usbloadergx/source/cheats/cheatmenu.cpp
dimok321 72d8c9dc2e *Created an automatic resource list generation script which is executed when files are added/removed
*Created an own class for the homebrew prompt
*Created scrollbar class which is now used on every browser
*Created a checkbox browser list class
*Changed the category prompts to the new list mode
*Improved B-Button scrolling
*Fixed horizontal text scrolling
*Fixed possible crash on long text display
*Many internal gui changes and navigation changes
*Fixed booting games by argument (headless id) (Issue 1930)
*Fixed SD Reload button to really reload the SD after it was ejected (Issue 1923)
*Added booting with arguements from meta.xml for homebrews (Issue 1926)
*Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.
2011-06-14 17:53:19 +00:00

165 lines
6.0 KiB
C++

#include <string.h>
#include <unistd.h>
#include "GUI/gui.h"
#include "GUI/gui_optionbrowser.h"
#include "prompts/PromptWindows.h"
#include "language/gettext.h"
#include "themes/CTheme.h"
#include "FileOperations/fileops.h"
#include "menu.h"
#include "sys.h"
#include "gct.h"
/****************************************************************************
* CheatMenu
***************************************************************************/
int CheatMenu(const char * gameID)
{
int choice = 0;
bool exit = false;
int ret = 1;
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
GuiImageData settingsbg(Resources::GetFile("settings_background.png"), Resources::GetFileSize("settings_background.png"));
GuiImage settingsbackground(&settingsbg);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiText backBtnTxt(tr( "Back" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
backBtnTxt.SetMaxWidth(btnOutline.GetWidth() - 30);
GuiImage backBtnImg(&btnOutline);
GuiButton backBtn(&backBtnImg, &backBtnImg, 2, 3, -140, 400, &trigA, NULL, btnSoundClick2, 1);
backBtn.SetLabel(&backBtnTxt);
backBtn.SetTrigger(&trigB);
GuiText createBtnTxt(tr( "Create" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
createBtnTxt.SetMaxWidth(btnOutline.GetWidth() - 30);
GuiImage createBtnImg(&btnOutline);
GuiButton createBtn(&createBtnImg, &createBtnImg, 2, 3, 160, 400, &trigA, NULL, btnSoundClick2, 1);
createBtn.SetLabel(&createBtnTxt);
char txtfilename[55];
snprintf(txtfilename, sizeof(txtfilename), "%s%s.txt", Settings.TxtCheatcodespath, gameID);
GCTCheats c;
int check = c.openTxtfile(txtfilename);
int download = 0;
switch (check)
{
case -1:
WindowPrompt(tr( "Error" ), tr( "Cheatfile is blank" ), tr( "OK" ));
break;
case 0:
download = WindowPrompt(tr( "Error" ), tr( "No Cheatfile found" ), tr( "Download Now" ), tr( "Cancel" ));
if (download == 1)
{
download = CodeDownload(gameID);
if (download < 0 || c.openTxtfile(txtfilename) != 1) break;
}
else break;
case 1:
int cntcheats = c.getCnt();
OptionList cheatslst;
GuiOptionBrowser chtBrowser(400, 280, &cheatslst, "bg_options_settings.png");
chtBrowser.SetPosition(0, 90);
chtBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
chtBrowser.SetClickable(true);
GuiText titleTxt(c.getGameName().c_str(), 28, ( GXColor ) {0, 0, 0, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetMaxWidth(350, SCROLL_HORIZONTAL);
titleTxt.SetPosition(12, 40);
for (int i = 0; i < cntcheats; i++)
{
cheatslst.SetValue(i, "%s", c.getCheatName(i).c_str());
cheatslst.SetName(i, "OFF");
}
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&settingsbackground);
w.Append(&titleTxt);
w.Append(&backBtn);
w.Append(&createBtn);
w.Append(&chtBrowser);
mainWindow->SetState(STATE_DISABLED);
mainWindow->ChangeFocus(&w);
mainWindow->Append(&w);
ResumeGui();
while (!exit)
{
VIDEO_WaitVSync();
ret = chtBrowser.GetClickedOption();
if (ret != -1)
{
const char *strCheck = cheatslst.GetName(ret);
if (strncmp(strCheck, "ON", 2) == 0)
{
cheatslst.SetName(ret, "%s", "OFF");
}
else if (strncmp(strCheck, "OFF", 3) == 0)
{
cheatslst.SetName(ret, "%s", "ON");
}
}
if (createBtn.GetState() == STATE_CLICKED)
{
createBtn.ResetState();
if (cntcheats > 0)
{
int selectednrs[30];
int x = 0;
for (int i = 0; i < cntcheats; i++)
{
const char *strCheck = cheatslst.GetName(i);
if (strncmp(strCheck, "ON", 2) == 0)
{
selectednrs[x] = i;
x++;
}
}
if (x == 0)
{
WindowPrompt(tr( "Error" ), tr( "No cheats were selected" ), tr( "OK" ));
}
else
{
CreateSubfolder(Settings.Cheatcodespath);
string chtpath = Settings.Cheatcodespath;
string gctfname = chtpath + c.getGameID() + ".gct";
c.createGCT(selectednrs, x, gctfname.c_str());
WindowPrompt(tr( "GCT File created" ), NULL, tr( "OK" ));
exit = true;
break;
}
}
else WindowPrompt(tr( "Error" ), tr( "Could not create GCT file" ), tr( "OK" ));
}
if (backBtn.GetState() == STATE_CLICKED)
{
backBtn.ResetState();
exit = true;
break;
}
}
HaltGui();
mainWindow->SetState(STATE_DEFAULT);
mainWindow->Remove(&w);
ResumeGui();
break;
}
return choice;
}