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https://github.com/wiidev/usbloadergx.git
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8943592d0e
*Ignore sector size of wbfs partitions in MBR (some lazy Partition Manager don't change it). Reading it from the partition header now. *Several small bug fixes and cleanups *Fixed "Bannersound + BG Music after it" mode *Updated language files
61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
#ifndef _GUIGAMEGRID_H_
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#define _GUIGAMEGRID_H_
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#include <vector>
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#include "gui.h"
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#include "usbloader/disc.h"
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class GuiImageAsync;
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class GuiGameGrid: public GuiElement
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{
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public:
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GuiGameGrid(int w, int h, const char *themePath, int selectedGame = 0);
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~GuiGameGrid();
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int FindMenuItem(int c, int d);
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int GetClickedOption();
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int GetSelectedOption();
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void ResetState();
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void SetFocus(int f);
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void Draw();
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void Update(GuiTrigger * t);
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int GetOffset();
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void Reload(int Rows, int ListOffset);
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void ChangeRows(int n);
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protected:
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GuiImageData noCover;
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int selectedItem;
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int listOffset;
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int pagesize;
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int clickedItem;
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int rows;
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int goLeft;
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int goRight;
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int theme_posX;
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int theme_posY;
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int * gameIndex;
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std::vector<GuiButton *> game;
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std::vector<GuiTooltip *> titleTT;
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std::vector<GuiImageAsync *> coverImg;
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GuiButton * btnRight;
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GuiButton * btnLeft;
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GuiButton * btnRowUp;
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GuiButton * btnRowDown;
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GuiImage * btnLeftImg;
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GuiImage * btnRightImg;
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GuiImageData * imgLeft;
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GuiImageData * imgRight;
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GuiTrigger * trigA;
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GuiTrigger * trigL;
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GuiTrigger * trigR;
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GuiTrigger * trigPlus;
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GuiTrigger * trigMinus;
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GuiTrigger * trig1;
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GuiTrigger * trig2;
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};
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#endif
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