usbloadergx/source/GUI/gui_button.cpp
dimok321 72d8c9dc2e *Created an automatic resource list generation script which is executed when files are added/removed
*Created an own class for the homebrew prompt
*Created scrollbar class which is now used on every browser
*Created a checkbox browser list class
*Changed the category prompts to the new list mode
*Improved B-Button scrolling
*Fixed horizontal text scrolling
*Fixed possible crash on long text display
*Many internal gui changes and navigation changes
*Fixed booting games by argument (headless id) (Issue 1930)
*Fixed SD Reload button to really reload the SD after it was ejected (Issue 1923)
*Added booting with arguements from meta.xml for homebrews (Issue 1926)
*Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.
2011-06-14 17:53:19 +00:00

543 lines
14 KiB
C++

/****************************************************************************
* libwiigui
*
* Tantric 2009
*
* gui_button.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
static int scrollison = 0;
/**
* Constructor for the GuiButton class.
*/
GuiButton::GuiButton(int w, int h)
{
width = w;
height = h;
image = NULL;
imageOver = NULL;
imageHold = NULL;
imageClick = NULL;
icon = NULL;
iconOver = NULL;
iconHold = NULL;
iconClick = NULL;
toolTip = NULL;
for (int i = 0; i < 3; i++)
{
label[i] = NULL;
labelOver[i] = NULL;
labelHold[i] = NULL;
labelClick[i] = NULL;
}
soundOver = NULL;
soundHold = NULL;
soundClick = NULL;
selectable = true;
holdable = false;
clickable = true;
time1 = time2 = 0;
}
GuiButton::GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig,
GuiSound* sndOver, GuiSound* sndClick, u8 grow)
{
width = img ? img->GetWidth() : 0;
height = img ? img->GetHeight() : 0;
image = img;
if(image) image->SetParent(this);
imageOver = imgOver;
if (imageOver) imageOver->SetParent(this);
imageHold = NULL;
imageClick = NULL;
icon = NULL;
iconOver = NULL;
iconHold = NULL;
iconClick = NULL;
toolTip = NULL;
alignmentHor = hor;
alignmentVert = vert;
xoffset = x;
yoffset = y;
trigger[0] = trig;
for (int i = 0; i < 3; i++)
{
label[i] = NULL;
labelOver[i] = NULL;
labelHold[i] = NULL;
labelClick[i] = NULL;
}
soundOver = sndOver;
soundHold = NULL;
soundClick = sndClick;
selectable = true;
holdable = false;
clickable = true;
if (grow == 1)
{
effectsOver |= EFFECT_SCALE;
effectAmountOver = 4;
effectTargetOver = 110;
}
time1 = time2 = 0;
}
GuiButton::GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig,
GuiSound* sndOver, GuiSound* sndClick, u8 grow, GuiTooltip* tt, int ttx, int tty, int h_align, int v_align)
{
width = img ? img->GetWidth() : 0;
height = img ? img->GetHeight() : 0;
image = img;
if(image) image->SetParent(this);
imageOver = imgOver;
if (imageOver) imageOver->SetParent(this);
imageHold = NULL;
imageClick = NULL;
icon = NULL;
iconOver = NULL;
iconHold = NULL;
iconClick = NULL;
toolTip = NULL;
alignmentHor = hor;
alignmentVert = vert;
xoffset = x;
yoffset = y;
trigger[0] = trig;
for (int i = 0; i < 3; i++)
{
label[i] = NULL;
labelOver[i] = NULL;
labelHold[i] = NULL;
labelClick[i] = NULL;
}
soundOver = sndOver;
soundHold = NULL;
soundClick = sndClick;
selectable = true;
holdable = false;
clickable = true;
if (grow == 1)
{
effectsOver |= EFFECT_SCALE;
effectAmountOver = 4;
effectTargetOver = 110;
}
toolTip = tt;
if(toolTip)
{
toolTip->SetParent(this);
toolTip->SetAlignment(h_align, v_align);
toolTip->SetPosition(ttx, tty);
}
time1 = time2 = 0;
}
/**
* Destructor for the GuiButton class.
*/
GuiButton::~GuiButton()
{
}
void GuiButton::SetImage(GuiImage* img)
{
LOCK( this );
image = img;
if (img) img->SetParent(this);
}
void GuiButton::SetImageOver(GuiImage* img)
{
LOCK( this );
imageOver = img;
if (img) img->SetParent(this);
}
void GuiButton::SetImageHold(GuiImage* img)
{
LOCK( this );
imageHold = img;
if (img) img->SetParent(this);
}
void GuiButton::SetImageClick(GuiImage* img)
{
LOCK( this );
imageClick = img;
if (img) img->SetParent(this);
}
void GuiButton::SetIcon(GuiImage* img)
{
LOCK( this );
icon = img;
if (img) img->SetParent(this);
}
void GuiButton::SetIconOver(GuiImage* img)
{
LOCK( this );
iconOver = img;
if (img) img->SetParent(this);
}
void GuiButton::SetIconHold(GuiImage* img)
{
LOCK( this );
iconHold = img;
if (img) img->SetParent(this);
}
void GuiButton::SetIconClick(GuiImage* img)
{
LOCK( this );
iconClick = img;
if (img) img->SetParent(this);
}
void GuiButton::SetLabel(GuiText* txt, int n)
{
LOCK( this );
label[n] = txt;
if (txt) txt->SetParent(this);
}
void GuiButton::SetLabelOver(GuiText* txt, int n)
{
LOCK( this );
labelOver[n] = txt;
if (txt) txt->SetParent(this);
}
void GuiButton::SetLabelHold(GuiText* txt, int n)
{
LOCK( this );
labelHold[n] = txt;
if (txt) txt->SetParent(this);
}
void GuiButton::SetLabelClick(GuiText* txt, int n)
{
LOCK( this );
labelClick[n] = txt;
if (txt) txt->SetParent(this);
}
void GuiButton::SetSoundOver(GuiSound * snd)
{
LOCK( this );
soundOver = snd;
}
void GuiButton::SetSoundHold(GuiSound * snd)
{
LOCK( this );
soundHold = snd;
}
void GuiButton::SetSoundClick(GuiSound * snd)
{
LOCK( this );
soundClick = snd;
}
void GuiButton::SetToolTip(GuiTooltip* tt, int x, int y, int h_align, int v_align)
{
LOCK( this );
if (tt)
{
toolTip = tt;
toolTip->SetParent(this);
toolTip->SetAlignment(h_align, v_align);
toolTip->SetPosition(x, y);
}
}
void GuiButton::RemoveToolTip()
{
LOCK( this );
toolTip = NULL;
}
void GuiButton::RemoveSoundOver()
{
LOCK( this );
soundOver = NULL;
}
void GuiButton::RemoveSoundClick()
{
LOCK( this );
soundClick = NULL;
}
void GuiButton::SetSkew(int XX1, int YY1, int XX2, int YY2, int XX3, int YY3, int XX4, int YY4)
{
if (image)
{
image->xx1 = XX1;
image->yy1 = YY1;
image->xx2 = XX2;
image->yy2 = YY2;
image->xx3 = XX3;
image->yy3 = YY3;
image->xx4 = XX4;
image->yy4 = YY4;
}
}
void GuiButton::SetSkew(int *skew)
{
if (image) image->SetSkew(skew);
}
void GuiButton::SetState(int s, int c)
{
GuiElement::SetState(s, c);
if(c < 0 || c > 3)
return;
if (s == STATE_CLICKED)
{
POINT p = {0, 0};
if (userInput[c].wpad.ir.valid)
{
p.x = userInput[c].wpad.ir.x;
p.y = userInput[c].wpad.ir.y;
}
Clicked(this, c, p);
}
}
/**
* Draw the button on screen
*/
void GuiButton::Draw()
{
LOCK( this );
if (!this->IsVisible()) return;
// draw image
if ((state == STATE_SELECTED || state == STATE_HELD) && imageOver)
imageOver->Draw();
else if (image) image->Draw();
// draw icon
if ((state == STATE_SELECTED || state == STATE_HELD) && iconOver)
iconOver->Draw();
else if (icon) icon->Draw();
// draw text
for (int i = 0; i < 3; i++)
{
if ((state == STATE_SELECTED || state == STATE_HELD) && labelOver[i])
labelOver[i]->Draw();
else if (label[i]) label[i]->Draw();
}
this->UpdateEffects();
}
void GuiButton::DrawTooltip()
{
LOCK( this );
if (this->IsVisible() && state == STATE_SELECTED && toolTip)
{
if (time2 == 0)
{
time(&time1);
time2 = time1;
}
if (time1 != 0) // timer läuft
time(&time1);
if (time1 == 0 || difftime(time1, time2) >= 2)
{
if (time1 != 0) // timer gerade abgelaufen
toolTip->SetEffect(EFFECT_FADE, 20);
time1 = 0;
toolTip->Draw();
return;
}
}
else
{
if (time2 != 0 && time1 == 0) // timer abgelaufen, gerade DESELECT
if (toolTip) toolTip->SetEffect(EFFECT_FADE, -20);
time2 = 0;
}
if (toolTip && toolTip->GetEffect()) toolTip->Draw();
}
void GuiButton::ScrollIsOn(int f)
{
scrollison = f;
}
void GuiButton::Update(GuiTrigger * t)
{
LOCK( this );
if (!this->IsVisible() || state == STATE_CLICKED || state == STATE_DISABLED || !t)
return;
else if (parentElement && parentElement->GetState() == STATE_DISABLED) return;
#ifdef HW_RVL
// cursor
if ( t->wpad.ir.valid )
{
if ( this->IsInside( t->wpad.ir.x, t->wpad.ir.y ) )
{
if ( state == STATE_DEFAULT ) // we weren't on the button before!
{
if ( scrollison == 0 )
{
this->SetState( STATE_SELECTED, t->chan );
}
if ( this->Rumble() && scrollison == 0 )
rumbleRequest[t->chan] = 1;
if ( soundOver && scrollison == 0 )
soundOver->Play();
if ( effectsOver && !effects && scrollison == 0 )
{
// initiate effects
effects = effectsOver;
effectAmount = effectAmountOver;
effectTarget = effectTargetOver;
}
}
}
else
{
if ( state == STATE_SELECTED && ( stateChan == t->chan || stateChan == -1 ) )
this->ResetState();
if ( effectTarget == effectTargetOver && effectAmount == effectAmountOver )
{
// initiate effects (in reverse)
effects = effectsOver;
effectAmount = -effectAmountOver;
effectTarget = 100;
}
}
}
#else
if (state == STATE_SELECTED && (stateChan == t->chan || stateChan == -1)) this->ResetState();
if (effectTarget == effectTargetOver && effectAmount == effectAmountOver)
{
// initiate effects (in reverse)
effects = effectsOver;
effectAmount = -effectAmountOver;
effectTarget = 100;
}
#endif
// button triggers
if (this->IsClickable() && scrollison == 0)
{
s32 wm_btns, wm_btns_trig, cc_btns, cc_btns_trig;
for (int i = 0; i < 6; i++)
{
if (trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
{
// higher 16 bits only (wiimote)
wm_btns = t->wpad.btns_d << 16;
wm_btns_trig = trigger[i]->wpad.btns_d << 16;
// lower 16 bits only (classic controller)
cc_btns = t->wpad.btns_d >> 16;
cc_btns_trig = trigger[i]->wpad.btns_d >> 16;
if (((t->wpad.btns_d > 0 && wm_btns == wm_btns_trig) || (cc_btns == cc_btns_trig && t->wpad.exp.type
== EXP_CLASSIC)) || (t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0))
{
if (t->chan == stateChan || stateChan == -1)
{
if (state == STATE_SELECTED)
{
this->SetState(STATE_CLICKED, t->chan);
if (soundClick) soundClick->Play();
}
else if (trigger[i]->type == TRIGGER_BUTTON_ONLY)
{
this->SetState(STATE_CLICKED, t->chan);
if (soundClick) soundClick->Play();
}
else if (trigger[i]->type == TRIGGER_BUTTON_ONLY_IN_FOCUS && parentElement->IsFocused())
{
this->SetState(STATE_CLICKED, t->chan);
if (soundClick) soundClick->Play();
}
}
}
}
}
}
if (this->IsHoldable())
{
bool held = false;
s32 wm_btns, wm_btns_h, wm_btns_trig, cc_btns, cc_btns_h, cc_btns_trig;
for (int i = 0; i < 6; i++)
{
if (trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
{
// higher 16 bits only (wiimote)
wm_btns = t->wpad.btns_d << 16;
wm_btns_h = t->wpad.btns_h << 16;
wm_btns_trig = trigger[i]->wpad.btns_h << 16;
// lower 16 bits only (classic controller)
cc_btns = t->wpad.btns_d >> 16;
cc_btns_h = t->wpad.btns_h >> 16;
cc_btns_trig = trigger[i]->wpad.btns_h >> 16;
if (((t->wpad.btns_d > 0 && wm_btns == wm_btns_trig) || (cc_btns == cc_btns_trig && t->wpad.exp.type
== EXP_CLASSIC)) || (t->pad.btns_d == trigger[i]->pad.btns_h && t->pad.btns_d > 0))
{
if (trigger[i]->type == TRIGGER_HELD && state == STATE_SELECTED && (t->chan == stateChan
|| stateChan == -1)) this->SetState(STATE_CLICKED, t->chan);
}
if (((t->wpad.btns_h > 0 && wm_btns_h == wm_btns_trig) || (cc_btns_h == cc_btns_trig
&& t->wpad.exp.type == EXP_CLASSIC)) || (t->pad.btns_h == trigger[i]->pad.btns_h
&& t->pad.btns_h > 0))
{
if (trigger[i]->type == TRIGGER_HELD) held = true;
}
if (!held && state == STATE_HELD && stateChan == t->chan)
{
this->ResetState();
}
else if (held && state == STATE_CLICKED && stateChan == t->chan)
{
this->SetState(STATE_HELD, t->chan);
}
else if (held && state == STATE_HELD && Held.connected())
{
POINT p = {0, 0};
if (userInput[t->chan].wpad.ir.valid)
{
p.x = userInput[t->chan].wpad.ir.x;
p.y = userInput[t->chan].wpad.ir.y;
}
Held(this, t->chan, p);
}
}
}
}
if (updateCB) updateCB(this);
}