mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
72d8c9dc2e
*Created an own class for the homebrew prompt *Created scrollbar class which is now used on every browser *Created a checkbox browser list class *Changed the category prompts to the new list mode *Improved B-Button scrolling *Fixed horizontal text scrolling *Fixed possible crash on long text display *Many internal gui changes and navigation changes *Fixed booting games by argument (headless id) (Issue 1930) *Fixed SD Reload button to really reload the SD after it was ejected (Issue 1923) *Added booting with arguements from meta.xml for homebrews (Issue 1926) *Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.
322 lines
8.9 KiB
C++
322 lines
8.9 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* gui_gamebrowser.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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#include "../wpad.h"
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#include <unistd.h>
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#include "gui_gamebrowser.h"
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#include "../settings/CSettings.h"
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#include "../main.h"
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#include "settings/newtitles.h"
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#include "settings/GameTitles.h"
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#include "usbloader/GameList.h"
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#include "themes/CTheme.h"
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#include "menu.h"
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#include <string.h>
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#include <sstream>
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#define GAMESELECTSIZE 30
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/**
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* Constructor for the GuiGameBrowser class.
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*/
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GuiGameBrowser::GuiGameBrowser(int w, int h, int selectedGame)
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: scrollBar(h-10)
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{
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width = w;
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height = h;
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pagesize = thInt("9 - game list browser page size");
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scrollbaron = (gameList.size() > pagesize) ? 1 : 0;
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selectable = true;
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listOffset = selectedGame - (selectedGame % pagesize);
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selectedItem = selectedGame - listOffset;
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focus = 1; // allow focus
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trigA = new GuiTrigger;
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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bgGames = Resources::GetImageData("bg_options.png");
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newGames = Resources::GetImageData("new.png");
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scrollBar.SetParent(this);
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scrollBar.SetAlignment(thAlign("right - game browser scrollbar align hor"), thAlign("top - game browser scrollbar align ver"));
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scrollBar.SetPosition(thInt("0 - game browser scrollbar pos x"), thInt("5 - game browser scrollbar pos y"));
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scrollBar.SetButtonScroll(WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B);
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scrollBar.listChanged.connect(this, &GuiGameBrowser::onListChange);
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bgGameImg = new GuiImage(bgGames);
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bgGameImg->SetParent(this);
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bgGameImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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bgGamesEntry = Resources::GetImageData("bg_options_entry.png");
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maxTextWidth = bgGameImg->GetWidth() - scrollBar.GetWidth() - 38;
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gameIndex = new int[pagesize];
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game = new GuiButton *[pagesize];
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gameTxt = new GuiText *[pagesize];
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gameTxtOver = new GuiText *[pagesize];
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gameBg = new GuiImage *[pagesize];
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newImg = new GuiImage *[pagesize];
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for (int i = 0; i < pagesize; i++)
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{
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gameTxt[i] = new GuiText(GameTitles.GetTitle(gameList[i]), 20, thColor("r=0 g=0 b=0 a=255 - game browser list text color"));
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gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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gameTxt[i]->SetPosition(24, 0);
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gameTxt[i]->SetMaxWidth(maxTextWidth, DOTTED);
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gameTxtOver[i] = new GuiText(GameTitles.GetTitle(gameList[i]), 20, thColor("r=0 g=0 b=0 a=255 - game browser list text color over"));
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gameTxtOver[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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gameTxtOver[i]->SetPosition(24, 0);
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gameTxtOver[i]->SetMaxWidth(maxTextWidth, SCROLL_HORIZONTAL);
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gameBg[i] = new GuiImage(bgGamesEntry);
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newImg[i] = new GuiImage(newGames);
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newImg[i]->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
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newImg[i]->SetVisible(false);
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game[i] = new GuiButton(width - scrollBar.GetWidth(), GAMESELECTSIZE);
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game[i]->SetParent(this);
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game[i]->SetLabel(gameTxt[i]);
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game[i]->SetLabelOver(gameTxtOver[i]);
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game[i]->SetIcon(newImg[i]);
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game[i]->SetImageOver(gameBg[i]);
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game[i]->SetPosition(5, GAMESELECTSIZE * i + 4);
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game[i]->SetRumble(false);
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game[i]->SetTrigger(trigA);
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game[i]->SetSoundClick(btnSoundClick);
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gameIndex[i] = i;
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}
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UpdateListEntries();
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}
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/**
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* Destructor for the GuiGameBrowser class.
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*/
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GuiGameBrowser::~GuiGameBrowser()
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{
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delete bgGameImg;
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delete bgGames;
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delete bgGamesEntry;
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delete newGames;
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delete trigA;
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for (int i = 0; i < pagesize; i++)
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{
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delete gameTxt[i];
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delete gameTxtOver[i];
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delete gameBg[i];
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delete game[i];
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delete newImg[i];
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}
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delete[] gameIndex;
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delete[] game;
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delete[] gameTxt;
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delete[] gameTxtOver;
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delete[] gameBg;
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}
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void GuiGameBrowser::SetFocus(int f)
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{
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LOCK( this );
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if (!gameList.size()) return;
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focus = f;
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for (int i = 0; i < pagesize; i++)
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game[i]->ResetState();
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if (f == 1) game[selectedItem]->SetState(STATE_SELECTED);
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}
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void GuiGameBrowser::ResetState()
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{
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LOCK( this );
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if (state != STATE_DISABLED)
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{
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state = STATE_DEFAULT;
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stateChan = -1;
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}
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for (int i = 0; i < pagesize; i++)
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{
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game[i]->ResetState();
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}
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}
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int GuiGameBrowser::GetOffset()
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{
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return listOffset;
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}
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int GuiGameBrowser::GetClickedOption()
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{
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int found = -1;
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for (int i = 0; i < pagesize; i++)
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{
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if (game[i]->GetState() == STATE_CLICKED)
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{
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game[i]->SetState(STATE_SELECTED);
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found = gameIndex[i];
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break;
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}
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}
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return found;
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}
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/****************************************************************************
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* FindMenuItem
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*
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* Help function to find the next visible menu item on the list
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***************************************************************************/
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int GuiGameBrowser::FindMenuItem(int currentItem, int direction)
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{
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int nextItem = currentItem + direction;
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if (nextItem < 0 || nextItem >= gameList.size()) return -1;
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if (strlen(GameTitles.GetTitle(gameList[nextItem])) > 0)
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return nextItem;
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return FindMenuItem(nextItem, direction);
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}
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void GuiGameBrowser::onListChange(int SelItem, int SelInd)
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{
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selectedItem = SelItem;
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listOffset = SelInd;
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UpdateListEntries();
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}
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/**
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* Draw the button on screen
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*/
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void GuiGameBrowser::Draw()
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{
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LOCK( this );
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if (!this->IsVisible() || !gameList.size()) return;
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bgGameImg->Draw();
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int next = listOffset;
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for (int i = 0; i < pagesize; i++)
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{
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if (next >= 0)
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{
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game[i]->Draw();
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next = this->FindMenuItem(next, 1);
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}
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else break;
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}
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if (scrollbaron == 1)
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scrollBar.Draw();
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this->UpdateEffects();
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}
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void GuiGameBrowser::UpdateListEntries()
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{
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int next = listOffset;
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for (int i = 0; i < pagesize; i++)
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{
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if (next >= 0)
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{
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if (game[i]->GetState() == STATE_DISABLED)
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{
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game[i]->SetVisible(true);
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game[i]->SetState(STATE_DEFAULT);
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}
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gameTxt[i]->SetText(GameTitles.GetTitle(gameList[next]));
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gameTxt[i]->SetPosition(24, 0);
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gameTxtOver[i]->SetText(GameTitles.GetTitle(gameList[next]));
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gameTxtOver[i]->SetPosition(24, 0);
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if (Settings.marknewtitles)
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{
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bool isNew = NewTitles::Instance()->IsNew(gameList[next]->id);
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if (isNew)
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{
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gameTxt[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), DOTTED);
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gameTxtOver[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), SCROLL_HORIZONTAL);
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}
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else
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{
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gameTxt[i]->SetMaxWidth(maxTextWidth, DOTTED);
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gameTxtOver[i]->SetMaxWidth(maxTextWidth, SCROLL_HORIZONTAL);
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}
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newImg[i]->SetVisible(isNew);
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}
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gameIndex[i] = next;
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next = this->FindMenuItem(next, 1);
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}
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else
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{
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game[i]->SetVisible(false);
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game[i]->SetState(STATE_DISABLED);
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}
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}
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}
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void GuiGameBrowser::Update(GuiTrigger * t)
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{
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LOCK( this );
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if (state == STATE_DISABLED || !t || !gameList.size()) return;
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static int pressedChan = -1;
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int next;
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if((t->wpad.btns_d & (WPAD_BUTTON_B | WPAD_BUTTON_DOWN | WPAD_BUTTON_UP | WPAD_BUTTON_LEFT | WPAD_BUTTON_RIGHT |
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WPAD_CLASSIC_BUTTON_B | WPAD_CLASSIC_BUTTON_UP | WPAD_CLASSIC_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_RIGHT)) ||
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(t->pad.btns_d & (PAD_BUTTON_UP | PAD_BUTTON_DOWN)))
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pressedChan = t->chan;
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if (scrollbaron == 1)
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// update the location of the scroll box based on the position in the option list
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scrollBar.Update(t);
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next = listOffset;
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if(pressedChan == -1 || (!t->wpad.btns_h && !t->pad.btns_h))
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{
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for (int i = 0; i < pagesize; i++)
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{
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if (next >= 0) next = this->FindMenuItem(next, 1);
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if (i != selectedItem && game[i]->GetState() == STATE_SELECTED)
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game[i]->ResetState();
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else if (i == selectedItem && game[i]->GetState() == STATE_DEFAULT)
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game[selectedItem]->SetState(STATE_SELECTED, -1);
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game[i]->Update(t);
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if (game[i]->GetState() == STATE_SELECTED)
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selectedItem = i;
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}
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}
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if(pressedChan == t->chan && !t->wpad.btns_d && !t->wpad.btns_h)
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pressedChan = -1;
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scrollBar.SetPageSize(pagesize);
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scrollBar.SetSelectedItem(selectedItem);
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scrollBar.SetSelectedIndex(listOffset);
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scrollBar.SetEntrieCount(gameList.size());
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if (updateCB) updateCB(this);
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}
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