNOOP( "GXFlush" ),
trNOOP( "OSSleepThread" ),
trNOOP( "AXNextFrame" ),
};
GameLoadSM::GameLoadSM(struct discHdr *hdr)
: SettingsMenu(tr("Game Load"), &GuiOptions, MENU_NONE),
Header(hdr)
{
GameConfig = *GameSettings.GetGameCFG((const char *) Header->id);
if(!btnOutline)
btnOutline = Resources::GetImageData("button_dialogue_box.png");
if(!trigA)
trigA = new GuiTrigger();
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
saveBtnTxt = new GuiText(tr( "Save" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
saveBtnTxt->SetMaxWidth(btnOutline->GetWidth() - 30);
saveBtnImg = new GuiImage (btnOutline);
if (Settings.wsprompt == ON)
{
saveBtnTxt->SetWidescreen(Settings.widescreen);
saveBtnImg->SetWidescreen(Settings.widescreen);
}
saveBtn = new GuiButton(saveBtnImg, saveBtnImg, 2, 3, 180, 400, trigA, btnSoundOver, btnSoundClick2, 1);
saveBtn->SetLabel(saveBtnTxt);
Append(saveBtn);
SetOptionNames();
SetOptionValues();
}
GameLoadSM::~GameLoadSM()
{
HaltGui();
//! The rest is destroyed in SettingsMenu.cpp
Remove(saveBtn);
delete saveBtnTxt;
delete saveBtnImg;
delete saveBtn;
ResumeGui();
}
void GameLoadSM::SetDefaultConfig()
{
char id[7];
snprintf(id, sizeof(id), GameConfig.id);
GameSettings.SetDefault(GameConfig);
snprintf(GameConfig.id, sizeof(GameConfig.id), id);
}
void GameLoadSM::SetOptionNames()
{
int Idx = 0;
Options->SetName(Idx++, "%s", tr( "Video Mode" ));
Options->SetName(Idx++, "%s", tr( "VIDTV Patch" ));
Options->SetName(Idx++, "%s", tr( "Sneek Video Patch" ));
Options->SetName(Idx++, "%s", tr( "Game Language" ));
Options->SetName(Idx++, "%s", tr( "Patch Country Strings" ));
Options->SetName(Idx++, "%s", tr( "Ocarina" ));
Options->SetName(Idx++, "%s", tr( "Game IOS" ));
Options->SetName(Idx++, "%s", tr( "Parental Control" ));
Options->SetName(Idx++, "%s", tr( "Error 002 fix" ));
Options->SetName(Idx++, "%s", tr( "Return To" ));
if(Header->type == TYPE_GAME_WII)
{
Options->SetName(Idx++, "%s", tr( "Alternate DOL" ));
Options->SetName(Idx++, "%s", tr( "Select DOL Offset" ));
}
Options->SetName(Idx++, "%s", tr( "Block IOS Reload" ));
if(Header->type == TYPE_GAME_WII)
{
Options->SetName(Idx++, "%s", tr( "Nand Emulation" ));
Options->SetName(Idx++, "%s", tr( "Nand Emu Path" ));
}
Options->SetName(Idx++, "%s", tr( "Hooktype" ));
Options->SetName(Idx++, "%s", tr( "Wiird Debugger" ));
Options->SetName(Idx++, "%s", tr( "Game Lock" ));
}
void GameLoadSM::SetOptionValues()
{
int Idx = 0;
//! Settings: Video Mode
if(GameConfig.video == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(VideoModeText[GameConfig.video]));
//! Settings: VIDTV Patch
if(GameConfig.vipatch == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.vipatch]));
//! Settings: Sneek Video Patch
if(GameConfig.sneekVideoPatch == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.sneekVideoPatch]));
//! Settings: Game Language
if(GameConfig.language == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(LanguageText[GameConfig.language]));
//! Settings: Patch Country Strings
if(GameConfig.patchcountrystrings == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.patchcountrystrings]));
//! Settings: Ocarina
if(GameConfig.ocarina == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.ocarina]));
//! Settings: Game IOS
if(GameConfig.ios == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%i", GameConfig.ios);
//! Settings: Parental Control
Options->SetValue(Idx++, "%s", tr(ParentalText[GameConfig.parentalcontrol]));
//! Settings: Error 002 fix
if(GameConfig.errorfix002 == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(Error002Text[GameConfig.errorfix002]));
//! Settings: Return To
if(GameConfig.returnTo)
{
const char* TitleName = NULL;
u64 tid = NandTitles.FindU32(Settings.returnTo);
if (tid > 0)
TitleName = NandTitles.NameOf(tid);
Options->SetValue(Idx++, "%s", TitleName ? TitleName : strlen(Settings.returnTo) > 0 ?
Settings.returnTo : tr( OnOffText[0] ));
}
else
{
Options->SetValue(Idx++, "%s", tr( OnOffText[0] ));
}
if(Header->type == TYPE_GAME_WII)
{
//! Settings: Alternate DOL
Options->SetValue(Idx++, "%s", tr( AlternateDOLText[GameConfig.loadalternatedol] ));
//! Settings: Select DOL Offset
if(GameConfig.loadalternatedol != 1)
Options->SetValue(Idx++, tr("Not required"));
else
{
if(GameConfig.alternatedolname.size() != 0)
Options->SetValue(Idx++, "%i <%s>", GameConfig.alternatedolstart, GameConfig.alternatedolname.c_str());
else
Options->SetValue(Idx++, "%i", GameConfig.alternatedolstart);
}
}
//! Settings: Block IOS Reload
if(GameConfig.iosreloadblock == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.iosreloadblock]) );
if(Header->type == TYPE_GAME_WII)
{
//! Settings: Nand Emulation
if(GameConfig.NandEmuMode == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr( NandEmuText[GameConfig.NandEmuMode] ));
//! Settings: Nand Emu Path
if(GameConfig.NandEmuPath.size() == 0)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", GameConfig.NandEmuPath.c_str());
}
//! Settings: Hooktype
if(GameConfig.Hooktype == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr( HooktypeText[GameConfig.Hooktype] ));
//! Settings: Wiird Debugger
if(GameConfig.WiirdDebugger == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.WiirdDebugger] ));
//! Settings: Game Lock
Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.Locked] ));
}
int GameLoadSM::GetMenuInternal()
{
if (saveBtn->GetState() == STATE_CLICKED)
{
if (GameSettings.AddGame(GameConfig) && GameSettings.Save())
{
WindowPrompt(tr( "Successfully Saved" ), 0, tr( "OK" ));
}
else
WindowPrompt(tr( "Save Failed. No device inserted?" ), 0, tr( "OK" ));
saveBtn->ResetState();
}
int ret = optionBrowser->GetClickedOption();
if (ret < 0)
return MENU_NONE;
int Idx = -1;
//! Settings: Video Mode
if (ret == ++Idx)
{
if (++GameConfig.video >= VIDEO_MODE_MAX) GameConfig.video = INHERIT;
}
//! Settings: VIDTV Patch
else if (ret == ++Idx)
{
if (++GameConfig.vipatch >= MAX_ON_OFF) GameConfig.vipatch = INHERIT;
}
//! Settings: Sneek Video Patch
else if (ret == ++Idx)
{
if (++GameConfig.sneekVideoPatch >= MAX_ON_OFF) GameConfig.sneekVideoPatch = INHERIT;
}
//! Settings: Game Language
else if (ret == ++Idx)
{
if (++GameConfig.language >= MAX_LANGUAGE) GameConfig.language = INHERIT;
}
//! Settings: Patch Country Strings
else if (ret == ++Idx)
{
if (++GameConfig.patchcountrystrings >= MAX_ON_OFF) GameConfig.patchcountrystrings = INHERIT;
}
//! Settings: Ocarina
else if (ret == ++Idx)
{
if (++GameConfig.ocarina >= MAX_ON_OFF) GameConfig.ocarina = INHERIT;
}
//! Settings: Game IOS
else if (ret == ++Idx)
{
char entered[4];
snprintf(entered, sizeof(entered), "%i", GameConfig.ios);
if(OnScreenKeyboard(entered, sizeof(entered), 0))
{
GameConfig.ios = atoi(entered) & 0xFF;
if(GameConfig.ios < 200 && GameConfig.ios != INHERIT) GameConfig.ios = 200;
if(GameConfig.ios != INHERIT && NandTitles.IndexOf(TITLE_ID(1, GameConfig.ios)) < 0)
{
WindowPrompt(tr("Warning:"), tr("This IOS was not found on the titles list. If you are sure you have it installed than ignore this warning."), tr("OK"));
}
else if(GameConfig.ios == 254)
{
WindowPrompt(tr("Warning:"), tr("This IOS is the BootMii ios. If you are sure it is not BootMii and you have something else installed there than ignore this warning."), tr("OK"));
}
}
}
//! Settings: Parental Control
else if (ret == ++Idx)
{
if (++GameConfig.parentalcontrol >= 5) GameConfig.parentalcontrol = 0;
}
//! Settings: Error 002 fix
else if (ret == ++Idx)
{
if (++GameConfig.errorfix002 >= 3) GameConfig.errorfix002 = INHERIT;
}
//! Settings: Return To
else if (ret == ++Idx)
{
if (++GameConfig.returnTo >= MAX_ON_OFF) GameConfig.returnTo = 0;
}
//! Settings: Alternate DOL
else if ((Header->type == TYPE_GAME_WII) && ret == ++Idx)
{
if (++GameConfig.loadalternatedol >= ALT_DOL_MAX_CHOICE)
GameConfig.loadalternatedol = 0;
}
//! Settings: Select DOL Offset from Game
else if ((Header->type == TYPE_GAME_WII) && ret == ++Idx && GameConfig.loadalternatedol == 1)
{
GuiWindow * parentWindow = (GuiWindow *) parentElement;
if(parentWindow) parentWindow->SetState(STATE_DISABLED);
//alt dol menu for games that require more than a single alt dol
int autodol = autoSelectDolPrompt((char *) GameConfig.id);
if(autodol == 0)
{
if(parentWindow) parentWindow->SetState(STATE_DEFAULT);
return MENU_NONE; //Cancel Button pressed
}
char tmp[170];
if (autodol > 0)
{
GameConfig.alternatedolstart = autodol;
snprintf(tmp, sizeof(tmp), "%s <%i>", tr( "AUTO" ), autodol);
GameConfig.alternatedolname = tmp;
SetOptionValues();
if(parentWindow) parentWindow->SetState(STATE_DEFAULT);
return MENU_NONE;
}
int res = DiscBrowse(GameConfig.id, tmp, sizeof(tmp));
if (res >= 0)
{
GameConfig.alternatedolname = tmp;
GameConfig.alternatedolstart = res;
snprintf(tmp, sizeof(tmp), "%s %.6s - %i", tr( "It seems that you have some information that will be helpful to us. Please pass this information along to the DEV team." ), (char *) GameConfig.id, GameConfig.alternatedolstart);
WindowPrompt(0, tmp, tr( "OK" ));
}
if(GameConfig.alternatedolstart == 0)
GameConfig.loadalternatedol = 0;
if(parentWindow) parentWindow->SetState(STATE_DEFAULT);
}
//! Settings: Block IOS Reload
else if (ret == ++Idx)
{
if(++GameConfig.iosreloadblock >= 3) GameConfig.iosreloadblock = INHERIT;
}
//! Settings: Nand Emulation
else if ((Header->type == TYPE_GAME_WII) && ret == ++Idx)
{
if(!IosLoader::IsD2X())
WindowPrompt(tr("Error:"), tr("Nand Emulation is only available on D2X cIOS!"), tr("OK"));
else if (++GameConfig.NandEmuMode >= 3) GameConfig.NandEmuMode = INHERIT;
}
//! Settings: Nand Emu Path
else if ((Header->type == TYPE_GAME_WII) && ret == ++Idx)
{
if(!IosLoader::IsD2X())
WindowPrompt(tr("Error:"), tr("Nand Emulation is only available on D2X cIOS!"), tr("OK"));
else
{
char entered[300];
snprintf(entered, sizeof(entered), GameConfig.NandEmuPath.c_str());
HaltGui();
GuiWindow * parent = (GuiWindow *) parentElement;
if(parent) parent->SetState(STATE_DISABLED);
this->SetState(STATE_DEFAULT);
this->Remove(optionBrowser);
ResumeGui();
int result = BrowseDevice(entered, sizeof(entered), FB_DEFAULT, noFILES);
if(parent) parent->SetState(STATE_DEFAULT);
this->Append(optionBrowser);
if (result == 1)
{
if (entered[strlen(entered)-1] != '/')
strcat(entered, "/");
GameConfig.NandEmuPath = entered;
WindowPrompt(tr( "Path Changed" ), 0, tr( "OK" ));
}
}
}
//! Settings: Hooktype
else if (ret == ++Idx)
{
if (++GameConfig.Hooktype >= 8) GameConfig.Hooktype = INHERIT;
}
//! Settings: Wiird Debugger
else if (ret == ++Idx)
{
if (++GameConfig.WiirdDebugger >= MAX_ON_OFF) GameConfig.WiirdDebugger = INHERIT;
}
//! Settings: Game Lock
else if (ret == ++Idx)
{
if (++GameConfig.Locked >= MAX_ON_OFF) GameConfig.Locked = 0;
}
SetOptionValues();
return MENU_NONE;
}