mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-09 21:15:10 +01:00
216 lines
8.1 KiB
C++
216 lines
8.1 KiB
C++
#include <unistd.h>
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#include "menus.h"
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#include "fatmounter.h"
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#include "usbloader/usbstorage2.h"
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#include "usbloader/utils.h"
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#include "usbloader/wbfs.h"
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#include "libwiigui/gui_customoptionbrowser.h"
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extern int load_from_fs;
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extern char game_partition[6];
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/****************************************************************************
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* MenuFormat
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***************************************************************************/
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int MenuFormat()
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{
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USBDevice_deInit();
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sleep(1);
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USBStorage2_Init();
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int menu = MENU_NONE;
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char imgPath[100];
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customOptionList options(MAX_PARTITIONS_EX);
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extern PartList partitions;
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u32 cnt, counter = 0;
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int choice, ret;
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char text[ISFS_MAXPATH];
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//create the partitionlist
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for (cnt = 0; cnt < (u32) partitions.num; cnt++)
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{
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partitionEntry *entry = &partitions.pentry[cnt];
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/* Calculate size in gigabytes */
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f32 size = entry->size * (partitions.sector_size / GB_SIZE);
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if (size)
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{
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options.SetName(counter, "%s %d:", tr( "Partition" ), cnt + 1);
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options.SetValue(counter, "%.2fGB", size);
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}
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else
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{
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options.SetName(counter, "%s %d:", tr( "Partition" ), cnt + 1);
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options.SetValue(counter, tr( "Can't be formatted" ));
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}
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counter++;
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}
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
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// because destroy GuiSound must wait while sound playing is finished, we use a global sound
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if (!btnClick2) btnClick2 = new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
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// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
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snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff.png", Settings.theme_path);
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GuiImageData btnpwroff(imgPath, wiimote_poweroff_png);
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snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff_over.png", Settings.theme_path);
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GuiImageData btnpwroffOver(imgPath, wiimote_poweroff_over_png);
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snprintf(imgPath, sizeof(imgPath), "%smenu_button.png", Settings.theme_path);
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GuiImageData btnhome(imgPath, menu_button_png);
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snprintf(imgPath, sizeof(imgPath), "%smenu_button_over.png", Settings.theme_path);
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GuiImageData btnhomeOver(imgPath, menu_button_over_png);
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GuiImageData battery(battery_png);
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GuiImageData batteryBar(battery_bar_png);
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GuiImageData batteryRed(battery_red_png);
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GuiImageData batteryBarRed(battery_bar_red_png);
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GuiTrigger trigA;
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiTrigger trigHome;
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trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
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GuiImage poweroffBtnImg(&btnpwroff);
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GuiImage poweroffBtnImgOver(&btnpwroffOver);
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poweroffBtnImg.SetWidescreen(Settings.widescreen);
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poweroffBtnImgOver.SetWidescreen(Settings.widescreen);
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GuiButton poweroffBtn(&poweroffBtnImg, &poweroffBtnImgOver, 0, 3, THEME.power_x, THEME.power_y, &trigA,
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&btnSoundOver, btnClick2, 1);
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GuiImage exitBtnImg(&btnhome);
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GuiImage exitBtnImgOver(&btnhomeOver);
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exitBtnImg.SetWidescreen(Settings.widescreen);
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exitBtnImgOver.SetWidescreen(Settings.widescreen);
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GuiButton exitBtn(&exitBtnImg, &exitBtnImgOver, 0, 3, THEME.home_x, THEME.home_y, &trigA, &btnSoundOver, btnClick2,
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1);
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exitBtn.SetTrigger(&trigHome);
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GuiCustomOptionBrowser optionBrowser(396, 280, &options, Settings.theme_path, "bg_options_settings.png",
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bg_options_settings_png, 0, 10);
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optionBrowser.SetPosition(0, 40);
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optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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HaltGui();
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GuiWindow w(screenwidth, screenheight);
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w.Append(&poweroffBtn);
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w.Append(&exitBtn);
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mainWindow->Append(&w);
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mainWindow->Append(&optionBrowser);
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ResumeGui();
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while (menu == MENU_NONE)
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{
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VIDEO_WaitVSync();
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ret = optionBrowser.GetClickedOption();
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if (ret >= 0)
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{
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if (Settings.godmode == 1)
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{
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partitionEntry *entry = &partitions.pentry[ret];
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if (entry->size)
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{
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if (load_from_fs == PART_FS_FAT)
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{
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WBFS_OpenPart(partitions.pinfo[ret].part_fs, partitions.pinfo[ret].index, entry->sector,
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entry->size, (char *) &game_partition);
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load_from_fs = partitions.pinfo[ret].part_fs;
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menu = MENU_DISCLIST;
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Settings.partition = ret;
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Settings.Save();
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}
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else
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{
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sprintf(text, "%s %d : %.2fGB", tr( "Partition" ), ret + 1, entry->size
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* (partitions.sector_size / GB_SIZE));
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choice = WindowPrompt(tr( "Do you want to format:" ), text, tr( "Yes" ), tr( "No" ));
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if (choice == 1)
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{
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ret = FormatingPartition(tr( "Formatting, please wait..." ), entry);
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if (ret < 0)
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{
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WindowPrompt(tr( "Error !" ), tr( "Failed formating" ), tr( "Return" ));
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menu = MENU_SETTINGS;
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}
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else
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{
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sleep(1);
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ret = WBFS_Open();
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sprintf(text, "%s %s", text, tr( "formatted!" ));
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WindowPrompt(tr( "Success:" ), text, tr( "OK" ));
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if (ret < 0)
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{
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WindowPrompt(tr( "ERROR" ), tr( "Failed to open partition" ), tr( "OK" ));
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Sys_LoadMenu();
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}
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menu = MENU_DISCLIST;
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}
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}
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}
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}
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else if (Settings.godmode == 0)
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{
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mainWindow->Remove(&optionBrowser);
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char entered[20] = "";
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int result = OnScreenKeyboard(entered, 20, 0);
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mainWindow->Append(&optionBrowser);
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if (result == 1)
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{
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if (!strcmp(entered, Settings.unlockCode)) //if password correct
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{
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if (Settings.godmode == 0)
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{
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WindowPrompt(tr( "Correct Password" ),
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tr( "All the features of USB Loader GX are unlocked." ), tr( "OK" ));
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Settings.godmode = 1;
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}
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}
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else
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{
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WindowPrompt(tr( "Wrong Password" ), tr( "USB Loader GX is protected" ), tr( "OK" ));
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}
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}
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}
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}
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}
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if (shutdown == 1) Sys_Shutdown();
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if (reset == 1) Sys_Reboot();
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if (poweroffBtn.GetState() == STATE_CLICKED)
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{
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choice = WindowPrompt(tr( "Shutdown System" ), tr( "Are you sure?" ), tr( "Yes" ), tr( "No" ));
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if (choice == 1)
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{
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Sys_Shutdown();
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}
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}
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else if (exitBtn.GetState() == STATE_CLICKED)
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{
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choice = WindowPrompt(tr( "Return to Wii Menu" ), tr( "Are you sure?" ), tr( "Yes" ), tr( "No" ));
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if (choice == 1)
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{
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Sys_LoadMenu();
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}
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}
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}
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HaltGui();
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mainWindow->Remove(&optionBrowser);
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mainWindow->Remove(&w);
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ResumeGui();
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return menu;
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}
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