usbloadergx/source/themes/CTheme.cpp
dimok321 87755f2543 *Removed message from settings about Hermes v4 (since it's not true anymore)
*Fixed clock alignment
*Restrict text scrolling to the right pixel size
2010-10-01 20:03:14 +00:00

398 lines
13 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "CTheme.h"
#include "libwiigui/gui.h"
CTheme Theme;
typedef struct _TextMap
{
const char * name;
int id;
} TextMap;
const TextMap map_alignment[] =
{
{ "left", ALIGN_LEFT },
{ "right", ALIGN_RIGHT },
{ "center", ALIGN_CENTRE },
{ "top", ALIGN_TOP },
{ "bottom", ALIGN_BOTTOM },
{ "middle", ALIGN_MIDDLE },
{ NULL, -1 }
};
static u32 wCOORDS_FLAGS[2] = { 0, 0 }; // space for 64 coords - this is enough, also for the future
#define GET_wCOORD_FLAG(i) (wCOORDS_FLAGS[i/32] & (1UL << (i%32)))
#define SET_wCOORD_FLAG(i) (wCOORDS_FLAGS[i/32] |= (1UL << (i%32)))
#define CFG_COORDS2(name) \
if ((wcoords_idx++, 1) && !GET_wCOORD_FLAG(wcoords_idx) && \
strcmp(cfg_name, #name "_coords") == 0) { \
short x,y; \
if (sscanf(value, "%hd,%hd", &x, &y) == 2) { \
name##_x = x; \
name##_y = y; \
} \
return true; \
} \
else if (WideScreen && \
strcmp(cfg_name, "w" #name "_coords") == 0) { \
short x,y; \
if (sscanf(value, "%hd,%hd", &x, &y) == 2) { \
name##_x = x; \
name##_y = y; \
SET_wCOORD_FLAG(wcoords_idx); \
} \
return true; \
}
#define CFG_COORDS4(name) \
if ((wcoords_idx++, 1) && !GET_wCOORD_FLAG(wcoords_idx) && \
strcmp(cfg_name, #name "_coords") == 0) { \
short x,y,w,h; \
if (sscanf(value, "%hd,%hd,%hd,%hd", &x, &y, &w, &h) == 4) { \
name##_x = x; \
name##_y = y; \
name##_w = w; \
name##_h = h; \
} \
return true; \
} \
else if (WideScreen && strcmp(cfg_name, "w" #name "_coords") == 0) \
{ \
short x,y,w,h; \
if (sscanf(value, "%hd,%hd,%hd,%hd", &x, &y, &w, &h) == 4) \
{ \
name##_x = x; \
name##_y = y; \
name##_w = w; \
name##_h = h; \
SET_wCOORD_FLAG(wcoords_idx); \
} \
return true; \
}
#define CFG_COLOR(name) \
if (strcmp(cfg_name, #name "_color") == 0) { \
short r,g,b,a; \
int c = sscanf(value, "%hd,%hd,%hd,%hd", &r, &g, &b, &a); \
if(c >= 3) { \
name.r = r; \
name.g = g; \
name.b = b; \
if(c >= 4) \
name.a = a; \
} \
return true; \
}
#define CFG_VAL(name) \
if (strcmp(cfg_name, #name) == 0) { \
short v; \
if (sscanf(value, "%hd", &v) == 1) { \
name = v; \
} \
return true; \
}
#define CFG_ALIGN(varname) \
for(int i = 0; map_alignment[i].name != NULL; ++i) \
{ \
if(strcasestr(map_alignment[i].name, value) != NULL) \
{ \
varname##_align = map_alignment[i].id; \
break; \
} \
return true; \
}
CTheme::CTheme()
{
WideScreen = (CONF_GetAspectRatio() == CONF_ASPECT_16_9);
SetDefault();
}
CTheme::~CTheme()
{
Resources::Clear();
}
void CTheme::SetDefault()
{
Resources::Clear();
gamelist_x = 200;
gamelist_y = 49;//40;
gamelist_w = 396;
gamelist_h = 280;
gamegrid_w = 640;
gamegrid_h = 400;
gamegrid_x = 0;
gamegrid_y = 20;
gamecarousel_w = 640;
gamecarousel_h = 400;
gamecarousel_x = 0;
gamecarousel_y = -20;
covers_x = 26;
covers_y = 58;
show_id = 1;
id_x = 68;
id_y = 305;
show_region = 1;
region_x = 68;
region_y = 30;
sdcard_x = 160;
sdcard_y = 395;
homebrew_x = 410;
homebrew_y = 405;
power_x = 576;
power_y = 355;
home_x = 489;//215;
home_y = 371;
setting_x = 64;//-210
setting_y = 371;
install_x = 16;//-280
install_y = 355;
clock = (GXColor) {138, 138, 138, 240};
clock_align = ALIGN_LEFT;
clock_x = 275;
clock_y = 335;//330;
info = ( GXColor ) {55, 190, 237, 255};
show_hddinfo = 1;
hddinfo_align = ALIGN_CENTRE;
hddinfo_x = 0;
hddinfo_y = 400;
show_gamecount = 1; //default
gamecount_align = ALIGN_CENTRE;
gamecount_x = 0;
gamecount_y = 420;
show_tooltip = 1; //1 means use settings, 0 means force turn off
tooltipAlpha = 255;
prompttext = (GXColor) {0, 0, 0, 255};
settingstext = (GXColor) {0, 0, 0, 255};
gametext = (GXColor) {0, 0, 0, 255};
pagesize = 9;
gamelist_favorite_x = WideScreen ? 256 : 220;
gamelist_favorite_y = 13;
gamelist_search_x = WideScreen ? 288 : 260;
gamelist_search_y = 13;
gamelist_abc_x = WideScreen ? 320 : 300;
gamelist_abc_y = 13;
gamelist_count_x = WideScreen ? 352 : 340;
gamelist_count_y = 13;
gamelist_list_x = WideScreen ? 384 : 380;
gamelist_list_y = 13;
gamelist_grid_x = WideScreen ? 416 : 420;
gamelist_grid_y = 13;
gamelist_carousel_x = WideScreen ? 448 : 460;
gamelist_carousel_y = 13;
gamelist_lock_x = WideScreen ? 480 : 500;
gamelist_lock_y = 13;
gamelist_dvd_x = WideScreen ? 512 : 540;
gamelist_dvd_y = 13;
gamegrid_favorite_x = WideScreen ? 192 : 160;
gamegrid_favorite_y = 13;
gamegrid_search_x = WideScreen ? 224 : 200;
gamegrid_search_y = 13;
gamegrid_abc_x = WideScreen ? 256 : 240;
gamegrid_abc_y = 13;
gamegrid_count_x = WideScreen ? 288 : 280;
gamegrid_count_y = 13;
gamegrid_list_x = WideScreen ? 320 : 320;
gamegrid_list_y = 13;
gamegrid_grid_x = WideScreen ? 352 : 360;
gamegrid_grid_y = 13;
gamegrid_carousel_x = WideScreen ? 384 : 400;
gamegrid_carousel_y = 13;
gamegrid_lock_x = WideScreen ? 416 : 440;
gamegrid_lock_y = 13;
gamegrid_dvd_x = WideScreen ? 448 : 480;
gamegrid_dvd_y = 13;
gamecarousel_favorite_x = WideScreen ? 192 : 160;
gamecarousel_favorite_y = 13;
gamecarousel_search_x = WideScreen ? 224 : 200;
gamecarousel_search_y = 13;
gamecarousel_abc_x = WideScreen ? 256 : 240;
gamecarousel_abc_y = 13;
gamecarousel_count_x = WideScreen ? 288 : 280;
gamecarousel_count_y = 13;
gamecarousel_list_x = WideScreen ? 320 : 320;
gamecarousel_list_y = 13;
gamecarousel_grid_x = WideScreen ? 352 : 360;
gamecarousel_grid_y = 13;
gamecarousel_carousel_x = WideScreen ? 384 : 400;
gamecarousel_carousel_y = 13;
gamecarousel_lock_x = WideScreen ? 416 : 440;
gamecarousel_lock_y = 13;
gamecarousel_dvd_x = WideScreen ? 448 : 480;
gamecarousel_dvd_y = 13;
}
bool CTheme::SetSetting(char *name, char *value)
{
char * cfg_name = name;
int wcoords_idx = -1;
CFG_COORDS4( gamelist )
CFG_COORDS4( gamegrid )
CFG_COORDS4( gamecarousel )
CFG_COORDS2( covers )
CFG_VAL( show_id )
CFG_COORDS2( id )
CFG_VAL( show_region )
CFG_COORDS2( region )
CFG_COORDS2( sdcard )
CFG_COORDS2( homebrew )
CFG_COORDS2( power )
CFG_COORDS2( home )
CFG_COORDS2( setting )
CFG_COORDS2( install )
CFG_COORDS2( clock )
CFG_ALIGN( clock )
CFG_COLOR( clock )
CFG_COLOR( info )
CFG_VAL( show_hddinfo )
CFG_ALIGN( hddinfo )
CFG_COORDS2( hddinfo )
CFG_VAL( show_gamecount )
CFG_ALIGN( gamecount )
CFG_COORDS2( gamecount )
CFG_VAL( show_tooltip )
CFG_VAL( tooltipAlpha )
CFG_COLOR( prompttext )
CFG_COLOR( settingstext )
CFG_COLOR( gametext )
CFG_VAL( pagesize )
CFG_COORDS2( gamelist_favorite )
CFG_COORDS2( gamegrid_favorite )
CFG_COORDS2( gamecarousel_favorite )
CFG_COORDS2( gamelist_search )
CFG_COORDS2( gamegrid_search )
CFG_COORDS2( gamecarousel_search )
CFG_COORDS2( gamelist_abc )
CFG_COORDS2( gamegrid_abc )
CFG_COORDS2( gamecarousel_abc )
CFG_COORDS2( gamelist_count )
CFG_COORDS2( gamegrid_count )
CFG_COORDS2( gamecarousel_count )
CFG_COORDS2( gamelist_list )
CFG_COORDS2( gamegrid_list )
CFG_COORDS2( gamecarousel_list )
CFG_COORDS2( gamelist_grid )
CFG_COORDS2( gamegrid_grid )
CFG_COORDS2( gamecarousel_grid )
CFG_COORDS2( gamelist_carousel )
CFG_COORDS2( gamegrid_carousel )
CFG_COORDS2( gamecarousel_carousel )
CFG_COORDS2( gamelist_lock )
CFG_COORDS2( gamegrid_lock )
CFG_COORDS2( gamecarousel_lock )
CFG_COORDS2( gamelist_dvd )
CFG_COORDS2( gamegrid_dvd )
CFG_COORDS2( gamecarousel_dvd )
return false;
}
bool CTheme::Load(const char * theme_path)
{
char filepath[300];
snprintf(filepath, sizeof(filepath), "%sGXtheme.cfg", theme_path);
char line[1024];
wCOORDS_FLAGS[0] = 0;
wCOORDS_FLAGS[1] = 0;
FILE * file = fopen(filepath, "r");
if (!file) return false;
while (fgets(line, sizeof(line), file))
{
if (line[0] == '#') continue;
this->ParseLine(line);
}
fclose(file);
Resources::LoadFiles(theme_path);
return true;
}
void CTheme::ParseLine(char *line)
{
char temp[1024], name[1024], value[1024];
strncpy(temp, line, sizeof(temp));
char * eq = strchr(temp, '=');
if (!eq) return;
*eq = 0;
this->TrimLine(name, temp, sizeof(name));
this->TrimLine(value, eq + 1, sizeof(value));
this->SetSetting(name, value);
}
void CTheme::TrimLine(char *dest, char *src, int size)
{
int len;
while (*src == ' ')
src++;
len = strlen(src);
while (len > 0 && strchr(" \r\n", src[len - 1]))
len--;
if (len >= size) len = size - 1;
strncpy(dest, src, len);
dest[len] = 0;
}