mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 11:05:06 +01:00
1efb712ac5
*fixed crashes on category add/delete/rename *changed icon of category rename and mapped triggers +/-/1 to the buttons *fixed green bar flash on game start *fixed freeze in STATE_DISABLED when leaving->entering->saving game settings *separated a few settings from the GUI setting and created a "Feature" settings menu *Updated language files *Added Wiinnertag support. NOTE: When you enable the Wiinnertag in the settings a prompt will come up if the Wiinnertag.xml does not exists in the setup path for it. This prompt will ask you if you want an example file created by the loader which you can adjust to your account (I suggest you create one on first use). Multiple/Other tag sites can be setup in the xml file and loader will execute them all one after another. Also Wiinnertag requires a network connection established to be working. When you enable this feature and auto network init is disabled you will be prompted to enable it.
297 lines
8.5 KiB
C++
297 lines
8.5 KiB
C++
#include "menu/menus.h"
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#include "menu/WDMMenu.hpp"
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#include "mload/mload.h"
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#include "mload/mload_modules.h"
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#include "system/IosLoader.h"
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#include "Controls/DeviceHandler.hpp"
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#include "usbloader/disc.h"
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#include "usbloader/apploader.h"
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#include "usbloader/usbstorage2.h"
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#include "usbloader/wdvd.h"
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#include "usbloader/GameList.h"
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#include "settings/CGameSettings.h"
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#include "usbloader/frag.h"
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#include "usbloader/wbfs.h"
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#include "usbloader/playlog.h"
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#include "usbloader/MountGamePartition.h"
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#include "usbloader/AlternateDOLOffsets.h"
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#include "settings/newtitles.h"
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#include "network/Wiinnertag.h"
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#include "patches/fst.h"
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#include "patches/gamepatches.h"
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#include "patches/wip.h"
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#include "system/IosLoader.h"
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#include "banner/OpeningBNR.hpp"
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#include "wad/nandtitle.h"
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#include "menu/menus.h"
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#include "memory/memory.h"
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#include "GameBooter.hpp"
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#include "sys.h"
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//appentrypoint has to be global because of asm
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u32 AppEntrypoint = 0;
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struct discHdr *dvdheader = NULL;
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extern u32 hdd_sector_size;
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extern int mountMethod;
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int GameBooter::BootGCMode()
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{
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ExitApp();
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gprintf("\nLoading BC for GameCube");
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WII_Initialize();
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return WII_LaunchTitle(0x0000000100000100ULL);
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}
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u32 GameBooter::BootPartition(char * dolpath, u8 videoselected, u8 alternatedol, u32 alternatedoloffset)
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{
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gprintf("booting partition IOS %u r%u\n", IOS_GetVersion(), IOS_GetRevision());
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entry_point p_entry;
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s32 ret;
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u64 offset;
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/* Find game partition offset */
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ret = Disc_FindPartition(&offset);
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if (ret < 0)
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return 0;
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/* Open specified partition */
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ret = WDVD_OpenPartition(offset);
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if (ret < 0)
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return 0;
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/* Setup low memory */
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Disc_SetLowMem();
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/* Setup video mode */
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Disc_SelectVMode(videoselected);
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/* Run apploader */
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ret = Apploader_Run(&p_entry, dolpath, alternatedol, alternatedoloffset);
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if (ret < 0)
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return 0;
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return (u32) p_entry;
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}
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int GameBooter::FindDiscHeader(const char * gameID, struct discHdr &gameHeader)
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{
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gameList.LoadUnfiltered();
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if(mountMethod == 0 && !gameList.GetDiscHeader(gameID))
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{
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gprintf("Game was not found: %s\n", gameID);
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return -1;
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}
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else if(mountMethod && !dvdheader)
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{
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gprintf("Error: Loading empty disc header from DVD\n");
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return -1;
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}
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memcpy(&gameHeader, (mountMethod ? dvdheader : gameList.GetDiscHeader(gameID)), sizeof(struct discHdr));
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delete dvdheader;
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dvdheader = NULL;
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return 0;
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}
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void GameBooter::SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset)
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{
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if(alternatedol == ALT_DOL_ON_LAUNCH)
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{
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alternatedol = ALT_DOL_FROM_GAME;
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alternatedoloffset = WDMMenu::GetAlternateDolOffset();
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}
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else if(alternatedol == ALT_DOL_DEFAULT)
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{
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alternatedol = ALT_DOL_FROM_GAME;
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alternatedoloffset = defaultAltDol((char *) gameID);
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}
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if(alternatedol == ALT_DOL_FROM_GAME && alternatedoloffset == 0)
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alternatedol = OFF;
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}
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int GameBooter::SetupDisc(u8 * gameID)
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{
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if (mountMethod)
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{
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gprintf("\tloading DVD\n");
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return Disc_Open();
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}
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int ret = -1;
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if(((IosLoader::IsWaninkokoIOS() && IOS_GetRevision() < 18) ||
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hdd_sector_size != 512) && gameList.GetGameFS(gameID) == PART_FS_WBFS)
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{
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gprintf("Disc_SetUSB...");
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ret = Disc_SetUSB(gameID);
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gprintf("%d\n", ret);
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if(ret < 0) return ret;
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}
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else
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{
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gprintf("Loading fragment list...");
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ret = get_frag_list(gameID);
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gprintf("%d\n", ret);
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if(ret < 0) return ret;
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ret = set_frag_list(gameID);
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if(ret < 0) return ret;
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gprintf("\tUSB set to game\n");
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}
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gprintf("Disc_Open()...");
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ret = Disc_Open();
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gprintf("%d\n", ret);
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return ret;
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}
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bool GameBooter::LoadOcarina(u8 *gameID)
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{
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if (ocarina_load_code(gameID) > 0)
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{
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ocarina_do_code();
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return true;
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}
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return false;
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}
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int GameBooter::BootGame(const char * gameID)
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{
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if(!gameID || strlen(gameID) < 3)
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return -1;
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if (mountMethod == 2)
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return BootGCMode();
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if(Settings.Wiinnertag)
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Wiinnertag::TagGame(gameID);
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AppCleanUp();
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gprintf("\tSettings.partition: %d\n", Settings.partition);
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struct discHdr gameHeader;
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//! Find disc header in the game list first
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int ret = FindDiscHeader(gameID, gameHeader);
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if(ret < 0)
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return ret;
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//! Setup game configuration from game settings. If no game settings exist use global/default.
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GameCFG * game_cfg = GameSettings.GetGameCFG(gameHeader.id);
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u8 videoChoice = game_cfg->video == INHERIT ? Settings.videomode : game_cfg->video;
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u8 languageChoice = game_cfg->language == INHERIT ? Settings.language : game_cfg->language;
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u8 ocarinaChoice = game_cfg->ocarina == INHERIT ? Settings.ocarina : game_cfg->ocarina;
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u8 viChoice = game_cfg->vipatch == INHERIT ? Settings.videopatch : game_cfg->vipatch;
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u8 iosChoice = game_cfg->ios == INHERIT ? Settings.cios : game_cfg->ios;
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u8 fix002 = game_cfg->errorfix002 == INHERIT ? Settings.error002 : game_cfg->errorfix002;
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u8 countrystrings = game_cfg->patchcountrystrings == INHERIT ? Settings.patchcountrystrings : game_cfg->patchcountrystrings;
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u8 alternatedol = game_cfg->loadalternatedol;
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u32 alternatedoloffset = game_cfg->alternatedolstart;
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u8 reloadblock = game_cfg->iosreloadblock == INHERIT ? Settings.BlockIOSReload : game_cfg->iosreloadblock;
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u64 returnToChoice = game_cfg->returnTo ? NandTitles.FindU32(Settings.returnTo) : 0;
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//! Prepare alternate dol settings
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SetupAltDOL(gameHeader.id, alternatedol, alternatedoloffset);
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//! This is temporary - C <-> C++ transfer
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SetCheatFilepath(Settings.Cheatcodespath);
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SetBCAFilepath(Settings.BcaCodepath);
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//! Reload game settings cIOS for this game
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if(iosChoice != IOS_GetVersion())
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{
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gprintf("Reloading into game cIOS: %i...\n", iosChoice);
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IosLoader::LoadGameCios(iosChoice);
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if(MountGamePartition(false) < 0)
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return -1;
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}
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//! Setup disc in cIOS and open it
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ret = SetupDisc(gameHeader.id);
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if (ret < 0)
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Sys_BackToLoader();
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//! Load BCA data for the game
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gprintf("Loading BCA data...");
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ret = do_bca_code(gameHeader.id);
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gprintf("%d\n", ret);
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//! Setup IOS reload block
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if (IosLoader::IsHermesIOS())
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{
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if(reloadblock == ON)
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{
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enable_ES_ioctlv_vector();
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if (gameList.GetGameFS(gameHeader.id) == PART_FS_WBFS)
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mload_close();
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}
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reloadblock = 0;
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}
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else if(reloadblock == AUTO)
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{
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iosinfo_t * iosinfo = IosLoader::GetIOSInfo(IOS_GetVersion());
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if(!iosinfo || iosinfo->version < 6)
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reloadblock = 0;
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}
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//! Now we can free up the memory used by the game list
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gameList.clear();
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//! Load main.dol or alternative dol into memory, start the game apploader and get game entrypoint
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gprintf("\tDisc_wiiBoot\n");
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AppEntrypoint = BootPartition(Settings.dolpath, videoChoice, alternatedol, alternatedoloffset);
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//! No entrypoint found...back to HBC/SystemMenu
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if(AppEntrypoint == 0)
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{
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WDVD_ClosePartition();
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Sys_BackToLoader();
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}
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//! Do all the game patches
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gprintf("Applying game patches...\n");
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gamepatches(videoChoice, languageChoice, countrystrings, viChoice, ocarinaChoice, fix002, reloadblock, iosChoice, returnToChoice);
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//! Load Ocarina codes
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bool enablecheat = false;
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if (ocarinaChoice)
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enablecheat = LoadOcarina(gameHeader.id);
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//! Shadow mload - Only needed on some games with Hermes v5.1 (Check is inside the function)
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shadow_mload();
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//! Remember game's USB port
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int usbport = USBStorage2_GetPort();
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gprintf("Shutting down devices...\n");
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//! Flush all caches and close up all devices
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WBFS_CloseAll();
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DeviceHandler::DestroyInstance();
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if(Settings.USBPort == 2)
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{
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//! Reset USB port because device handler changes it for cache flushing
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USBStorage2_Init();
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USBStorage2_SetPort(usbport);
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USBStorage2_Deinit();
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}
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USB_Deinitialize();
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//! Modify Wii Message Board to display the game starting here
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if(Settings.PlaylogUpdate)
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Playlog_Update((char *) gameHeader.id, BNRInstance::Instance()->GetIMETTitle(CONF_GetLanguage()));
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//! Jump to the entrypoint of the game - the last function of the USB Loader
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gprintf("Jumping to game entrypoint: 0x%08X.\n", AppEntrypoint);
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return Disc_JumpToEntrypoint(enablecheat, WDMMenu::GetDolParameter());
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}
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