mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 17:29:17 +01:00
1efb712ac5
*fixed crashes on category add/delete/rename *changed icon of category rename and mapped triggers +/-/1 to the buttons *fixed green bar flash on game start *fixed freeze in STATE_DISABLED when leaving->entering->saving game settings *separated a few settings from the GUI setting and created a "Feature" settings menu *Updated language files *Added Wiinnertag support. NOTE: When you enable the Wiinnertag in the settings a prompt will come up if the Wiinnertag.xml does not exists in the setup path for it. This prompt will ask you if you want an example file created by the loader which you can adjust to your account (I suggest you create one on first use). Multiple/Other tag sites can be setup in the xml file and loader will execute them all one after another. Also Wiinnertag requires a network connection established to be working. When you enable this feature and auto network init is disabled you will be prompted to enable it.
138 lines
3.9 KiB
C++
138 lines
3.9 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef _CSETTINGS_H_
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#define _CSETTINGS_H_
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#include <string>
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#include <stdio.h>
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#include <gctypes.h>
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#include <vector>
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#include "SettingsEnums.h"
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class CSettings
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{
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public:
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//!Constructor
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CSettings();
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//!Destructor
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~CSettings();
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//!Set Default Settings
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void SetDefault();
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//!Load Settings
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bool Load();
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//!Save Settings
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bool Save();
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//!Reset Settings
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bool Reset();
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//!Load a languagefile
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//!\param language
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bool LoadLanguage(const char *path, int language = -1);
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/** Variables **/
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char BootDevice[10];
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char unlockCode[20];
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char db_language[20];
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char returnTo[20];
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char ConfigPath[80];
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char covers_path[100];
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char coversFull_path[100];
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char covers2d_path[100];
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char theme_path[100];
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char theme[100];
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char disc_path[100];
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char titlestxt_path[100];
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char language_path[100];
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char languagefiles_path[100];
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char ogg_path[150];
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char Cheatcodespath[100];
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char TxtCheatcodespath[100];
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char BcaCodepath[100];
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char WipCodepath[100];
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char dolpath[100];
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char update_path[100];
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char homebrewapps_path[100];
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char WDMpath[100];
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char WiinnertagPath[100];
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short videomode;
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short language;
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short ocarina;
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short videopatch;
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short sinfo;
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short hddinfo;
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short rumble;
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short xflip;
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short volume;
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short sfxvolume;
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short gamesoundvolume;
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short tooltips;
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short parentalcontrol;
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short cios;
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short quickboot;
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short wsprompt;
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short keyset;
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short GameSort;
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short wiilight;
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short gameDisplay;
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short patchcountrystrings;
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short screensaver;
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short partition;
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short musicloopmode;
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short widescreen;
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short godmode;
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short error002;
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short titlesOverride; // db_titles
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short gridRows;
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short autonetwork;
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short discart;
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short gamesound;
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short marknewtitles;
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short InstallToDir;
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short GameSplit;
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short PlaylogUpdate;
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short ShowFreeSpace;
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short HomeMenu;
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short MultiplePartitions;
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short USBPort;
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short CacheTitles;
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short BlockIOSReload;
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u32 InstallPartitions;
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u32 ParentalBlocks;
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f32 WSFactor;
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f32 FontScaleFactor;
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short Wiinnertag;
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std::vector<u32> EnabledCategories;
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protected:
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bool ValidVersion(FILE * file);
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bool SetSetting(char *name, char *value);
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//!Find the config file in the default paths
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bool FindConfig();
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void ParseLine(char *line);
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void TrimLine(char *dest, char *src, int size);
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};
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extern CSettings Settings;
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#endif
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