mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-09-09 09:03:20 +02:00
73 lines
2.6 KiB
C++
73 lines
2.6 KiB
C++
#ifndef _GAME_STATISTICS_H_
|
|
#define _GAME_STATISTICS_H_
|
|
|
|
#include <string>
|
|
#include <stdio.h>
|
|
#include <gctypes.h>
|
|
#include <vector>
|
|
#include "usbloader/disc.h"
|
|
|
|
typedef struct _Stats
|
|
{
|
|
char id[7];
|
|
u8 FavoriteRank;
|
|
int PlayCount;
|
|
} GameStatus;
|
|
|
|
class CGameStatistics
|
|
{
|
|
public:
|
|
//!Constructor
|
|
CGameStatistics();
|
|
//!Destructor
|
|
~CGameStatistics();
|
|
//!Load
|
|
bool Load(const char * path);
|
|
//!Save
|
|
bool Save();
|
|
//!AddGame
|
|
bool AddGame(const GameStatus & NewGame);
|
|
//!Reset
|
|
bool RemoveAll();
|
|
//!Overload for removing one game out of the list
|
|
bool Remove(const char * id);
|
|
bool Remove(const u8 * id) { return Remove((const char *) id); };
|
|
bool Remove(const struct discHdr * game) { if(!game) return false; else return Remove(game->id); };
|
|
//!Overloads for set playcount
|
|
void SetPlayCount(const char * id, int count);
|
|
void SetPlayCount(const u8 * id, int count) { SetPlayCount((const char *) id, count); };
|
|
void SetPlayCount(const struct discHdr * game, int count) { if(!game) return; SetPlayCount(game->id, count); };
|
|
//!Overloads for get playcount
|
|
int GetPlayCount(const char * id) const;
|
|
int GetPlayCount(const u8 * id) const { return GetPlayCount((const char *) id); };
|
|
int GetPlayCount(const struct discHdr * game) const { if(!game) return 0; else return GetPlayCount(game->id); };
|
|
//!Overloads for set FavoriteRank
|
|
void SetFavoriteRank(const char * id, int rank);
|
|
void SetFavoriteRank(const u8 * id, int rank) { SetFavoriteRank((const char *) id, rank); };
|
|
void SetFavoriteRank(const struct discHdr * game, int rank) { if(!game) return; SetFavoriteRank(game->id, rank); };
|
|
//!Overloads for get FavoriteRank
|
|
int GetFavoriteRank(const char * id) const;
|
|
int GetFavoriteRank(const u8 * id) const { return GetFavoriteRank((const char *) id); };
|
|
int GetFavoriteRank(const struct discHdr * game) const { if(!game) return 0; else return GetFavoriteRank(game->id); };
|
|
//!Get GameStatus
|
|
GameStatus * GetGameStatus(const char * id) const;
|
|
//!Overload
|
|
GameStatus * GetGameStatus(const u8 * id) const { return GetGameStatus((const char *) id); };
|
|
//!Overload
|
|
GameStatus * GetGameStatus(const struct discHdr * game) const { if(!game) return NULL; else return GetGameStatus(game->id); };
|
|
|
|
protected:
|
|
bool ReadGameID(const char * src, char * GameID, int size);
|
|
bool SetSetting(GameStatus & game, char *name, char *value);
|
|
bool ValidVersion(FILE * file);
|
|
|
|
void ParseLine(char *line);
|
|
void TrimLine(char *dest, const char *src, int size);
|
|
std::string ConfigPath;
|
|
std::vector<GameStatus> GameList;
|
|
};
|
|
|
|
extern CGameStatistics GameStatistics;
|
|
|
|
#endif
|