usbloadergx/source/utils/ThreadedTask.hpp
dimok321 7db67e75af *Added several basic gui classes like drawing box/circle only with the GX engine without the need of a resource
*Created a checkbox class with them
*Changed the prompt window to a class
*Changed cover download to a checkbox selection of what you want to download. Changed discart download option to only switch between what is prioritized (original/customs)
*Fixed a little alignment issue of the progressbar
*Reverted the change for check disc in drive. Some drives couldn't handle it in IOS58 mode :\.
*Changed playcount from an 8 bit to a 32 bit counter (got 8bit by mistake) which limited it to 255
*a few little optimisations
2011-01-23 20:13:41 +00:00

66 lines
2.3 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef THREADED_TASK_HPP_
#define THREADED_TASK_HPP_
#include <gccore.h>
#include <vector>
#include "Callback.hpp"
class ThreadedTask
{
public:
static ThreadedTask * Instance() { if(!instance) instance = new ThreadedTask(); return instance; };
static void DestroyInstance() { delete instance; instance = NULL; };
//! This callback is used for C-Like callbacks
typedef void (*Callback)(void * arg);
void AddCallback(ThreadedTask::Callback C_Standard, void * arg = 0)
{
CallbackList.push_back(std::pair<cCallback *, Callback>(0, C_Standard));
ArgList.push_back(arg);
}
//! This callback is used for C++-Like class callbacks
void AddCallback(cCallback * classCallback, void * arg = 0)
{
CallbackList.push_back(std::pair<cCallback *, Callback>(classCallback, 0));
ArgList.push_back(arg);
}
//! Start the threaded task thread and execute one callback after another - FIFO style
void Execute() { LWP_ResumeThread(Thread); };
private:
ThreadedTask();
~ThreadedTask();
void ThreadLoop(void *arg);
static void * ThreadCallback(void *arg);
static ThreadedTask *instance;
lwp_t Thread;
bool ExitRequested;
std::vector<std::pair<cCallback *, Callback> > CallbackList;
std::vector<void *> ArgList;
};
#endif