mirror of
https://github.com/wiidev/usbloadergx.git
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ef30d9c6d9
Made function to check if a game has save data on the Wii nand. This can be used to allow/not allow booting certain alt dols. So far it is only called before 1 game, and it seems to work fine without issue.
72 lines
1.9 KiB
C
72 lines
1.9 KiB
C
/*-------------------------------------------------------------
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from any title deleter and wad manager 1.4
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title.h --
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Copyright (C) 2008 tona and/or waninkoko
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-------------------------------------------------------------*/
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#include <gccore.h>
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#include <ogcsys.h>
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#include <string.h>
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#include <stdio.h>
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#include <fat.h>
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#include <malloc.h>
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// Turn upper and lower into a full title ID
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#define TITLE_ID(x,y) (((u64)(x) << 32) | (y))
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// Get upper or lower half of a title ID
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#define TITLE_UPPER(x) ((u32)((x) >> 32))
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// Turn upper and lower into a full title ID
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#define TITLE_LOWER(x) ((u32)(x))
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#define MAX_TITLES 100
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#ifndef _TITLE_H_
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#define _TITLE_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Constants */
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#define BLOCK_SIZE 1024
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/* Prototypes */
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s32 Title_GetList(u64 **, u32 *);
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s32 Title_GetTicketViews(u64, tikview **, u32 *);
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s32 Title_GetTMD(u64, signed_blob **, u32 *);
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s32 Title_GetVersion(u64, u16 *);
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s32 Title_GetSysVersion(u64, u64 *);
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s32 Title_GetSize(u64, u32 *);
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s32 Title_GetIOSVersions(u8 **, u32 *);
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// Get the name of a title from its banner.bin in NAND
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s32 getNameBN(char *name, u64 id);
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// Get the name of a title from its 00000000.app in NAND
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s32 getName00(char *name, u64 id, int lang = 2);
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// Get string representation of lower title id
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char *titleText(u32 kind, u32 title);
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// Converts a 16 bit Wii string to a printable 8 bit string
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s32 __convertWiiString(char *str, u8 *data, u32 cnt);
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// Get the number of titles on the Wii of a given type
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s32 getTitles_TypeCount(u32 type, u32 *count);
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// Get the list of titles of this type
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s32 getTitles_Type(u32 type, u32 *titles, u32 count);
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//returns a name for a title
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char *__getTitleName(u64 titleid, int language);
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s32 Uninstall_FromTitle(const u64 tid);
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//check for a game save present on nand based on game ID
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int CheckForSave(const char *gameID);
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#ifdef __cplusplus
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}
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#endif
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#endif
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