usbloadergx/source/usbloader/disc.c
dimok321 1efb712ac5 *fixed XFLIP_WTF setting (Cyan)
*fixed crashes on category add/delete/rename
*changed icon of category rename and mapped triggers +/-/1 to the buttons
*fixed green bar flash on game start
*fixed freeze in STATE_DISABLED when leaving->entering->saving game settings
*separated a few settings from the GUI setting and created a "Feature" settings menu
*Updated language files
*Added Wiinnertag support. 
NOTE:
When you enable the Wiinnertag in the settings a prompt will come up if the Wiinnertag.xml does not exists in the setup path for it. This prompt will ask you if you want an example file created by the loader which you can adjust to your account (I suggest you create one on first use). Multiple/Other tag sites can be setup in the xml file and loader will execute them all one after another. Also Wiinnertag requires a network connection established to be working. When you enable this feature and auto network init is disabled you will be prompted to enable it.
2011-06-18 07:00:42 +00:00

399 lines
8.8 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogcsys.h>
#include <ogc/lwp_watchdog.h>
#include "patches/fst.h"
#include "patches/gamepatches.h"
#include "patches/wip.h"
#include "apploader.h"
#include "disc.h"
#include "video.h"
#include "wdvd.h"
#include "frag.h"
#include "alternatedol.h"
#include "memory/memory.h"
#include "wbfs.h"
#include "../settings/SettingsEnums.h"
#include "../gecko.h"
/* Constants */
#define PTABLE_OFFSET 0x40000
#define WII_MAGIC 0x5D1C9EA3
/* Disc pointers */
static u32 *buffer = (u32 *) 0x93000000;
static u8 *diskid = (u8 *) Disc_ID;
static GXRModeObj *vmode = NULL;
static u32 vmode_reg = 0;
void Disc_SetLowMem(void)
{
/* Setup low memory */
*Sys_Magic = 0x0D15EA5E; // Standard Boot Code
*Version = 0x00000001; // Version
*Arena_L = 0x00000000; // Arena Low
*BI2 = 0x817E5480; // BI2
*Bus_Speed = 0x0E7BE2C0; // Console Bus Speed
*CPU_Speed = 0x2B73A840; // Console CPU Speed
/* Setup low memory */
*Assembler = 0x38A00040; // Assembler
*(u32 *) 0x800000E4 = 0x80431A80;
*Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address
*Simulated_Mem = 0x01800000; // Simulated Memory Size
*(vu32 *) 0xCD00643C = 0x00000000; // 32Mhz on Bus
int iosVer = IOS_GetVersion();
if(iosVer != 222 && iosVer != 223 && iosVer != 224 && IOS_GetRevision() >= 18)
*GameID_Address = 0x80000000; // Game ID Address
/* Copy disc ID */
memcpy((void *) Online_Check, (void *) Disc_ID, 4);
/* Flush cache */
DCFlushRange((void *) Disc_ID, 0x3F00);
}
void Disc_SelectVMode(u8 videoselected)
{
vmode = VIDEO_GetPreferredMode(0);
/* Get video mode configuration */
bool progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
/* Select video mode register */
switch (CONF_GetVideo())
{
case CONF_VIDEO_PAL:
if (CONF_GetEuRGB60() > 0)
{
vmode_reg = VI_EURGB60;
vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
}
else
vmode_reg = VI_PAL;
break;
case CONF_VIDEO_MPAL:
vmode_reg = VI_MPAL;
break;
case CONF_VIDEO_NTSC:
vmode_reg = VI_NTSC;
break;
}
switch (videoselected)
{
default:
case VIDEO_MODE_DISCDEFAULT: // DEFAULT (DISC/GAME)
/* Select video mode */
switch (diskid[3])
{
// PAL
case 'D':
case 'F':
case 'P':
case 'X':
case 'Y':
if (CONF_GetVideo() != CONF_VIDEO_PAL)
{
vmode_reg = VI_PAL;
vmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
}
break;
// NTSC
case 'E':
case 'J':
default:
if (CONF_GetVideo() != CONF_VIDEO_NTSC)
{
vmode_reg = VI_NTSC;
vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
}
break;
}
break;
case VIDEO_MODE_PAL50: // PAL50
vmode = &TVPal528IntDf;
vmode_reg = vmode->viTVMode >> 2;
break;
case VIDEO_MODE_PAL60: // PAL60
vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
vmode_reg = progressive ? TVEurgb60Hz480Prog.viTVMode >> 2 : vmode->viTVMode >> 2;
break;
case VIDEO_MODE_NTSC: // NTSC
vmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
vmode_reg = vmode->viTVMode >> 2;
break;
case VIDEO_MODE_PAL480P:
vmode_reg = TVEurgb60Hz480Prog.viTVMode >> 2;
vmode = &TVNtsc480Prog;
break;
case VIDEO_MODE_NTSC480P:
vmode_reg = VI_NTSC;
vmode = &TVNtsc480Prog;
break;
case VIDEO_MODE_SYSDEFAULT: // AUTO PATCH TO SYSTEM
break;
}
}
void __Disc_SetVMode(void)
{
/* Set video mode register */
*Video_Mode = vmode_reg;
/* Set video mode */
if (vmode != NULL)
{
VIDEO_Configure(vmode);
}
/* Setup video */
VIDEO_SetBlack(TRUE);
VIDEO_Flush();
VIDEO_WaitVSync();
if (vmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
}
void __Disc_SetTime(void)
{
/* Extern */
extern void settime(u64);
/* Set proper time */
settime(secs_to_ticks( time( NULL ) - 946684800 ));
}
s32 Disc_FindPartition(u64 *outbuf)
{
u64 offset = 0, table_offset = 0;
u32 cnt, nb_partitions;
s32 ret;
/* Read partition info */
ret = WDVD_UnencryptedRead(buffer, 0x20, PTABLE_OFFSET);
if (ret < 0) return ret;
/* Get data */
nb_partitions = buffer[0];
table_offset = buffer[1] << 2;
/* Read partition table */
ret = WDVD_UnencryptedRead(buffer, 0x20, table_offset);
if (ret < 0) return ret;
/* Find game partition */
for (cnt = 0; cnt < nb_partitions; cnt++)
{
u32 type = buffer[cnt * 2 + 1];
/* Game partition */
if (!type) offset = buffer[cnt * 2] << 2;
}
/* No game partition found */
if (!offset) return -1;
/* Set output buffer */
*outbuf = offset;
return 0;
}
s32 Disc_Init(void)
{
/* Init DVD subsystem */
return WDVD_Init();
}
s32 Disc_Open(void)
{
s32 ret;
/* Reset drive */
ret = WDVD_Reset();
if (ret < 0) return ret;
/* Read disc ID */
return WDVD_ReadDiskId(diskid);
}
s32 Disc_Wait(void)
{
u32 cover = 0;
s32 ret;
/* Wait for disc */
while (!(cover & 0x2))
{
/* Get cover status */
ret = WDVD_GetCoverStatus(&cover);
if (ret < 0) return ret;
}
return 0;
}
s32 Disc_SetUSB(const u8 *id)
{
/* Set USB mode */
return WDVD_SetUSBMode((u8 *) id, -1);
}
s32 Disc_ReadHeader(void *outbuf)
{
/* Read disc header */
return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0);
}
s32 Disc_IsWii(void)
{
struct discHdr *header = (struct discHdr *) buffer;
s32 ret;
/* Read disc header */
ret = Disc_ReadHeader(header);
if (ret < 0) return ret;
/* Check magic word */
if (header->magic != WII_MAGIC) return -1;
return 0;
}
s32 Disc_JumpToEntrypoint(bool enablecheat, u32 dolparameter)
{
/* Set an appropiate video mode */
__Disc_SetVMode();
/* Set time */
__Disc_SetTime();
/* Shutdown IOS subsystems */
extern void __exception_closeall();
u32 level = IRQ_Disable();
__IOS_ShutdownSubsystems();
__exception_closeall();
/* Originally from tueidj - taken from NeoGamme (thx) */
*(vu32*)0xCC003024 = dolparameter != 0 ? dolparameter : 1;
if (enablecheat)
{
__asm__(
"lis %r3, AppEntrypoint@h\n"
"ori %r3, %r3, AppEntrypoint@l\n"
"lwz %r3, 0(%r3)\n"
"mtlr %r3\n"
"lis %r3, 0x8000\n"
"ori %r3, %r3, 0x18A8\n"
"nop\n"
"mtctr %r3\n"
"bctr\n"
);
}
else
{
__asm__(
"lis %r3, AppEntrypoint@h\n"
"ori %r3, %r3, AppEntrypoint@l\n"
"lwz %r3, 0(%r3)\n"
"mtlr %r3\n"
"blr\n"
);
}
IRQ_Restore(level);
return 0;
}
void PatchCountryStrings(void *Address, int Size)
{
u8 SearchPattern[4] = { 0x00, 0x00, 0x00, 0x00 };
u8 PatchData[4] = { 0x00, 0x00, 0x00, 0x00 };
u8 *Addr = (u8*) Address;
int wiiregion = CONF_GetRegion();
switch (wiiregion)
{
case CONF_REGION_JP:
SearchPattern[0] = 0x00;
SearchPattern[1] = 0x4A; // J
SearchPattern[2] = 0x50; // P
break;
case CONF_REGION_EU:
SearchPattern[0] = 0x02;
SearchPattern[1] = 0x45; // E
SearchPattern[2] = 0x55; // U
break;
case CONF_REGION_KR:
SearchPattern[0] = 0x04;
SearchPattern[1] = 0x4B; // K
SearchPattern[2] = 0x52; // R
break;
case CONF_REGION_CN:
SearchPattern[0] = 0x05;
SearchPattern[1] = 0x43; // C
SearchPattern[2] = 0x4E; // N
break;
case CONF_REGION_US:
default:
SearchPattern[0] = 0x01;
SearchPattern[1] = 0x55; // U
SearchPattern[2] = 0x53; // S
}
switch (diskid[3])
{
case 'J':
PatchData[1] = 0x4A; // J
PatchData[2] = 0x50; // P
break;
case 'D':
case 'F':
case 'P':
case 'X':
case 'Y':
PatchData[1] = 0x45; // E
PatchData[2] = 0x55; // U
break;
case 'E':
default:
PatchData[1] = 0x55; // U
PatchData[2] = 0x53; // S
}
while (Size >= 4)
{
if (Addr[0] == SearchPattern[0] && Addr[1] == SearchPattern[1] && Addr[2] == SearchPattern[2] && Addr[3]
== SearchPattern[3])
{
//*Addr = PatchData[0];
Addr += 1;
*Addr = PatchData[1];
Addr += 1;
*Addr = PatchData[2];
Addr += 1;
//*Addr = PatchData[3];
Addr += 1;
Size -= 4;
}
else
{
Addr += 4;
Size -= 4;
}
}
}