usbloadergx/source/utils/ThreadedTask.cpp
dimok321 7db67e75af *Added several basic gui classes like drawing box/circle only with the GX engine without the need of a resource
*Created a checkbox class with them
*Changed the prompt window to a class
*Changed cover download to a checkbox selection of what you want to download. Changed discart download option to only switch between what is prioritized (original/customs)
*Fixed a little alignment issue of the progressbar
*Reverted the change for check disc in drive. Some drives couldn't handle it in IOS58 mode :\.
*Changed playcount from an 8 bit to a 32 bit counter (got 8bit by mistake) which limited it to 255
*a few little optimisations
2011-01-23 20:13:41 +00:00

64 lines
2.0 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include "ThreadedTask.hpp"
ThreadedTask * ThreadedTask::instance = NULL;
ThreadedTask::ThreadedTask()
: ExitRequested(false)
{
LWP_CreateThread (&Thread, ThreadCallback, this, NULL, 16384, 80);
}
ThreadedTask::~ThreadedTask()
{
ExitRequested = true;
Execute();
LWP_JoinThread(Thread, NULL);
}
void * ThreadedTask::ThreadCallback(void *arg)
{
ThreadedTask * myInstance = (ThreadedTask *) arg;
while(!myInstance->ExitRequested)
{
LWP_SuspendThread(myInstance->Thread);
while(!myInstance->CallbackList.empty())
{
if(myInstance->CallbackList[0].first)
myInstance->CallbackList[0].first->Execute(myInstance->ArgList[0]);
else if(myInstance->CallbackList[0].second)
myInstance->CallbackList[0].second(myInstance->ArgList[0]);
myInstance->CallbackList.erase(myInstance->CallbackList.begin());
myInstance->ArgList.erase(myInstance->ArgList.begin());
}
}
return NULL;
}