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![dimok321](/assets/img/avatar_default.png)
*Some source optimizations *Increased warning output with -Wextra and fixed the compile warnings
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#ifndef _H
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#define _H
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#include "libs/libwbfs/libwbfs.h"
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#include "usbloader/utils.h"
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#include "usbloader/frag.h"
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#include "usbloader/wbfs.h"
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#define CACHE_SIZE 32
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#define CACHED_SECTORS 64
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class Wbfs
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{
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public:
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Wbfs(u32 lba, u32 size, u32 part);
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~Wbfs() { Close(); };
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static s32 Init(u32);
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s32 CheckGame(u8 *);
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s32 GameSize(u8 *, f32 *);
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bool IsMounted() { return hdd == 0; };
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virtual int GetFragList(u8 *id) { return 0; };
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virtual s32 Open() = 0;
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virtual void Close() {};
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virtual wbfs_disc_t* OpenDisc(u8 *discid) = 0;
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virtual void CloseDisc(wbfs_disc_t *disc) = 0;
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virtual s32 Format();
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virtual s32 GetCount(u32 *) = 0;
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virtual s32 GetHeaders(struct discHdr *, u32, u32) = 0;
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virtual s32 AddGame(void) = 0;
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virtual s32 RemoveGame(u8 *) = 0;
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virtual s32 DiskSpace(f32 *, f32 *) = 0;
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virtual s32 RenameGame(u8 *, const void *) = 0;
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virtual s32 ReIDGame(u8 *discid, const void *newID) = 0;
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virtual u64 EstimateGameSize(void) = 0;
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virtual u8 GetFSType(void) const { return PART_FS_WBFS; }
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const wbfs_t *GetHDDHandle(void) { return hdd; }
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protected:
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wbfs_t *hdd;
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const u32 lba;
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const u32 size;
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const u32 partition;
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};
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#endif //_H
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