usbloadergx/source/settings/menus/GameSettingsMenu.cpp
strtoul 76df2b26b6 *fix reloading into another IOS before launch of game
*add loading of wii games / nand channels / emu nand channels in all combinations into one list
*add button on main view for quick choice between the combinations of the three
*add "Real Nand" or "Emulated Nand" text on the game window prompt when starting a channel
*removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). The warning that a cIOS is needed is still present.
*removed support for both usb ports at once on hermes cIOS. Each can still be used individually but only one at a time. This is done because of some bugs in the new ehci module which make some games unbootable. The ehcimodule is now reverted to the last working one. Need feedback if the games work fine again.
*some preparations for the upcoming stealth mode feature of the d2x cIOS
*isfs is now initiated once and deinitated when cleaning up only (instead of the whole init/deinit every single access)
*removed choice for emulated nand channel modes. Emulated nand channels always need full emulation which is now always used on emu nand for channels.
*removed unused settings for channels from the per game setting
*changed default partition to 0 when starting with fresh settings (instead of -1 wtf?)
2011-12-22 22:44:48 +00:00

193 lines
5.7 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <unistd.h>
#include "GameSettingsMenu.hpp"
#include "themes/CTheme.h"
#include "prompts/PromptWindows.h"
#include "prompts/ProgressWindow.h"
#include "prompts/CategorySelectPrompt.hpp"
#include "settings/GameTitles.h"
#include "usbloader/GameList.h"
#include "language/gettext.h"
#include "wad/nandtitle.h"
#include "cheats/cheatmenu.h"
#include "GameLoadSM.hpp"
#include "UninstallSM.hpp"
GameSettingsMenu::GameSettingsMenu(GameBrowseMenu *parent, struct discHdr * header)
: FlyingButtonsMenu(GameTitles.GetTitle(header)), browserMenu(parent)
{
DiscHeader = header;
//! Don't switch menu's by default but return to disc window.
ParentMenu = -2;
}
GameSettingsMenu::~GameSettingsMenu()
{
}
int GameSettingsMenu::Execute(GameBrowseMenu *parent, struct discHdr * header)
{
GameSettingsMenu * Menu = new GameSettingsMenu(parent, header);
mainWindow->Append(Menu);
Menu->ShowMenu();
int returnMenu = MENU_NONE;
while((returnMenu = Menu->MainLoop()) == MENU_NONE);
delete Menu;
return returnMenu;
}
void GameSettingsMenu::SetupMainButtons()
{
int pos = 0;
SetMainButton(pos++, tr( "Game Load" ), MainButtonImgData, MainButtonImgOverData);
SetMainButton(pos++, tr( "Ocarina" ), MainButtonImgData, MainButtonImgOverData);
SetMainButton(pos++, tr( "Categories" ), MainButtonImgData, MainButtonImgOverData);
if(DiscHeader->type == TYPE_GAME_WII)
{
SetMainButton(pos++, tr( "Extract Save to EmuNand" ), MainButtonImgData, MainButtonImgOverData);
}
SetMainButton(pos++, tr( "Default Gamesettings" ), MainButtonImgData, MainButtonImgOverData);
SetMainButton(pos++, tr( "Uninstall Menu" ), MainButtonImgData, MainButtonImgOverData);
}
void GameSettingsMenu::CreateSettingsMenu(int menuNr)
{
if(CurrentMenu)
return;
int Idx = 0;
//! Game Load
if(menuNr == Idx++)
{
HideMenu();
ResumeGui();
CurrentMenu = new GameLoadSM(DiscHeader);
Append(CurrentMenu);
}
//! Ocarina
else if(menuNr == Idx++)
{
char ID[7];
snprintf(ID, sizeof(ID), "%s", (char *) DiscHeader->id);
CheatMenu(ID);
}
//! Categories
else if(menuNr == Idx++)
{
if (!Settings.godmode && (Settings.ParentalBlocks & BLOCK_CATEGORIES_MENU))
{
WindowPrompt(tr( "Permission denied." ), tr( "Console must be unlocked for this option." ), tr( "OK" ));
return;
}
HideMenu();
Remove(backBtn);
ResumeGui();
mainWindow->SetState(STATE_DISABLED);
CategorySelectPrompt promptMenu(DiscHeader);
promptMenu.SetAlignment(thAlign("center - category game prompt align hor"), thAlign("middle - category game prompt align ver"));
promptMenu.SetPosition(thInt("0 - category game prompt pos x"), thInt("0 - category game prompt pos y"));
promptMenu.SetEffect(EFFECT_FADE, 20);
mainWindow->Append(&promptMenu);
promptMenu.Show();
promptMenu.SetEffect(EFFECT_FADE, -20);
while(promptMenu.GetEffect() > 0) usleep(100);
mainWindow->Remove(&promptMenu);
if(promptMenu.categoriesChanged())
{
gameList.FilterList();
browserMenu->ReloadBrowser();
}
mainWindow->SetState(STATE_DEFAULT);
Append(backBtn);
ShowMenu();
}
//! Extract Save to EmuNand
else if((DiscHeader->type == TYPE_GAME_WII) && menuNr == Idx++)
{
int choice = WindowPrompt(tr( "Do you want to extract the save game?" ), tr("The save game will be extracted to your emu nand path."), tr( "Yes" ), tr( "Cancel" ));
if (choice == 1)
{
char filePath[512];
char nandPath[512];
snprintf(nandPath, sizeof(nandPath), "/title/00010000/%02x%02x%02x%02x", DiscHeader->id[0], DiscHeader->id[1], DiscHeader->id[2], DiscHeader->id[3]);
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
StartProgress(tr("Extracting file:"), 0, 0, true, false);
int ret = NandTitle::ExtractDir(nandPath, filePath);
if(ret < 0) //! Games with installable channels: Mario Kart, Wii Fit, etc.
{
snprintf(nandPath, sizeof(nandPath), "/title/00010004/%02x%02x%02x%02x", DiscHeader->id[0], DiscHeader->id[1], DiscHeader->id[2], DiscHeader->id[3]);
snprintf(filePath, sizeof(filePath), "%s%s", Settings.NandEmuPath, nandPath);
ret = NandTitle::ExtractDir(nandPath, filePath);
}
ProgressStop();
if(ret < 0)
WindowPrompt(tr("Error:"), tr("Failed to extract all files. Savegame might not exist."), tr("OK"));
else
WindowPrompt(tr("Files extracted successfully."), 0, tr("OK"));
}
}
//! Default Gamesettings
else if(menuNr == Idx++)
{
int choice = WindowPrompt(tr( "Are you sure?" ), 0, tr( "Yes" ), tr( "Cancel" ));
if (choice == 1)
{
GameSettings.Remove(DiscHeader->id);
GameSettings.Save();
}
}
//! Uninstall Menu
else if(menuNr == Idx++)
{
HideMenu();
ResumeGui();
CurrentMenu = new UninstallSM(DiscHeader);
Append(CurrentMenu);
}
}
void GameSettingsMenu::DeleteSettingsMenu()
{
delete CurrentMenu;
CurrentMenu = NULL;
}