mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
6f63f9cf05
*Added additional sort mode - "Sort by number of players" *Added support for multiple game partitions. Note: You can activate multiple game partitions support in the Loader Settings. When it is active, all games from all partitions will be listed in the game list. Partitions can be mixed up as you wish wbfs/fat/ntfs/ext. When the multiple partitions feature is activated than the partition in "Game/Install Partition" setting is taken for new game installation. Also the free space amount will be shown from that game installation partition. This will be clickable in the future listing all partitions with their sizes.
219 lines
4.3 KiB
C++
219 lines
4.3 KiB
C++
/****************************************************************************
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* SettingsPrompts
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* USB Loader GX 2009
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*
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* Backgroundmusic
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***************************************************************************/
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#include <sys/dirent.h>
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#include "themes/CTheme.h"
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#include "gui_bgm.h"
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#include "menu.h"
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GuiBGM::GuiBGM(const u8 *s, int l, int v) :
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GuiSound(s, l, v, false, 0)
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{
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currentPath = NULL;
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currentPlaying = 0;
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voice = 0;
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}
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GuiBGM::~GuiBGM()
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{
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if (currentPath) delete[] currentPath;
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ClearList();
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}
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bool GuiBGM::Load(const char *path)
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{
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if (!path)
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{
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LoadStandard();
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return false;
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}
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if (strcmp(path, "") == 0)
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{
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LoadStandard();
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return false;
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}
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if (!GuiSound::Load(path))
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{
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LoadStandard();
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return false;
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}
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return ParsePath(path);
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}
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bool GuiBGM::LoadStandard()
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{
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ClearList();
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if (currentPath)
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{
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delete[] currentPath;
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currentPath = NULL;
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}
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strcpy(Settings.ogg_path, "");
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bool ret = GuiSound::Load(Resources::GetFile("bg_music.ogg"), Resources::GetFileSize("bg_music.ogg"), false);
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if (ret) Play();
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return ret;
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}
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bool GuiBGM::ParsePath(const char * folderpath)
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{
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ClearList();
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if (currentPath) delete[] currentPath;
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currentPath = new char[strlen(folderpath) + 1];
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sprintf(currentPath, "%s", folderpath);
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char * isdirpath = strrchr(folderpath, '.');
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if (isdirpath)
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{
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char * pathptr = strrchr(currentPath, '/');
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if (pathptr)
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{
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pathptr++;
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pathptr[0] = 0;
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}
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}
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char * LoadedFilename = strrchr(folderpath, '/') + 1;
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char filename[1024];
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struct dirent * dirent = NULL;
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DIR * dir = opendir(currentPath);
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if (dir == NULL)
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{
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LoadStandard();
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return false;
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}
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u32 counter = 0;
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while ((dirent = readdir(dir)) != 0)
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{
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snprintf(filename, sizeof(filename), dirent->d_name);
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char * fileext = strrchr(filename, '.');
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if (!fileext)
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continue;
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if (strcasecmp(fileext, ".mp3") == 0 || strcasecmp(fileext, ".ogg") == 0 ||
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strcasecmp(fileext, ".wav") == 0 || strcasecmp(fileext, ".aif") == 0)
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{
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AddEntrie(filename);
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if (strcmp(LoadedFilename, filename) == 0) currentPlaying = counter;
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counter++;
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}
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}
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closedir(dir);
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snprintf(Settings.ogg_path, sizeof(Settings.ogg_path), "%s", folderpath);
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return true;
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}
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void GuiBGM::AddEntrie(const char * filename)
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{
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if (!filename) return;
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char * NewEntrie = new char[strlen(filename) + 1];
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sprintf(NewEntrie, "%s", filename);
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PlayList.push_back(NewEntrie);
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}
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void GuiBGM::ClearList()
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{
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for (u32 i = 0; i < PlayList.size(); i++)
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{
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if (PlayList.at(i) != NULL)
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{
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delete[] PlayList.at(i);
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PlayList.at(i) = NULL;
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}
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}
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PlayList.clear();
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}
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bool GuiBGM::PlayNext()
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{
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if (!currentPath) return false;
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currentPlaying++;
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if (currentPlaying >= (int) PlayList.size()) currentPlaying = 0;
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snprintf(Settings.ogg_path, sizeof(Settings.ogg_path), "%s%s", currentPath, PlayList.at(currentPlaying));
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if (!GuiSound::Load(Settings.ogg_path)) return false;
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Play();
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return true;
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}
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bool GuiBGM::PlayPrevious()
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{
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if (!currentPath) return false;
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currentPlaying--;
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if (currentPlaying < 0) currentPlaying = PlayList.size() - 1;
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snprintf(Settings.ogg_path, sizeof(Settings.ogg_path), "%s%s", currentPath, PlayList.at(currentPlaying));
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if (!GuiSound::Load(Settings.ogg_path)) return false;
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Play();
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return true;
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}
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bool GuiBGM::PlayRandom()
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{
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if (!currentPath) return false;
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srand(time(NULL));
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currentPlaying = rand() % PlayList.size();
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//just in case
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if (currentPlaying < 0)
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currentPlaying = PlayList.size() - 1;
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else if (currentPlaying >= (int) PlayList.size()) currentPlaying = 0;
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snprintf(Settings.ogg_path, sizeof(Settings.ogg_path), "%s%s", currentPath, PlayList.at(currentPlaying));
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if (!GuiSound::Load(Settings.ogg_path)) return false;
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Play();
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return true;
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}
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void GuiBGM::UpdateState()
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{
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if (!IsPlaying())
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{
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if (loop == DIR_LOOP)
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{
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PlayNext();
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}
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else if (loop == RANDOM_BGM)
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{
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PlayRandom();
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}
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}
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}
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