mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
7bccfd2b17
*Removed the console loading screen (no more console at all) *Complete rework of device handle. You need to reset all your custom paths for this rev. *Support for writing images/settings/... on any writable partition (FAT/NTFS/EXT). (Theoretically you can run the loader from NTFS only without the need of any other partition or SD if run from new forwarder channel, for example) *Support for Primary/Logical partitions and GUID Partition Table (GPT) Forwarder Channel in last revision was not using IOS58 (not sure about AHBPROT) Here a corrected version (thx to Cyan): http://www.mediafire.com/?a9y3ywqcm4v3lz3
174 lines
6.2 KiB
C++
174 lines
6.2 KiB
C++
#include <string.h>
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#include <unistd.h>
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#include <fat.h>
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#include "libwiigui/gui.h"
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#include "libwiigui/gui_customoptionbrowser.h"
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#include "prompts/PromptWindows.h"
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#include "language/gettext.h"
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#include "themes/CTheme.h"
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#include "FileOperations/fileops.h"
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#include "menu.h"
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#include "filelist.h"
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#include "sys.h"
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#include "gct.h"
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/*** Extern functions ***/
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extern void ResumeGui();
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extern void HaltGui();
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/*** Extern variables ***/
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extern GuiWindow * mainWindow;
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/****************************************************************************
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* CheatMenu
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***************************************************************************/
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int CheatMenu(const char * gameID)
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{
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int choice = 0;
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bool exit = false;
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int ret = 1;
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GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
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GuiImageData settingsbg(Resources::GetFile("settings_background.png"), Resources::GetFileSize("settings_background.png"));
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GuiImage settingsbackground(&settingsbg);
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GuiTrigger trigA;
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiTrigger trigB;
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trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
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GuiText backBtnTxt(tr( "Back" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
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backBtnTxt.SetMaxWidth(btnOutline.GetWidth() - 30);
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GuiImage backBtnImg(&btnOutline);
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GuiButton backBtn(&backBtnImg, &backBtnImg, 2, 3, -140, 400, &trigA, NULL, btnSoundClick2, 1);
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backBtn.SetLabel(&backBtnTxt);
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backBtn.SetTrigger(&trigB);
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GuiText createBtnTxt(tr( "Create" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
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createBtnTxt.SetMaxWidth(btnOutline.GetWidth() - 30);
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GuiImage createBtnImg(&btnOutline);
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GuiButton createBtn(&createBtnImg, &createBtnImg, 2, 3, 160, 400, &trigA, NULL, btnSoundClick2, 1);
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createBtn.SetLabel(&createBtnTxt);
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char txtfilename[55];
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snprintf(txtfilename, sizeof(txtfilename), "%s%s.txt", Settings.TxtCheatcodespath, gameID);
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GCTCheats c;
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int check = c.openTxtfile(txtfilename);
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int download = 0;
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switch (check)
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{
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case -1:
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WindowPrompt(tr( "Error" ), tr( "Cheatfile is blank" ), tr( "OK" ));
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break;
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case 0:
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download = WindowPrompt(tr( "Error" ), tr( "No Cheatfile found" ), tr( "Download Now" ), tr( "Cancel" ));
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if (download == 1)
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{
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download = CodeDownload(gameID);
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if (download < 0 || c.openTxtfile(txtfilename) != 1) break;
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}
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else break;
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case 1:
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int cntcheats = c.getCnt();
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OptionList cheatslst;
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GuiCustomOptionBrowser chtBrowser(400, 280, &cheatslst, "bg_options_settings.png");
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chtBrowser.SetPosition(0, 90);
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chtBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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chtBrowser.SetClickable(true);
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GuiText titleTxt(c.getGameName().c_str(), 28, ( GXColor ) {0, 0, 0, 255});
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetMaxWidth(350, SCROLL_HORIZONTAL);
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titleTxt.SetPosition(12, 40);
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for (int i = 0; i <= cntcheats; i++)
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{
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cheatslst.SetValue(i, "%s", c.getCheatName(i).c_str());
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cheatslst.SetName(i, "OFF");
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}
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HaltGui();
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GuiWindow w(screenwidth, screenheight);
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w.Append(&settingsbackground);
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w.Append(&titleTxt);
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w.Append(&backBtn);
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w.Append(&createBtn);
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w.Append(&chtBrowser);
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mainWindow->SetState(STATE_DISABLED);
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mainWindow->ChangeFocus(&w);
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mainWindow->Append(&w);
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ResumeGui();
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while (!exit)
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{
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VIDEO_WaitVSync();
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ret = chtBrowser.GetClickedOption();
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if (ret != -1)
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{
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const char *strCheck = cheatslst.GetName(ret);
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if (strncmp(strCheck, "ON", 2) == 0)
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{
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cheatslst.SetName(ret, "%s", "OFF");
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}
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else if (strncmp(strCheck, "OFF", 3) == 0)
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{
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cheatslst.SetName(ret, "%s", "ON");
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}
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}
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if (createBtn.GetState() == STATE_CLICKED)
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{
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createBtn.ResetState();
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if (cntcheats > 0)
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{
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int selectednrs[30];
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int x = 0;
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for (int i = 0; i <= cntcheats; i++)
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{
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const char *strCheck = cheatslst.GetName(i);
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if (strncmp(strCheck, "ON", 2) == 0)
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{
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selectednrs[x] = i;
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x++;
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}
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}
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if (x == 0)
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{
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WindowPrompt(tr( "Error" ), tr( "No cheats were selected" ), tr( "OK" ));
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}
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else
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{
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CreateSubfolder(Settings.Cheatcodespath);
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string chtpath = Settings.Cheatcodespath;
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string gctfname = chtpath + c.getGameID() + ".gct";
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c.createGCT(selectednrs, x, gctfname.c_str());
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WindowPrompt(tr( "GCT File created" ), NULL, tr( "OK" ));
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exit = true;
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break;
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}
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}
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else WindowPrompt(tr( "Error" ), tr( "Could not create GCT file" ), tr( "OK" ));
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}
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if (backBtn.GetState() == STATE_CLICKED)
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{
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backBtn.ResetState();
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exit = true;
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break;
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}
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}
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HaltGui();
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mainWindow->SetState(STATE_DEFAULT);
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mainWindow->Remove(&w);
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ResumeGui();
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break;
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}
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return choice;
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}
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