mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 18:31:56 +01:00
631 lines
10 KiB
C++
631 lines
10 KiB
C++
/****************************************************************************
|
|
* libwiigui
|
|
*
|
|
* Tantric 2009
|
|
*
|
|
* gui_element.cpp
|
|
*
|
|
* GUI class definitions
|
|
***************************************************************************/
|
|
|
|
#include "gui.h"
|
|
|
|
/**
|
|
* Constructor for the Object class.
|
|
*/
|
|
GuiElement::GuiElement()
|
|
{
|
|
xoffset = 0;
|
|
yoffset = 0;
|
|
xmin = 0;
|
|
xmax = 0;
|
|
ymin = 0;
|
|
ymax = 0;
|
|
width = 0;
|
|
height = 0;
|
|
alpha = 255;
|
|
scale = 1;
|
|
state = STATE_DEFAULT;
|
|
stateChan = -1;
|
|
trigger[0] = NULL;
|
|
trigger[1] = NULL;
|
|
trigger[2] = NULL;
|
|
trigger[3] = NULL;
|
|
trigger[4] = NULL;
|
|
trigger[6] = NULL;
|
|
parentElement = NULL;
|
|
rumble = true;
|
|
selectable = false;
|
|
clickable = false;
|
|
holdable = false;
|
|
visible = true;
|
|
focus = -1; // cannot be focused
|
|
updateCB = NULL;
|
|
yoffsetDyn = 0;
|
|
xoffsetDyn = 0;
|
|
alphaDyn = -1;
|
|
scaleDyn = 1;
|
|
effects = 0;
|
|
effectAmount = 0;
|
|
effectTarget = 0;
|
|
effectsOver = 0;
|
|
effectAmountOver = 0;
|
|
effectTargetOver = 0;
|
|
|
|
// default alignment - align to top left
|
|
alignmentVert = ALIGN_TOP;
|
|
alignmentHor = ALIGN_LEFT;
|
|
LWP_MutexInit(&mutex, true);
|
|
|
|
}
|
|
|
|
/**
|
|
* Destructor for the GuiElement class.
|
|
*/
|
|
GuiElement::~GuiElement()
|
|
{
|
|
LWP_MutexDestroy(mutex);
|
|
}
|
|
|
|
void GuiElement::SetParent(GuiElement * e)
|
|
{
|
|
LOCK(this);
|
|
parentElement = e;
|
|
}
|
|
/**
|
|
* Get the left position of the GuiElement.
|
|
* @see SetLeft()
|
|
* @return Left position in pixel.
|
|
*/
|
|
int GuiElement::GetLeft()
|
|
{
|
|
int x = 0;
|
|
int pWidth = 0;
|
|
int pLeft = 0;
|
|
|
|
if(parentElement)
|
|
{
|
|
pWidth = parentElement->GetWidth();
|
|
pLeft = parentElement->GetLeft();
|
|
}
|
|
|
|
if(effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT))
|
|
pLeft += xoffsetDyn;
|
|
|
|
switch(alignmentHor)
|
|
{
|
|
case ALIGN_LEFT:
|
|
x = pLeft;
|
|
break;
|
|
case ALIGN_CENTRE:
|
|
x = pLeft + (pWidth/2) - (width/2);
|
|
break;
|
|
case ALIGN_RIGHT:
|
|
x = pLeft + pWidth - width;
|
|
break;
|
|
}
|
|
return x + xoffset;
|
|
}
|
|
|
|
/**
|
|
* Get the top position of the GuiElement.
|
|
* @see SetTop()
|
|
* @return Top position in pixel.
|
|
*/
|
|
int GuiElement::GetTop()
|
|
{
|
|
int y = 0;
|
|
int pHeight = 0;
|
|
int pTop = 0;
|
|
|
|
if(parentElement)
|
|
{
|
|
pHeight = parentElement->GetHeight();
|
|
pTop = parentElement->GetTop();
|
|
}
|
|
|
|
if(effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT))
|
|
pTop += yoffsetDyn;
|
|
|
|
switch(alignmentVert)
|
|
{
|
|
case ALIGN_TOP:
|
|
y = pTop;
|
|
break;
|
|
case ALIGN_MIDDLE:
|
|
y = pTop + (pHeight/2) - (height/2);
|
|
break;
|
|
case ALIGN_BOTTOM:
|
|
y = pTop + pHeight - height;
|
|
break;
|
|
}
|
|
return y + yoffset;
|
|
}
|
|
|
|
void GuiElement::SetMinX(int x)
|
|
{
|
|
LOCK(this);
|
|
xmin = x;
|
|
}
|
|
|
|
int GuiElement::GetMinX()
|
|
{
|
|
return xmin;
|
|
}
|
|
|
|
void GuiElement::SetMaxX(int x)
|
|
{
|
|
LOCK(this);
|
|
xmax = x;
|
|
}
|
|
|
|
int GuiElement::GetMaxX()
|
|
{
|
|
return xmax;
|
|
}
|
|
|
|
void GuiElement::SetMinY(int y)
|
|
{
|
|
LOCK(this);
|
|
ymin = y;
|
|
}
|
|
|
|
int GuiElement::GetMinY()
|
|
{
|
|
return ymin;
|
|
}
|
|
|
|
void GuiElement::SetMaxY(int y)
|
|
{
|
|
LOCK(this);
|
|
ymax = y;
|
|
}
|
|
|
|
int GuiElement::GetMaxY()
|
|
{
|
|
return ymax;
|
|
}
|
|
|
|
/**
|
|
* Get the width of the GuiElement.
|
|
* @see SetWidth()
|
|
* @return Width of the GuiElement.
|
|
*/
|
|
int GuiElement::GetWidth()
|
|
{
|
|
return width;
|
|
}
|
|
|
|
/**
|
|
* Get the height of the GuiElement.
|
|
* @see SetHeight()
|
|
* @return Height of the GuiElement.
|
|
*/
|
|
int GuiElement::GetHeight()
|
|
{
|
|
return height;
|
|
}
|
|
|
|
/**
|
|
* Set the width and height of the GuiElement.
|
|
* @param[in] Width Width in pixel.
|
|
* @param[in] Height Height in pixel.
|
|
* @see SetWidth()
|
|
* @see SetHeight()
|
|
*/
|
|
void GuiElement::SetSize(int w, int h)
|
|
{
|
|
LOCK(this);
|
|
|
|
width = w;
|
|
height = h;
|
|
}
|
|
|
|
/**
|
|
* Get visible.
|
|
* @see SetVisible()
|
|
* @return true if visible, false otherwise.
|
|
*/
|
|
bool GuiElement::IsVisible()
|
|
{
|
|
return visible;
|
|
}
|
|
|
|
/**
|
|
* Set visible.
|
|
* @param[in] Visible Set to true to show GuiElement.
|
|
* @see IsVisible()
|
|
*/
|
|
void GuiElement::SetVisible(bool v)
|
|
{
|
|
LOCK(this);
|
|
visible = v;
|
|
}
|
|
|
|
void GuiElement::SetAlpha(int a)
|
|
{
|
|
LOCK(this);
|
|
alpha = a;
|
|
}
|
|
|
|
int GuiElement::GetAlpha()
|
|
{
|
|
int a;
|
|
|
|
if(alphaDyn >= 0)
|
|
a = alphaDyn;
|
|
else
|
|
a = alpha;
|
|
|
|
if(parentElement)
|
|
a *= parentElement->GetAlpha()/255.0;
|
|
|
|
return a;
|
|
}
|
|
|
|
void GuiElement::SetScale(float s)
|
|
{
|
|
LOCK(this);
|
|
scale = s;
|
|
}
|
|
|
|
float GuiElement::GetScale()
|
|
{
|
|
float s = scale * scaleDyn;
|
|
|
|
if(parentElement)
|
|
s *= parentElement->GetScale();
|
|
|
|
return s;
|
|
}
|
|
|
|
int GuiElement::GetState()
|
|
{
|
|
return state;
|
|
}
|
|
|
|
int GuiElement::GetStateChan()
|
|
{
|
|
return stateChan;
|
|
}
|
|
|
|
void GuiElement::SetState(int s, int c)
|
|
{
|
|
LOCK(this);
|
|
state = s;
|
|
stateChan = c;
|
|
}
|
|
|
|
void GuiElement::ResetState()
|
|
{
|
|
LOCK(this);
|
|
if(state != STATE_DISABLED)
|
|
{
|
|
state = STATE_DEFAULT;
|
|
stateChan = -1;
|
|
}
|
|
}
|
|
|
|
void GuiElement::SetClickable(bool c)
|
|
{
|
|
LOCK(this);
|
|
clickable = c;
|
|
}
|
|
|
|
void GuiElement::SetSelectable(bool s)
|
|
{
|
|
LOCK(this);
|
|
selectable = s;
|
|
}
|
|
|
|
void GuiElement::SetHoldable(bool d)
|
|
{
|
|
LOCK(this);
|
|
holdable = d;
|
|
}
|
|
|
|
bool GuiElement::IsSelectable()
|
|
{
|
|
if(state == STATE_DISABLED || state == STATE_CLICKED)
|
|
return false;
|
|
else
|
|
return selectable;
|
|
}
|
|
|
|
bool GuiElement::IsClickable()
|
|
{
|
|
if(state == STATE_DISABLED ||
|
|
state == STATE_CLICKED ||
|
|
state == STATE_HELD)
|
|
return false;
|
|
else
|
|
return clickable;
|
|
}
|
|
|
|
bool GuiElement::IsHoldable()
|
|
{
|
|
if(state == STATE_DISABLED)
|
|
return false;
|
|
else
|
|
return holdable;
|
|
}
|
|
|
|
void GuiElement::SetFocus(int f)
|
|
{
|
|
LOCK(this);
|
|
focus = f;
|
|
}
|
|
|
|
int GuiElement::IsFocused()
|
|
{
|
|
return focus;
|
|
}
|
|
|
|
void GuiElement::SetTrigger(GuiTrigger * t)
|
|
{
|
|
LOCK(this);
|
|
if(!trigger[0])
|
|
trigger[0] = t;
|
|
else if(!trigger[1])
|
|
trigger[1] = t;
|
|
else if(!trigger[2])
|
|
trigger[2] = t;
|
|
else if(!trigger[3])
|
|
trigger[3] = t;
|
|
else if(!trigger[4])
|
|
trigger[4] = t;
|
|
else if(!trigger[5])
|
|
trigger[5] = t;
|
|
else // both were assigned, so we'll just overwrite the first one
|
|
trigger[0] = t;
|
|
}
|
|
|
|
void GuiElement::SetTrigger(u8 i, GuiTrigger * t)
|
|
{
|
|
LOCK(this);
|
|
trigger[i] = t;
|
|
}
|
|
|
|
bool GuiElement::Rumble()
|
|
{
|
|
return rumble;
|
|
}
|
|
|
|
void GuiElement::SetRumble(bool r)
|
|
{
|
|
LOCK(this);
|
|
rumble = r;
|
|
}
|
|
|
|
int GuiElement::GetEffect()
|
|
{
|
|
return effects;
|
|
}
|
|
|
|
void GuiElement::SetEffect(int eff, int amount, int target)
|
|
{
|
|
LOCK(this);
|
|
if(eff & EFFECT_SLIDE_IN)
|
|
{
|
|
// these calculations overcompensate a little
|
|
if(eff & EFFECT_SLIDE_TOP)
|
|
yoffsetDyn = -screenheight;
|
|
else if(eff & EFFECT_SLIDE_LEFT)
|
|
xoffsetDyn = -screenwidth;
|
|
else if(eff & EFFECT_SLIDE_BOTTOM)
|
|
yoffsetDyn = screenheight;
|
|
else if(eff & EFFECT_SLIDE_RIGHT)
|
|
xoffsetDyn = screenwidth;
|
|
}
|
|
if(eff & EFFECT_FADE && amount > 0)
|
|
{
|
|
alphaDyn = 0;
|
|
}
|
|
else if(eff & EFFECT_FADE && amount < 0)
|
|
{
|
|
alphaDyn = alpha;
|
|
}
|
|
|
|
effects |= eff;
|
|
effectAmount = amount;
|
|
effectTarget = target;
|
|
}
|
|
|
|
void GuiElement::SetEffectOnOver(int eff, int amount, int target)
|
|
{
|
|
LOCK(this);
|
|
effectsOver |= eff;
|
|
effectAmountOver = amount;
|
|
effectTargetOver = target;
|
|
}
|
|
|
|
void GuiElement::SetEffectGrow()
|
|
{
|
|
SetEffectOnOver(EFFECT_SCALE, 4, 110);
|
|
}
|
|
|
|
void GuiElement::UpdateEffects()
|
|
{
|
|
LOCK(this);
|
|
if(effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT))
|
|
{
|
|
if(effects & EFFECT_SLIDE_IN)
|
|
{
|
|
if(effects & EFFECT_SLIDE_LEFT)
|
|
{
|
|
xoffsetDyn += effectAmount;
|
|
|
|
if(xoffsetDyn >= 0)
|
|
{
|
|
xoffsetDyn = 0;
|
|
effects = 0;
|
|
}
|
|
}
|
|
else if(effects & EFFECT_SLIDE_RIGHT)
|
|
{
|
|
xoffsetDyn -= effectAmount;
|
|
|
|
if(xoffsetDyn <= 0)
|
|
{
|
|
xoffsetDyn = 0;
|
|
effects = 0;
|
|
}
|
|
}
|
|
else if(effects & EFFECT_SLIDE_TOP)
|
|
{
|
|
yoffsetDyn += effectAmount;
|
|
|
|
if(yoffsetDyn >= 0)
|
|
{
|
|
yoffsetDyn = 0;
|
|
effects = 0;
|
|
}
|
|
}
|
|
else if(effects & EFFECT_SLIDE_BOTTOM)
|
|
{
|
|
yoffsetDyn -= effectAmount;
|
|
|
|
if(yoffsetDyn <= 0)
|
|
{
|
|
yoffsetDyn = 0;
|
|
effects = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(effects & EFFECT_SLIDE_LEFT)
|
|
{
|
|
xoffsetDyn -= effectAmount;
|
|
|
|
if(xoffsetDyn <= -screenwidth)
|
|
effects = 0; // shut off effect
|
|
}
|
|
else if(effects & EFFECT_SLIDE_RIGHT)
|
|
{
|
|
xoffsetDyn += effectAmount;
|
|
|
|
if(xoffsetDyn >= screenwidth)
|
|
effects = 0; // shut off effect
|
|
}
|
|
else if(effects & EFFECT_SLIDE_TOP)
|
|
{
|
|
yoffsetDyn -= effectAmount;
|
|
|
|
if(yoffsetDyn <= -screenheight)
|
|
effects = 0; // shut off effect
|
|
}
|
|
else if(effects & EFFECT_SLIDE_BOTTOM)
|
|
{
|
|
yoffsetDyn += effectAmount;
|
|
|
|
if(yoffsetDyn >= screenheight)
|
|
effects = 0; // shut off effect
|
|
}
|
|
}
|
|
}
|
|
if(effects & EFFECT_FADE)
|
|
{
|
|
alphaDyn += effectAmount;
|
|
|
|
if(effectAmount < 0 && alphaDyn <= 0)
|
|
{
|
|
alphaDyn = 0;
|
|
effects = 0; // shut off effect
|
|
}
|
|
else if(effectAmount > 0 && alphaDyn >= alpha)
|
|
{
|
|
alphaDyn = alpha;
|
|
effects = 0; // shut off effect
|
|
}
|
|
}
|
|
if(effects & EFFECT_SCALE)
|
|
{
|
|
scaleDyn += effectAmount/100.0;
|
|
|
|
if((effectAmount < 0 && scaleDyn <= effectTarget/100.0)
|
|
|| (effectAmount > 0 && scaleDyn >= effectTarget/100.0))
|
|
{
|
|
scaleDyn = effectTarget/100.0;
|
|
effects = 0; // shut off effect
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuiElement::Update(GuiTrigger * t)
|
|
{
|
|
LOCK(this);
|
|
if(updateCB)
|
|
updateCB(this);
|
|
}
|
|
|
|
void GuiElement::SetUpdateCallback(UpdateCallback u)
|
|
{
|
|
LOCK(this);
|
|
updateCB = u;
|
|
}
|
|
|
|
void GuiElement::SetPosition(int xoff, int yoff)
|
|
{
|
|
LOCK(this);
|
|
xoffset = xoff;
|
|
yoffset = yoff;
|
|
}
|
|
|
|
void GuiElement::SetAlignment(int hor, int vert)
|
|
{
|
|
LOCK(this);
|
|
alignmentHor = hor;
|
|
alignmentVert = vert;
|
|
}
|
|
|
|
int GuiElement::GetSelected()
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
/**
|
|
* Draw an element on screen.
|
|
*/
|
|
void GuiElement::Draw()
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Draw Tooltips on screen.
|
|
*/
|
|
void GuiElement::DrawTooltip()
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Check if a position is inside the GuiElement.
|
|
* @param[in] x X position in pixel.
|
|
* @param[in] y Y position in pixel.
|
|
*/
|
|
bool GuiElement::IsInside(int x, int y)
|
|
{
|
|
if(x > this->GetLeft() && x < (this->GetLeft()+width)
|
|
&& y > this->GetTop() && y < (this->GetTop()+height))
|
|
return true;
|
|
return false;
|
|
}
|
|
void GuiElement::Lock()
|
|
{
|
|
LWP_MutexLock(mutex);
|
|
}
|
|
void GuiElement::Unlock()
|
|
{
|
|
LWP_MutexUnlock(mutex);
|
|
}
|
|
|
|
|
|
SimpleLock::SimpleLock(GuiElement *e) : element(e)
|
|
{
|
|
element->Lock();
|
|
}
|
|
SimpleLock::~SimpleLock()
|
|
{
|
|
element->Unlock();
|
|
}
|