usbloadergx/source/FileOperations/DirList.h
dimok321 e11901bc09 *Changed FreeTypeGX to use IA4 textures for font glyphs (saves a bit memory)
*Fixed cutoff of box cover when it is too near and increased zoom range of the box cover. Reworked the move/zoom of the cover.
*Change wiimote icon when grabbing and dragging the box cover to grab icon
*Fixed bug in homebrew browser (crash)
*Changed a few default GX view configurations
*Use proper size of wiimote pointer image instead of hard coded values
*Reworked scroll/B hold movement stuff from the game list layout
*Removed buildtype.sh and added the define directly in makefile. No need to make an extra header for that.
*Changed makefile a to allow different IOS build modes. The build IOS is used at the start of the loader to load the settings under. If the build IOS is the same as the settings boot IOS the startup is a lot faster since no IOS reload is required. 
To build yourself a special IOS build version type:"make IOS=XXX" where XXX is the number of the IOS (CSettings.cp has to be recompiled for that at least). If nothing is defined IOS222 is taken. There will now be always two versions supplied (IOS222 and IOS249 version). If another build is required build it yourself. You can see the revisions until now as the "IOS249 build version" since they behaved like that.
2011-02-21 19:41:48 +00:00

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C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* DirList Class
* for WiiXplorer 2010
***************************************************************************/
#ifndef ___DIRLIST_H_
#define ___DIRLIST_H_
#include <vector>
#include <string>
#include <gctypes.h>
typedef struct
{
char * FilePath;
u64 FileSize;
bool isDir;
} FileInfos;
class DirList
{
public:
//!Constructor
//!\param path Path from where to load the filelist of all files
//!\param filter A fileext that needs to be filtered
//!\param flags search/filter flags from the enum
DirList(const char * path, const char *filter = NULL, u32 flags = Files | Dirs);
//!Destructor
~DirList();
//! Load all the files from a directory
bool LoadPath(const char * path, const char *filter = NULL, u32 flags = Files | Dirs);
bool LoadPath(std::string &path, const char *filter = NULL, u32 flags = Files | Dirs);
//! Get a filename of the list
//!\param list index
const char * GetFilename(int index);
//! Get the a filepath of the list
//!\param list index
const char * GetFilepath(int index) { if(!valid(index)) return NULL; return FileInfo[index].FilePath; };
//! Get the a filesize of the list
//!\param list index
u64 GetFilesize(int index) { if(!valid(index)) return 0; return FileInfo[index].FileSize; };
//! Is index a dir or a file
//!\param list index
bool IsDir(int index) { if(!valid(index)) return 0; return FileInfo[index].isDir; };
//! Get the filecount of the whole list
int GetFilecount() { return FileInfo.size(); };
//! Sort list by filepath
void SortList();
//! Custom sort command for custom sort functions definitions
void SortList(bool (*SortFunc)(const FileInfos &a, const FileInfos &b));
//! Get the index of the specified filename
int GetFileIndex(const char *filename);
//! Enum for search/filter flags
enum
{
Files = 0x01,
Dirs = 0x02,
CheckSubfolders = 0x08,
};
protected:
//!Add a list entrie
void AddEntrie(const char * folderpath, const char * filename, u64 filesize, bool isDir);
//! Clear the list
void ClearList();
//! Check if valid pos is requested
inline bool valid(int pos) { return (pos >= 0 && pos < (int) FileInfo.size()); };
std::vector<FileInfos> FileInfo;
};
#endif