mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
72d8c9dc2e
*Created an own class for the homebrew prompt *Created scrollbar class which is now used on every browser *Created a checkbox browser list class *Changed the category prompts to the new list mode *Improved B-Button scrolling *Fixed horizontal text scrolling *Fixed possible crash on long text display *Many internal gui changes and navigation changes *Fixed booting games by argument (headless id) (Issue 1930) *Fixed SD Reload button to really reload the SD after it was ejected (Issue 1923) *Added booting with arguements from meta.xml for homebrews (Issue 1926) *Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.
196 lines
4.6 KiB
C++
196 lines
4.6 KiB
C++
/***************************************************************************
|
|
* Copyright (C) 2010
|
|
* by Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*
|
|
* for WiiXplorer 2010
|
|
***************************************************************************/
|
|
#include "gui.h"
|
|
#include "ImageOperations/TextureConverter.h"
|
|
#include "ImageOperations/TplImage.h"
|
|
#include "FileOperations/fileops.h"
|
|
#include "utils/ResourceManager.h"
|
|
|
|
#define ALIGN32(x) (((x) + 31) & ~31)
|
|
|
|
/**
|
|
* Constructor for the GuiImageData class.
|
|
*/
|
|
GuiImageData::GuiImageData(const char * filepath)
|
|
{
|
|
data = NULL;
|
|
width = 0;
|
|
height = 0;
|
|
format = GX_TF_RGBA8;
|
|
|
|
u8 *buffer = NULL;
|
|
u64 size = 0;
|
|
|
|
if(LoadFileToMem(filepath, &buffer, &size) < 0)
|
|
return;
|
|
|
|
LoadImage(buffer, size);
|
|
|
|
if(buffer)
|
|
free(buffer);
|
|
}
|
|
|
|
GuiImageData::GuiImageData(const u8 * img, int imgSize, bool cache)
|
|
{
|
|
data = NULL;
|
|
width = 0;
|
|
height = 0;
|
|
format = GX_TF_RGBA8;
|
|
|
|
if(cache)
|
|
{
|
|
ImageData * Image = ResourceManager::GetImageData(img);
|
|
if(Image != NULL && Image->data != NULL)
|
|
{
|
|
data = Image->data;
|
|
width = Image->width;
|
|
height = Image->height;
|
|
format = Image->format;
|
|
return;
|
|
}
|
|
}
|
|
|
|
LoadImage(img, imgSize);
|
|
|
|
if(data && cache)
|
|
{
|
|
ImageData NewImage;
|
|
NewImage.data = data;
|
|
NewImage.width = width;
|
|
NewImage.height = height;
|
|
NewImage.format = format;
|
|
ResourceManager::AddImageData(img, NewImage);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Destructor for the GuiImageData class.
|
|
*/
|
|
GuiImageData::~GuiImageData()
|
|
{
|
|
if(data)
|
|
ResourceManager::Remove(data);
|
|
}
|
|
|
|
void GuiImageData::LoadImage(const u8 * img, int imgSize)
|
|
{
|
|
if(!img)
|
|
return;
|
|
|
|
else if (imgSize < 8)
|
|
{
|
|
return;
|
|
}
|
|
else if (img[0] == 0x89 && img[1] == 'P' && img[2] == 'N' && img[3] == 'G')
|
|
{
|
|
// IMAGE_PNG
|
|
LoadPNG(img, imgSize);
|
|
}
|
|
else if (img[0] == 0xFF && img[1] == 0xD8)
|
|
{
|
|
// IMAGE_JPEG
|
|
LoadJpeg(img, imgSize);
|
|
}
|
|
else if (img[0] == 'B' && img[1] == 'M')
|
|
{
|
|
// IMAGE_BMP
|
|
LoadBMP(img, imgSize);
|
|
}
|
|
else if (img[0] == 'G' && img[1] == 'I' && img[2] == 'F')
|
|
{
|
|
// IMAGE_GIF
|
|
LoadGIF(img, imgSize);
|
|
}
|
|
else if (img[0] == 0x00 && img[1] == 0x20 && img[2] == 0xAF && img[3] == 0x30)
|
|
{
|
|
// IMAGE_TPL
|
|
LoadTPL(img, imgSize);
|
|
}
|
|
}
|
|
|
|
void GuiImageData::LoadPNG(const u8 *img, int imgSize)
|
|
{
|
|
gdImagePtr gdImg = gdImageCreateFromPngPtr(imgSize, (u8*) img);
|
|
if(gdImg == 0)
|
|
return;
|
|
|
|
data = GDImageToRGBA8(&gdImg, &width, &height);
|
|
gdImageDestroy(gdImg);
|
|
}
|
|
|
|
void GuiImageData::LoadJpeg(const u8 *img, int imgSize)
|
|
{
|
|
gdImagePtr gdImg = gdImageCreateFromJpegPtr(imgSize, (u8*) img);
|
|
if(gdImg == 0)
|
|
return;
|
|
|
|
data = GDImageToRGBA8(&gdImg, &width, &height);
|
|
gdImageDestroy(gdImg);
|
|
}
|
|
|
|
void GuiImageData::LoadGIF(const u8 *img, int imgSize)
|
|
{
|
|
gdImagePtr gdImg = gdImageCreateFromGifPtr(imgSize, (u8*) img);
|
|
if(gdImg == 0)
|
|
return;
|
|
|
|
data = GDImageToRGBA8(&gdImg, &width, &height);
|
|
gdImageDestroy(gdImg);
|
|
}
|
|
|
|
void GuiImageData::LoadBMP(const u8 *img, int imgSize)
|
|
{
|
|
gdImagePtr gdImg = gdImageCreateFromBmpPtr(imgSize, (u8*) img);
|
|
if(gdImg == 0)
|
|
return;
|
|
|
|
data = GDImageToRGBA8(&gdImg, &width, &height);
|
|
gdImageDestroy(gdImg);
|
|
}
|
|
|
|
void GuiImageData::LoadTPL(const u8 *img, int imgSize)
|
|
{
|
|
TplImage TplFile(img, imgSize);
|
|
|
|
width = TplFile.GetWidth(0);
|
|
height = TplFile.GetHeight(0);
|
|
format = (u8) TplFile.GetFormat(0);
|
|
|
|
const u8 * ImgPtr = TplFile.GetTextureBuffer(0);
|
|
|
|
if(ImgPtr)
|
|
{
|
|
int len = ALIGN32(TplFile.GetTextureSize(0));
|
|
|
|
data = (u8 *) memalign(32, len);
|
|
if(!data)
|
|
return;
|
|
|
|
memcpy(data, ImgPtr, len);
|
|
DCFlushRange(data, len);
|
|
}
|
|
}
|