usbloadergx/source/GUI/gui_trigger.cpp
2019-08-26 18:53:21 +01:00

221 lines
4.3 KiB
C++

/****************************************************************************
* libwiigui
*
* Tantric 2009
*
* gui_trigger.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
static int scrollDelay = 0;
/**
* Constructor for the GuiTrigger class.
*/
GuiTrigger::GuiTrigger()
{
chan = -1;
memset(&wpad, 0, sizeof(WPADData));
memset(&pad, 0, sizeof(PADData));
}
/**
* Destructor for the GuiTrigger class.
*/
GuiTrigger::~GuiTrigger()
{
}
/**
* Sets a simple trigger. Requires:
* - Element is selected
* - Trigger button is pressed
*/
void GuiTrigger::SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
{
type = TRIGGER_SIMPLE;
chan = ch;
wpad.btns_d = wiibtns;
pad.btns_d = gcbtns;
}
/**
* Sets a held trigger. Requires:
* - Element is selected
* - Trigger button is pressed and held
*/
void GuiTrigger::SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
{
type = TRIGGER_HELD;
chan = ch;
wpad.btns_h = wiibtns;
pad.btns_h = gcbtns;
}
/**
* Sets a button trigger. Requires:
* - Trigger button is pressed
*/
void GuiTrigger::SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
{
type = TRIGGER_BUTTON_ONLY;
chan = ch;
wpad.btns_d = wiibtns;
pad.btns_d = gcbtns;
}
/****************************************************************************
* WPAD_Stick
*
* Get X/Y value from Wii Joystick (classic, nunchuk) input
***************************************************************************/
s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
{
float mag = 0.0;
float ang = 0.0;
switch ( wpad.exp.type )
{
default:
case WPAD_EXP_NUNCHUK:
case WPAD_EXP_GUITARHERO3:
{
if ( right == 0 )
{
mag = wpad.exp.nunchuk.js.mag;
ang = wpad.exp.nunchuk.js.ang;
}
break;
}
case WPAD_EXP_CLASSIC:
{
if ( right == 0 )
{
mag = wpad.exp.classic.ljs.mag;
ang = wpad.exp.classic.ljs.ang;
}
else
{
mag = wpad.exp.classic.rjs.mag;
ang = wpad.exp.classic.rjs.ang;
}
break;
}
}
/* calculate x/y value (angle need to be converted into radian) */
if ( mag > 1.0 )
mag = 1.0;
else if ( mag < -1.0 )
mag = -1.0;
float val;
if ( axis == 0 ) // x-axis
val = (float) (mag * sin( (PI * ang) / 180.0f ));
else // y-axis
val = (float) (mag * cos( (PI * ang) / 180.0f ));
return ( s8 )( val * 128.0f );
}
bool GuiTrigger::Left()
{
u32 wiibtn = WPAD_BUTTON_LEFT;
if(wpad.exp.type == WPAD_EXP_CLASSIC)
wiibtn |= WPAD_CLASSIC_BUTTON_LEFT;
if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_LEFT))
{
if( (wpad.btns_d & wiibtn)
|| (pad.btns_d & PAD_BUTTON_LEFT))
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if (--scrollDelay <= 0)
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
}
return false;
}
bool GuiTrigger::Right()
{
u32 wiibtn = WPAD_BUTTON_RIGHT;
if(wpad.exp.type == WPAD_EXP_CLASSIC)
wiibtn |= WPAD_CLASSIC_BUTTON_RIGHT;
if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_RIGHT))
{
if( (wpad.btns_d & wiibtn)
|| (pad.btns_d & PAD_BUTTON_RIGHT))
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if (--scrollDelay <= 0)
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
}
return false;
}
bool GuiTrigger::Up()
{
u32 wiibtn = WPAD_BUTTON_UP;
if(wpad.exp.type == WPAD_EXP_CLASSIC)
wiibtn |= WPAD_CLASSIC_BUTTON_UP;
if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_UP))
{
if( (wpad.btns_d & wiibtn)
|| (pad.btns_d & PAD_BUTTON_UP))
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if (--scrollDelay <= 0)
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
}
return false;
}
bool GuiTrigger::Down()
{
u32 wiibtn = WPAD_BUTTON_DOWN;
if(wpad.exp.type == WPAD_EXP_CLASSIC)
wiibtn |= WPAD_CLASSIC_BUTTON_DOWN;
if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_DOWN))
{
if( (wpad.btns_d & wiibtn)
|| (pad.btns_d & PAD_BUTTON_DOWN))
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if (--scrollDelay <= 0)
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
}
return false;
}