usbloadergx/source/usbloader/GameList.h
wiidev 8ab03c4bf9 Improve caching
Thanks to Oddx. I just tested his changes, fixed some issues and then refactored code.
2023-01-01 17:00:14 +00:00

61 lines
2.8 KiB
C++

#ifndef GAME_LIST_H_
#define GAME_LIST_H_
#include <vector>
#include "Controls/DeviceHandler.hpp"
#include "wstring.hpp"
#include "usbloader/disc.h"
class GameList
{
public:
GameList() : selectedGame(0) { };
int ReadGameList(bool use_cache = false);
int size() const { return FilteredList.size(); }
int GameCount() const { return FullGameList.size(); }
int FilterList(const wchar_t * gameFilter = NULL);
int LoadUnfiltered();
int EnabledList();
struct discHdr * at(int i) const { return operator[](i); }
struct discHdr * operator[](int i) const { if (i < 0 || i >= (int) FilteredList.size()) return NULL; return FilteredList[i]; }
struct discHdr * GetDiscHeader(const char * gameID) const;
const wchar_t * GetCurrentFilter() const { return GameFilter.c_str(); }
void SortList();
void clear();
bool operator!() const { return (FullGameList.size() == 0); }
//! Gamelist scrolling operators
int operator+=(int i) { return (selectedGame = (selectedGame+i) % FilteredList.size()); }
int operator-=(int i) { return (selectedGame = (selectedGame-i+FilteredList.size()) % FilteredList.size()); }
int operator++() { return (selectedGame = (selectedGame+1) % FilteredList.size()); }
int operator--() { return (selectedGame = (selectedGame-1+FilteredList.size()) % FilteredList.size()); }
int operator++(int i) { return operator++(); }
int operator--(int i) { return operator--(); }
struct discHdr * GetCurrentSelected() const { return operator[](selectedGame); }
int GetPartitionNumber(const u8 *gameid) const;
int GetGameFS(const u8 *gameID) const { return DeviceHandler::Instance()->GetFilesystemType(USB1+GetPartitionNumber(gameID)); }
void RemovePartition(int part_num);
std::vector<struct discHdr *> &GetFilteredList(void) { return FilteredList; }
std::vector<struct discHdr> &GetFullGameList(void) { return FullGameList; }
int GetGameListHeaders(std::vector<struct discHdr *> &tmplist, short LoaderMode);
protected:
int InternalReadList(int part);
void InternalFilterList(std::vector<struct discHdr *> &FullList);
void InternalLoadUnfiltered(std::vector<struct discHdr *> &FullList);
void InternalGetGameListHeaders(std::vector<struct discHdr *> &tmplist, std::vector<struct discHdr> &FullList);
static bool NameSortCallback(const struct discHdr *a, const struct discHdr *b);
static bool PlaycountSortCallback(const struct discHdr *a, const struct discHdr *b);
static bool RankingSortCallback(const struct discHdr *a, const struct discHdr *b);
static bool PlayersSortCallback(const struct discHdr *a, const struct discHdr *b);
wString GameFilter;
int selectedGame;
std::vector<struct discHdr *> FilteredList;
std::vector<struct discHdr *> EnabledGameList;
std::vector<struct discHdr> FullGameList;
std::vector<int> GamePartitionList;
};
extern GameList gameList;
#endif