usbloadergx/source/themes/CTheme.cpp
dimok321 de2fbe11fa *Added NAND Emulation for d2x v4+ cIOS ONLY. You can emulate partial (mainly titles path (including gamesaves and does not include Miis)) or full nand emulation. The Nand path can be chosen (should not be the same drive as game drive and must be a FAT/FAT32 partition (e.g. sd:/nand/). Just put your NAND FS in that path.
IF YOU USE RETURN TO OPTION THEN THE UNEO TITLE MUST BE ON EMU NAND AS WELL FOR PARTIAL AND FULL EMULATION.

*Added back our old font as fallback font in case the wii system font can't be loaded. Also the use of the Wii System Font can be disabled in the settings (don't forget to set font scale back to 1.0 for old font)
2011-07-24 16:32:09 +00:00

296 lines
7.8 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "CTheme.h"
#include "GUI/gui.h"
#include "settings/CSettings.h"
#include "banner/OpeningBNR.hpp"
#include "FileOperations/fileops.h"
#include "menu/menus.h"
#include "wad/nandtitle.h"
#include "FreeTypeGX.h"
typedef struct map_entry
{
char name[8];
u8 hash[20];
} __attribute__((packed)) map_entry_t;
static const u8 WIIFONT_HASH[] = {0x32, 0xb3, 0x39, 0xcb, 0xbb, 0x50, 0x7d, 0x50, 0x27, 0x79, 0x25, 0x9a, 0x78, 0x66, 0x99, 0x5d, 0x03, 0x0b, 0x1d, 0x88};
static const u8 WIIFONT_HASH_KOR[] = {0xb7, 0x15, 0x6d, 0xf0, 0xf4, 0xae, 0x07, 0x8f, 0xd1, 0x53, 0x58, 0x3e, 0x93, 0x6e, 0x07, 0xc0, 0x98, 0x77, 0x49, 0x0e};
FreeTypeGX * fontSystem = NULL;
static FT_Byte * systemFont = NULL;
static u32 systemFontSize = 0;
static FT_Byte * customFont = NULL;
static u32 customFontSize = 0;
bool Theme::ShowTooltips = true;
void Theme::Reload()
{
HaltGui();
mainWindow->Remove(bgImg);
for(int i = 0; i < 4; ++i)
{
char image[50];
snprintf(image, sizeof(image), "player%i_point.png", i+1);
delete pointer[i];
pointer[i] = Resources::GetImageData(image);
}
delete btnSoundClick;
delete btnSoundClick2;
delete btnSoundOver;
btnSoundClick = new GuiSound(Resources::GetFile("button_click.wav"), Resources::GetFileSize("button_click.wav"), Settings.sfxvolume);
btnSoundClick2 = new GuiSound(Resources::GetFile("button_click2.wav"), Resources::GetFileSize("button_click2.wav"), Settings.sfxvolume);
btnSoundOver = new GuiSound(Resources::GetFile("button_over.wav"), Resources::GetFileSize("button_over.wav"), Settings.sfxvolume);
delete background;
background = Resources::GetImageData(Settings.widescreen ? "wbackground.png" : "background.png");
delete bgImg;
bgImg = new GuiImage(background);
mainWindow->Append(bgImg);
ResumeGui();
}
void Theme::CleanUp()
{
ThemeCleanUp();
Resources::Clear();
ClearFontData();
}
void Theme::SetDefault()
{
ShowTooltips = true;
CleanUp();
strcpy(Settings.theme, "");
LoadFont("");
}
bool Theme::Load(const char * theme_file_path)
{
bool result = LoadTheme(theme_file_path);
if(!result)
return result;
Theme::ShowTooltips = (thInt("1 - Enable tooltips: 0 for off and 1 for on") != 0);
FILE * file = fopen(theme_file_path, "rb");
if(!file)
return false;
char line[300];
char * Foldername = NULL;
while (fgets(line, sizeof(line), file))
{
char * ptr = strcasestr(line, "Image-Folder:");
if(!ptr)
continue;
ptr += strlen("Image-Folder:");
while(*ptr != '\0' && *ptr == ' ') ptr++;
Foldername = ptr;
while(*ptr != '\\' && *ptr != '"' && *ptr != '\0') ptr++;
*ptr = '\0';
break;
}
fclose(file);
if(!Foldername)
return result;
char theme_path[300];
snprintf(theme_path, sizeof(theme_path), theme_file_path);
char * ptr = strrchr(theme_path, '/');
if(ptr) *ptr = '\0';
snprintf(theme_path, sizeof(theme_path), "%s/%s", theme_path, Foldername);
if(!Resources::LoadFiles(theme_path))
{
const char * ThemeFilename = strrchr(theme_file_path, '/')+1;
char Filename[255];
snprintf(Filename, sizeof(Filename), ThemeFilename);
char * fileext = strrchr(Filename, '.');
if(fileext) *fileext = 0;
char * ptr = strrchr(theme_path, '/');
*ptr = 0;
snprintf(theme_path, sizeof(theme_path), "%s/%s", theme_path, Filename);
Resources::LoadFiles(theme_path);
}
//! Override font.ttf with the theme font.ttf if it exists in the image folder
char FontPath[300];
snprintf(FontPath, sizeof(FontPath), "%s/font.ttf", theme_path);
if(CheckFile(FontPath))
Theme::LoadFont(theme_path);
return result;
}
bool Theme::loadSystemFont(bool korean)
{
const char contentMapPath[] ATTRIBUTE_ALIGN(32) = "/shared1/content.map";
u8 *contentMap = NULL;
u32 mapsize = 0;
NandTitle::LoadFileFromNand(contentMapPath, &contentMap, &mapsize);
if(!contentMap)
return false;
int fileCount = mapsize / sizeof(map_entry_t);
map_entry_t *mapEntryList = (map_entry_t *) contentMap;
for (int i = 0; i < fileCount; i++)
{
if (memcmp(mapEntryList[i].hash, korean ? WIIFONT_HASH_KOR : WIIFONT_HASH, 20) != 0)
continue;
// Name found, load it and unpack it
char font_filename[32] ATTRIBUTE_ALIGN(32);
snprintf(font_filename, sizeof(font_filename), "/shared1/%.8s.app", mapEntryList[i].name);
u8 *fontArchive = NULL;
u32 filesize = 0;
NandTitle::LoadFileFromNand(font_filename, &fontArchive, &filesize);
if(!fontArchive)
continue;
const U8Header *u8Archive = (U8Header *) fontArchive;
const U8Entry *fst = (const U8Entry *) (((const u8 *) u8Archive) + u8Archive->rootNodeOffset);
if(fst[0].numEntries < 1)
{
free(fontArchive);
continue;
}
if(systemFont)
delete [] systemFont;
systemFontSize = fst[1].fileLength;
systemFont = new (std::nothrow) FT_Byte[systemFontSize];
if(!systemFont)
{
free(fontArchive);
continue;
}
memcpy(systemFont, fontArchive + fst[1].fileOffset, systemFontSize);
free(fontArchive);
free(contentMap);
gprintf("Loaded Wii System Font: %s\n", u8Filename(fst, 1));
return true;
}
free(contentMap);
return false;
}
bool Theme::LoadFont(const char *path)
{
char FontPath[300];
bool result = false;
FILE *pfile = NULL;
delete [] customFont;
customFont = NULL;
snprintf(FontPath, sizeof(FontPath), "%s/font.ttf", path);
pfile = fopen(FontPath, "rb");
if (pfile)
{
fseek(pfile, 0, SEEK_END);
customFontSize = ftell(pfile);
rewind(pfile);
customFont = new (std::nothrow) FT_Byte[customFontSize];
if (customFont)
{
fread(customFont, 1, customFontSize, pfile);
result = true;
}
fclose(pfile);
}
FT_Byte *loadedFont = customFont;
u32 loadedFontSize = customFontSize;
if(!loadedFont && Settings.UseSystemFont)
{
if(!systemFont)
loadSystemFont(CONF_GetLanguage() == CONF_LANG_KOREAN);
if(!systemFont)
loadSystemFont(CONF_GetLanguage() != CONF_LANG_KOREAN);
//! Default to system font if no custom is loaded
loadedFont = systemFont;
loadedFontSize = systemFontSize;
}
if(!loadedFont)
{
loadedFont = (FT_Byte *) Resources::GetFile("font.ttf");
loadedFontSize = Resources::GetFileSize("font.ttf");
}
fontSystem = new FreeTypeGX(loadedFont, loadedFontSize, loadedFont == systemFont);
return result;
}
void Theme::ClearFontData()
{
if (fontSystem)
delete fontSystem;
fontSystem = NULL;
if(customFont)
delete [] customFont;
customFont = NULL;
if (systemFont)
delete [] systemFont;
systemFont = NULL;
}