mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
a66a30a771
*added support to control screen pointer with gc pad or classic controller. you are always able to control as long as the corresponding wii control does not point to the screen (e.g. wiimote 1 not pointing to screen -> gcpad/classic controller 1 can control pointer 1). a speed factor is added to the gui option. need feedback about a proper default value, currently 15% (only tested gc pad on dolphin-emu) *fix reinit of cheatcount on download of new file *moved installation window to be on top of main window *added game installation cancel *added nand extract cancel *added back extract of save feature for a real nand channels *added auto position of progress window messages in vertical direction depending of how many are used at the same time
243 lines
5.7 KiB
C++
243 lines
5.7 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <unistd.h>
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#include "CheckboxPrompt.hpp"
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#include "themes/CTheme.h"
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#include "menu/menus.h"
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#include "language/gettext.h"
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CheckboxPrompt::CheckboxPrompt(const char * title, const char *msg)
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: PromptWindow(title, msg)
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{
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PromptWindow::AddButton(tr("OK"));
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PromptWindow::AddButton(tr("Cancel"));
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}
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CheckboxPrompt::~CheckboxPrompt()
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{
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ResumeGui();
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SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
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while(parentElement && this->GetEffect() > 0) usleep(100);
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HaltGui();
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if(parentElement)
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((GuiWindow *) parentElement)->Remove(this);
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parentElement = NULL;
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RemoveAll();
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for(u32 i = 0; i < Checkbox.size(); ++i)
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{
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delete CheckboxTxt[i];
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delete Checkbox[i];
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}
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}
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void CheckboxPrompt::OnCheckBoxClick(GuiButton *sender, int chan, const POINT &pointer)
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{
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sender->ResetState();
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}
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void CheckboxPrompt::AddCheckBox(const char *text)
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{
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int size = Checkbox.size();
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if(size > 5)
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return;
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CheckboxTxt.resize(size+1);
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Checkbox.resize(size+1);
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CheckboxTxt[size] = new GuiText(text, 20, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
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CheckboxTxt[size]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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CheckboxTxt[size]->SetPosition(30, 0);
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Checkbox[size] = new GuiCheckbox(24, 24);
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Checkbox[size]->SetLabel(CheckboxTxt[size]);
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Checkbox[size]->SetSoundClick(btnSoundClick);
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Checkbox[size]->SetSoundOver(btnSoundOver);
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Checkbox[size]->SetTrigger(trigA);
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Checkbox[size]->Clicked.connect(this, &CheckboxPrompt::OnCheckBoxClick);
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Append(Checkbox[size]);
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if (Settings.wsprompt && Settings.widescreen)
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{
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if(size == 0)
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{
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Checkbox[size]->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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Checkbox[size]->SetPosition(80, -190);
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}
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else if(size == 1)
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{
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Checkbox[size]->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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Checkbox[size]->SetPosition(80, -150);
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}
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else if(size == 2)
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{
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Checkbox[size]->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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Checkbox[size]->SetPosition(80, -110);
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}
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else if(size == 3)
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{
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Checkbox[size]->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
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Checkbox[size]->SetPosition(-210, -190);
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}
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else if(size == 4)
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{
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Checkbox[size]->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
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Checkbox[size]->SetPosition(-210, -150);
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}
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else if(size == 5)
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{
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Checkbox[size]->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
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Checkbox[size]->SetPosition(-210, -110);
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}
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}
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else
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{
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if(size == 0)
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{
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Checkbox[size]->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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Checkbox[size]->SetPosition(40, -190);
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}
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else if(size == 1)
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{
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Checkbox[size]->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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Checkbox[size]->SetPosition(40, -150);
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}
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else if(size == 2)
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{
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Checkbox[size]->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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Checkbox[size]->SetPosition(40, -110);
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}
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else if(size == 3)
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{
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Checkbox[size]->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
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Checkbox[size]->SetPosition(-210, -190);
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}
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else if(size == 4)
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{
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Checkbox[size]->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
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Checkbox[size]->SetPosition(-210, -150);
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}
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else if(size == 5)
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{
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Checkbox[size]->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
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Checkbox[size]->SetPosition(-210, -110);
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}
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}
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}
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int CheckboxPrompt::GetChoice()
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{
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int choice = PromptWindow::GetChoice();
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if(choice == 0)
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return CheckedNone;
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else if(choice == 1)
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{
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int ret = 0;
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for(u32 i = 0; i < Checkbox.size(); ++i)
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{
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if(Checkbox[i]->IsChecked())
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ret |= 1 << i;
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}
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return ret;
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}
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return -2;
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}
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void CheckboxPrompt::SetChecked(int box, bool checked)
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{
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if(box < 0 || box >= (int) Checkbox.size())
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return;
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Checkbox[box]->SetChecked(checked);
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}
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int CheckboxPrompt::Show(const char *title, const char *msg,
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const char *chbx1, const char *chbx2,
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const char *chbx3, const char *chbx4,
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const char *chbx5, const char *chbx6,
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int initChecks)
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{
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CheckboxPrompt * Window = new CheckboxPrompt(title, msg);
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if(chbx1)
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{
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Window->AddCheckBox(chbx1);
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Window->SetChecked(0, initChecks & CheckedBox1);
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}
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if(chbx2)
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{
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Window->AddCheckBox(chbx2);
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Window->SetChecked(1, initChecks & CheckedBox2);
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}
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if(chbx3)
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{
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Window->AddCheckBox(chbx3);
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Window->SetChecked(2, initChecks & CheckedBox3);
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}
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if(chbx4)
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{
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Window->AddCheckBox(chbx4);
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Window->SetChecked(3, initChecks & CheckedBox4);
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}
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if(chbx5)
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{
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Window->AddCheckBox(chbx5);
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Window->SetChecked(4, initChecks & CheckedBox5);
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}
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if(chbx6)
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{
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Window->AddCheckBox(chbx6);
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Window->SetChecked(5, initChecks & CheckedBox6);
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}
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mainWindow->SetState(STATE_DISABLED);
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mainWindow->Append(Window);
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int choice = -2;
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while (choice == -2)
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{
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usleep(100);
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if (shutdown)
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Sys_Shutdown();
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if (reset)
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Sys_Reboot();
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choice = Window->GetChoice();
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}
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delete Window;
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mainWindow->SetState(STATE_DEFAULT);
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return choice;
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}
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