mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 11:05:06 +01:00
7db67e75af
*Created a checkbox class with them *Changed the prompt window to a class *Changed cover download to a checkbox selection of what you want to download. Changed discart download option to only switch between what is prioritized (original/customs) *Fixed a little alignment issue of the progressbar *Reverted the change for check disc in drive. Some drives couldn't handle it in IOS58 mode :\. *Changed playcount from an 8 bit to a 32 bit counter (got 8bit by mistake) which limited it to 255 *a few little optimisations
161 lines
4.1 KiB
C++
161 lines
4.1 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <unistd.h>
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#include "CheckboxPrompt.hpp"
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#include "themes/CTheme.h"
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#include "menu/menus.h"
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#include "language/gettext.h"
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CheckboxPrompt::CheckboxPrompt(const char * title, const char *msg)
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: PromptWindow(title, msg)
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{
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PromptWindow::AddButton(tr("OK"));
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PromptWindow::AddButton(tr("Cancel"));
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}
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CheckboxPrompt::~CheckboxPrompt()
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{
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ResumeGui();
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SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
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while(parentElement && this->GetEffect() > 0) usleep(100);
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HaltGui();
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if(parentElement)
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((GuiWindow *) parentElement)->Remove(this);
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parentElement = NULL;
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RemoveAll();
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for(u32 i = 0; i < Checkbox.size(); ++i)
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{
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delete CheckboxTxt[i];
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delete Checkbox[i];
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}
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}
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void CheckboxPrompt::AddCheckBox(const char *text)
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{
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int size = Checkbox.size();
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if(size > 3)
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return;
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CheckboxTxt.resize(size+1);
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Checkbox.resize(size+1);
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CheckboxTxt[size] = new GuiText(text, 20, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
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CheckboxTxt[size]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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CheckboxTxt[size]->SetPosition(40, 0);
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Checkbox[size] = new GuiCheckbox(24, 24);
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Checkbox[size]->SetLabel(CheckboxTxt[size]);
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Checkbox[size]->SetSoundClick(btnSoundClick);
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Checkbox[size]->SetSoundOver(btnSoundOver);
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Checkbox[size]->SetTrigger(trigA);
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Append(Checkbox[size]);
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if(size == 0)
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{
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Checkbox[size]->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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Checkbox[size]->SetPosition(60, -170);
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}
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else if(size == 1)
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{
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Checkbox[size]->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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Checkbox[size]->SetPosition(60, -115);
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}
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else if(size == 2)
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{
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Checkbox[size]->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
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Checkbox[size]->SetPosition(-170, -170);
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}
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else if(size == 3)
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{
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Checkbox[size]->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
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Checkbox[size]->SetPosition(-170, -115);
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}
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}
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int CheckboxPrompt::GetChoice()
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{
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int choice = PromptWindow::GetChoice();
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if(choice == 0)
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return 0;
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else if(choice == 1)
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{
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int ret = 0;
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for(u32 i = 0; i < Checkbox.size(); ++i)
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{
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if(Checkbox[i]->IsChecked())
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{
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ret ^= (int) pow(2, i);
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}
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}
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return ret;
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}
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return -1;
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}
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int CheckboxPrompt::Show(const char *title, const char *msg, const char *chbx1, const char *chbx2, const char *chbx3, const char *chbx4)
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{
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CheckboxPrompt * Window = new CheckboxPrompt(title, msg);
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if(chbx1)
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Window->AddCheckBox(chbx1);
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if(chbx2)
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Window->AddCheckBox(chbx2);
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if(chbx3)
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Window->AddCheckBox(chbx3);
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if(chbx4)
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Window->AddCheckBox(chbx4);
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mainWindow->SetState(STATE_DISABLED);
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mainWindow->Append(Window);
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mainWindow->ChangeFocus(Window);
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int choice = -1;
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while (choice == -1)
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{
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usleep(100);
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if (shutdown)
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Sys_Shutdown();
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if (reset)
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Sys_Reboot();
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choice = Window->GetChoice();
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}
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delete Window;
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mainWindow->SetState(STATE_DEFAULT);
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return choice;
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}
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