mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 17:29:17 +01:00
48a40172d0
*Fixed loading of game settings *Moved NTFS cache to mem2 as well
210 lines
4.7 KiB
C++
210 lines
4.7 KiB
C++
#include <stdio.h>
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#include <string.h>
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#include "CSettings.h"
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#include "settings/CGameStatistics.h"
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#include "newtitles.h"
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#define NEW_SECONDS 24 * 60 * 60
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#define GAMETITLES "gametitles.txt"
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NewTitles *NewTitles::instance = NULL;
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NewTitles* NewTitles::Instance()
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{
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if (instance == NULL)
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{
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instance = new NewTitles();
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}
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return instance;
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}
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void NewTitles::DestroyInstance()
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{
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if (instance != NULL)
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{
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delete instance;
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instance = NULL;
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}
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}
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NewTitles::NewTitles()
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{
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firstTitle = lastTitle = NULL;
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isDirty = isNewFile = false;
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// Read the text file
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char path[255];
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strcpy(path, Settings.titlestxt_path);
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path[strlen(Settings.titlestxt_path) - 1] = '/';
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strcat(path, GAMETITLES);
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char line[20];
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FILE *fp = fopen(path, "r");
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if (fp != NULL)
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{
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while (fgets(line, sizeof(line), fp))
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{
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// This is one line
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if (line[0] != '#' || line[0] != ';')
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{
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Title *title = new Title();
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if (sscanf(line, "%6c:%ld", (u8 *) &title->titleId, &title->timestamp) == 2)
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{
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if (firstTitle == NULL)
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{
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firstTitle = title;
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lastTitle = title;
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}
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else
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{
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lastTitle->next = title;
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lastTitle = title;
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}
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}
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else
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{
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delete title; // Invalid title entry, ignore
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}
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}
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}
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fclose(fp);
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}
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else
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{
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isNewFile = true;
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}
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}
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NewTitles::~NewTitles()
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{
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Save();
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Title *t = firstTitle;
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while (t != NULL)
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{
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Title *temp = (Title *) t->next;
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delete t;
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t = temp;
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}
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firstTitle = lastTitle = NULL;
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}
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void NewTitles::CheckGame(u8 *titleid)
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{
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if (titleid == NULL || strlen((char *) titleid) == 0)
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{
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return;
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}
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Title *t = firstTitle;
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while (t != NULL)
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{
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// Loop all titles, search for the correct titleid
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if (strcmp((const char *) titleid, (const char *) t->titleId) == 0)
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{
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return; // Game found, which is excellent
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}
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t = (Title *) t->next;
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}
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// Not found, add it
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t = new Title();
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strncpy((char *) t->titleId, (char *) titleid, 6);
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t->timestamp = time(NULL);
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if (isNewFile)
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{
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t->timestamp -= (NEW_SECONDS + 1); // Mark all games as not new if this is a new file
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}
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if (firstTitle == NULL)
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{
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firstTitle = t;
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lastTitle = t;
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}
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else
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{
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lastTitle -> next = t;
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lastTitle = t;
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}
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isDirty = true;
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}
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bool NewTitles::IsNew(u8 *titleid)
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{
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if (titleid == NULL || strlen((char *) titleid) == 0) return false;
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Title *t = firstTitle;
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while (t != NULL)
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{
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// Loop all titles, search for the correct titleid
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if (strcmp((const char *) titleid, (const char *) t->titleId) == 0)
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{
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// This title is less than 24 hours old
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if ((time(NULL) - t->timestamp) < NEW_SECONDS)
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{
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// Only count the game as new when it's never been played through GX
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GameStatus *gnum = GameStatistics.GetGameStatus(titleid);
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return gnum == NULL || gnum->PlayCount == 0;
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}
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return false;
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}
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t = (Title *) t->next;
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}
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// We should never get here, since all files should be added by now!
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CheckGame(titleid);
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return !isNewFile; // If this is a new file, return false
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}
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void NewTitles::Remove(u8 *titleid)
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{
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if (titleid == NULL || strlen((char *) titleid) == 0) return;
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Title *t = firstTitle, *prev = NULL;
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while (t != NULL)
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{
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if (strcmp((const char *) titleid, (const char *) t->titleId) == 0)
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{
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if (prev == NULL)
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{
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firstTitle = (Title *) t->next;
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}
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else
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{
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prev->next = t->next;
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}
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delete t;
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isDirty = true;
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return;
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}
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prev = t;
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t = (Title *) t->next;
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}
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}
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void NewTitles::Save()
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{
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if (!isDirty) return;
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char path[255];
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strcpy(path, Settings.titlestxt_path);
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path[strlen(Settings.titlestxt_path) - 1] = '/';
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strcat(path, GAMETITLES);
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FILE *fp = fopen(path, "w");
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if (fp != NULL)
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{
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Title *t = firstTitle;
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while (t != NULL && strlen((char *) t->titleId) > 0)
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{
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fprintf(fp, "%s:%ld\n", t->titleId, t->timestamp);
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t = (Title *) t->next;
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}
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fclose(fp);
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}
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}
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