usbloadergx/source/settings/CGameSettings.cpp
dimok321 53574d6bc5 *threw out mxml because it is pissed on every little crap that is wrong in the xml and stops parsing the whole xml. Changed everything to use official TinyXML now (nice C++ classes). A lot of problems with categories and probably Wiinnertag now should be solved.
*fixed Theme Downloader to actually list the themes (wonder why no one reported that its broken)
*fixed freeze on 0 games and gameGrid
*added a "Sneek Video Patch" mode. According to WiiPower it can come in handy for some games. (Thanks to WiiPower)
*made showing categories on game details screen limited by the space available
*removed alt dol prompt on "default" setting for d2x users
*Added a Block SD Reload option
2011-06-25 19:50:57 +00:00

440 lines
9.9 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "CSettings.h"
#include "CGameSettings.h"
#include "FileOperations/fileops.h"
#include "svnrev.h"
#define VALID_CONFIG_REV 1031
CGameSettings GameSettings;
CGameSettings::CGameSettings()
{
}
CGameSettings::~CGameSettings()
{
}
GameCFG * CGameSettings::GetGameCFG(const char * id)
{
if(!id)
return GetDefault();
for(u32 i = 0; i < GameList.size(); ++i)
{
if(strncasecmp(id, GameList[i].id, 6) == 0)
{
return &GameList[i];
}
}
GameCFG *defaultCFG = GetDefault();
memcpy(defaultCFG->id, id, 6);
return defaultCFG;
}
bool CGameSettings::AddGame(const GameCFG & NewGame)
{
for(u32 i = 0; i < GameList.size(); ++i)
{
if(strncasecmp(NewGame.id, GameList[i].id, 6) == 0)
{
memcpy(&GameList[i], &NewGame, sizeof(GameCFG));
return true;
}
}
GameList.push_back(NewGame);
return true;
}
bool CGameSettings::RemoveAll()
{
GameList.clear();
std::vector<GameCFG>().swap(GameList);
return Save();
}
bool CGameSettings::Remove(const char * id)
{
if(!id)
return false;
for(u32 i = 0; i < GameList.size(); ++i)
{
if(strncasecmp(id, GameList[i].id, 6) == 0)
{
GameList.erase(GameList.begin()+i);
break;
}
}
return true;
}
bool CGameSettings::Load(const char * path)
{
char line[1024];
char filepath[300];
snprintf(filepath, sizeof(filepath), "%sGXGameSettings.cfg", path);
ConfigPath = filepath;
FILE *file = fopen(filepath, "r");
if (!file) return false;
if(!ValidVersion(file))
{
fclose(file);
return false;
}
while (fgets(line, sizeof(line), file))
{
if (line[0] == '#')
continue;
this->ParseLine(line);
}
fclose(file);
return true;
}
bool CGameSettings::ValidVersion(FILE * file)
{
if(!file) return false;
char line[255];
int revision = 0;
while (fgets(line, sizeof(line), file))
{
const char * ptr = strcasestr(line, "USB Loader GX R");
if(ptr)
{
ptr += strlen("USB Loader GX R");
revision = atoi(ptr);
break;
}
}
rewind(file);
return revision >= VALID_CONFIG_REV;
}
bool CGameSettings::Save()
{
char filepath[300];
strcpy(filepath, ConfigPath.c_str());
char * ptr = strrchr(filepath, '/');
if(ptr)
ptr[0] = 0;
CreateSubfolder(filepath);
FILE * f = fopen(ConfigPath.c_str(), "w");
if (!f) return false;
fprintf(f, "# USB Loader GX R%s - Individual game settings file\n", GetRev());
fprintf(f, "# note: this file is automatically generated\n");
fprintf(f, "# Num Games: %d\n", GameList.size());
for (u32 i = 0; i < GameList.size(); ++i)
{
fprintf(f, "game:%s = ", GameList[i].id);
fprintf(f, "video:%d; ", GameList[i].video);
fprintf(f, "language:%d; ", GameList[i].language);
fprintf(f, "ocarina:%d; ", GameList[i].ocarina);
fprintf(f, "vipatch:%d; ", GameList[i].vipatch);
fprintf(f, "ios:%d; ", GameList[i].ios);
fprintf(f, "parentalcontrol:%d; ", GameList[i].parentalcontrol);
fprintf(f, "errorfix002:%d; ", GameList[i].errorfix002);
fprintf(f, "iosreloadblock:%d; ", GameList[i].iosreloadblock);
fprintf(f, "patchcountrystrings:%d; ", GameList[i].patchcountrystrings);
fprintf(f, "loadalternatedol:%d; ", GameList[i].loadalternatedol);
fprintf(f, "alternatedolstart:%d; ", GameList[i].alternatedolstart);
fprintf(f, "alternatedolname:%s; ", GameList[i].alternatedolname);
fprintf(f, "returnTo:%d; ", GameList[i].returnTo);
fprintf(f, "sneekVideoPatch:%d; ", GameList[i].sneekVideoPatch);
fprintf(f, "Locked:%d;\n", GameList[i].Locked);
}
fprintf(f, "# END\n");
fclose(f);
return true;
}
bool CGameSettings::SetSetting(GameCFG & game, char *name, char *value)
{
int i = 0;
if (strcmp(name, "video") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.video = i;
}
return true;
}
else if(strcmp(name, "language") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.language = i;
}
return true;
}
else if(strcmp(name, "ocarina") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.ocarina = i;
}
return true;
}
else if(strcmp(name, "vipatch") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.vipatch = i;
}
return true;
}
else if(strcmp(name, "ios") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.ios = i;
}
return true;
}
else if(strcmp(name, "parentalcontrol") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.parentalcontrol = i;
}
return true;
}
else if(strcmp(name, "errorfix002") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.errorfix002 = i;
}
return true;
}
else if(strcmp(name, "iosreloadblock") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.iosreloadblock = i;
}
return true;
}
else if(strcmp(name, "loadalternatedol") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.loadalternatedol = i;
}
return true;
}
else if(strcmp(name, "alternatedolstart") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.alternatedolstart = i;
}
return true;
}
else if(strcmp(name, "patchcountrystrings") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.patchcountrystrings = i;
}
return true;
}
else if(strcmp(name, "alternatedolname") == 0)
{
snprintf(game.alternatedolname, sizeof(game.alternatedolname), value);
return true;
}
else if(strcmp(name, "returnTo") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.returnTo = i;
}
return true;
}
else if(strcmp(name, "sneekVideoPatch") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.sneekVideoPatch = i;
}
return true;
}
else if(strcmp(name, "Locked") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.Locked = i;
}
return true;
}
return false;
}
bool CGameSettings::ReadGameID(const char * src, char * GameID, int size)
{
if(strncasecmp(src, "game:", 5) != 0)
return false;
char * ptr = strchr(src, ':');
if(!ptr)
return false;
ptr++;
int i = 0;
for(i = 0; i < size; i++, ptr++)
{
if(*ptr == ' ' || *ptr == '\0')
break;
GameID[i] = *ptr;
}
GameID[i] = 0;
return true;
}
void CGameSettings::ParseLine(char *line)
{
char name[1024], value[1024];
char GameID[8];
if(!ReadGameID(line, GameID, 6))
return;
if(strlen(GameID) != 6)
return;
GameCFG NewCFG;
memset(&NewCFG, 0, sizeof(GameCFG));
strcpy(NewCFG.id, GameID);
char * LinePtr = strchr(line, '=');
while(LinePtr != NULL)
{
LinePtr++;
char * eq = strchr(LinePtr, ':');
if (!eq) break;
this->TrimLine(name, LinePtr, sizeof(name));
this->TrimLine(value, eq + 1, sizeof(value));
SetSetting(NewCFG, name, value);
LinePtr = strchr(LinePtr, ';');
}
AddGame(NewCFG);
}
void CGameSettings::TrimLine(char *dest, const char *src, int size)
{
while (*src == ' ')
src++;
int i = 0;
for(i = 0; i < size; i++, src++)
{
if(*src == ':' || *src == ';' || *src == '\n' ||
*src == '\r' || *src == '\0')
break;
dest[i] = *src;
}
dest[i] = '\0';
}
int CGameSettings::GetPartenalPEGI(int parental)
{
switch(parental)
{
case 1: return 7;
case 2: return 12;
case 3: return 16;
case 4: return 18;
default: return -1;
}
}
GameCFG * CGameSettings::GetDefault()
{
memset(DefaultConfig.id, 0, sizeof(DefaultConfig.id));
DefaultConfig.video = INHERIT;
DefaultConfig.language = INHERIT;
DefaultConfig.ocarina = INHERIT;
DefaultConfig.vipatch = INHERIT;
DefaultConfig.ios = INHERIT;
DefaultConfig.parentalcontrol = PARENTAL_LVL_EVERYONE;
DefaultConfig.errorfix002 = INHERIT;
DefaultConfig.patchcountrystrings = INHERIT;
DefaultConfig.loadalternatedol = ALT_DOL_DEFAULT;
DefaultConfig.alternatedolstart = 0;
DefaultConfig.iosreloadblock = INHERIT;
DefaultConfig.alternatedolname[0] = '\0';
DefaultConfig.returnTo = 1;
DefaultConfig.sneekVideoPatch = INHERIT;
DefaultConfig.Locked = OFF;
return &DefaultConfig;
}