mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
8b1adf6a44
*fixed title of features settings
634 lines
20 KiB
C++
634 lines
20 KiB
C++
#include <unistd.h>
|
|
#include "GameWindow.hpp"
|
|
#include "usbloader/disc.h"
|
|
#include "usbloader/wbfs.h"
|
|
#include "usbloader/GameList.h"
|
|
#include "themes/CTheme.h"
|
|
#include "settings/menus/GameSettingsMenu.hpp"
|
|
#include "settings/CSettings.h"
|
|
#include "settings/CGameSettings.h"
|
|
#include "settings/CGameStatistics.h"
|
|
#include "settings/GameTitles.h"
|
|
#include "prompts/PromptWindows.h"
|
|
#include "prompts/gameinfo.h"
|
|
#include "language/gettext.h"
|
|
#include "menu/menus.h"
|
|
#include "banner/OpeningBNR.hpp"
|
|
|
|
#define NONE 0
|
|
#define LEFT 1
|
|
#define RIGHT 2
|
|
#define IN 3
|
|
#define OUT 4
|
|
|
|
extern int mountMethod;
|
|
extern struct discHdr *dvdheader;
|
|
|
|
GameWindow::GameWindow(int Selected)
|
|
: GuiWindow(472, 320)
|
|
{
|
|
returnVal = -1;
|
|
gameSelected = Selected;
|
|
gameSound = NULL;
|
|
diskImgData = NULL;
|
|
diskImgData2 = NULL;
|
|
reducedVol = false;
|
|
SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
SetPosition(0, -10);
|
|
|
|
dialogBox = Resources::GetImageData(Settings.widescreen ? "wdialogue_box_startgame.png" : "dialogue_box_startgame.png");
|
|
btnOutline = Resources::GetImageData("button_dialogue_box.png");
|
|
imgFavorite = Resources::GetImageData("favorite.png");
|
|
imgNotFavorite = Resources::GetImageData("not_favorite.png");
|
|
imgLeft = Resources::GetImageData("startgame_arrow_left.png");
|
|
imgRight = Resources::GetImageData("startgame_arrow_right.png");
|
|
|
|
trigA = new GuiTrigger;
|
|
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
trigB = new GuiTrigger;
|
|
trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
|
|
trigL = new GuiTrigger;
|
|
trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
|
|
trigR = new GuiTrigger;
|
|
trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
|
|
trigPlus = new GuiTrigger;
|
|
trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
|
|
trigMinus = new GuiTrigger;
|
|
trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
|
|
|
|
dialogBoxImg = new GuiImage(dialogBox);
|
|
|
|
nameBtnTT = new GuiTooltip(tr( "Rename Game on WBFS" ));
|
|
if (Settings.wsprompt) nameBtnTT->SetWidescreen(Settings.widescreen);
|
|
nameTxt = new GuiText("", 22, thColor("r=0 g=0 b=0 a=255 - game window name text color"));
|
|
if (Settings.wsprompt) nameTxt->SetWidescreen(Settings.widescreen);
|
|
nameTxt->SetMaxWidth(350, SCROLL_HORIZONTAL);
|
|
nameBtn = new GuiButton(120, 50);
|
|
nameBtn->SetLabel(nameTxt);
|
|
nameBtn->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
nameBtn->SetPosition(0, -122);
|
|
nameBtn->SetSoundOver(btnSoundOver);
|
|
nameBtn->SetSoundClick(btnSoundClick2);
|
|
if (!mountMethod) nameBtn->SetToolTip(nameBtnTT, 24, -30, ALIGN_LEFT);
|
|
|
|
if (Settings.godmode == 1 && !mountMethod)
|
|
{
|
|
nameBtn->SetTrigger(trigA);
|
|
nameBtn->SetEffectGrow();
|
|
}
|
|
|
|
sizeTxt = new GuiText((char*) NULL, 22, thColor("r=0 g=0 b=0 a=255 - game window size text color"));
|
|
sizeTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
sizeTxt->SetPosition(-60, 70);
|
|
|
|
diskImg = new GuiDiskCover;
|
|
diskImg->SetWidescreen(Settings.widescreen);
|
|
diskImg->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
diskImg->SetAngle(0);
|
|
diskImg2 = new GuiDiskCover;
|
|
diskImg2->SetWidescreen(Settings.widescreen);
|
|
diskImg2->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
diskImg2->SetPosition(0, -20);
|
|
diskImg2->SetAngle(0);
|
|
diskImg2->SetBeta(180);
|
|
|
|
playcntTxt = new GuiText((char*) NULL, 18, thColor("r=0 g=0 b=0 a=255 - game window playcount text color"));
|
|
playcntTxt->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
playcntTxt->SetPosition(-115, 45);
|
|
|
|
gameBtn = new GuiButton(160, 160);
|
|
gameBtn->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
gameBtn->SetPosition(0, -20);
|
|
gameBtn->SetImage(diskImg);
|
|
gameBtn->SetSoundOver(btnSoundOver);
|
|
gameBtn->SetSoundClick(btnSoundClick2);
|
|
gameBtn->SetTrigger(trigA);
|
|
gameBtn->SetState(STATE_SELECTED);
|
|
|
|
backBtnTxt = new GuiText(tr( "Back" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
|
|
backBtnImg = new GuiImage(btnOutline);
|
|
if (Settings.wsprompt)
|
|
{
|
|
backBtnTxt->SetWidescreen(Settings.widescreen);
|
|
backBtnImg->SetWidescreen(Settings.widescreen);
|
|
}
|
|
backBtn = new GuiButton(backBtnImg, backBtnImg, 1, 5, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1);
|
|
backBtn->SetLabel(backBtnTxt);
|
|
backBtn->SetTrigger(trigB);
|
|
backBtn->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
|
|
backBtn->SetPosition(0, -40);
|
|
|
|
settingsBtnTxt = new GuiText(tr( "Settings" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
|
|
settingsBtnImg = new GuiImage(btnOutline);
|
|
if (Settings.wsprompt)
|
|
{
|
|
settingsBtnTxt->SetWidescreen(Settings.widescreen);
|
|
settingsBtnImg->SetWidescreen(Settings.widescreen);
|
|
}
|
|
settingsBtn = new GuiButton(settingsBtnImg, settingsBtnImg, 0, 4, 50, -40, trigA, btnSoundOver, btnSoundClick2, 1);
|
|
settingsBtn->SetLabel(settingsBtnTxt);
|
|
|
|
int xPos = -198;
|
|
for(int i = 0; i < FAVORITE_STARS; ++i)
|
|
{
|
|
FavoriteBtnImg[i] = new GuiImage;
|
|
FavoriteBtnImg[i]->SetWidescreen(Settings.widescreen);
|
|
FavoriteBtn[i] = new GuiButton(imgFavorite->GetWidth(), imgFavorite->GetHeight());
|
|
FavoriteBtn[i]->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
FavoriteBtn[i]->SetPosition(xPos, -60);
|
|
FavoriteBtn[i]->SetImage(FavoriteBtnImg[i]);
|
|
FavoriteBtn[i]->SetSoundOver(btnSoundOver);
|
|
FavoriteBtn[i]->SetSoundClick(btnSoundClick2);
|
|
FavoriteBtn[i]->SetTrigger(trigA);
|
|
FavoriteBtn[i]->SetEffectGrow();
|
|
|
|
xPos += 27;
|
|
}
|
|
|
|
btnLeftImg = new GuiImage(imgLeft);
|
|
if (Settings.wsprompt) btnLeftImg->SetWidescreen(Settings.widescreen);
|
|
btnLeft = new GuiButton(btnLeftImg, btnLeftImg, 0, 5, 20, 0, trigA, btnSoundOver, btnSoundClick2, 1);
|
|
btnLeft->SetTrigger(trigL);
|
|
btnLeft->SetTrigger(trigMinus);
|
|
|
|
btnRightImg = new GuiImage(imgRight);
|
|
if (Settings.wsprompt) btnRightImg->SetWidescreen(Settings.widescreen);
|
|
btnRight = new GuiButton(btnRightImg, btnRightImg, 1, 5, -20, 0, trigA, btnSoundOver, btnSoundClick2, 1);
|
|
btnRight->SetTrigger(trigR);
|
|
btnRight->SetTrigger(trigPlus);
|
|
|
|
detailsBtnTxt = new GuiText(tr( "Details" ), 22, thColor("r=0 g=0 b=0 a=255 - game window details button text color"));
|
|
detailsBtnOverTxt = new GuiText(tr( "Details" ), 22, thColor("r=30 g=30 b=240 a=255 - game window details button over text color"));
|
|
detailsBtn = new GuiButton(detailsBtnTxt->GetTextWidth(), 25);
|
|
detailsBtn->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
detailsBtn->SetPosition(120, 45);
|
|
detailsBtn->SetLabel(detailsBtnTxt);
|
|
detailsBtn->SetLabelOver(detailsBtnOverTxt);
|
|
detailsBtn->SetTrigger(trigA);
|
|
detailsBtn->SetEffectGrow();
|
|
|
|
Append(dialogBoxImg);
|
|
Append(playcntTxt);
|
|
Append(backBtn);
|
|
Append(detailsBtn);
|
|
if (!mountMethod)//stuff we don't show if it is a DVD mounted
|
|
{
|
|
Append(nameBtn);
|
|
Append(sizeTxt);
|
|
Append(btnLeft);
|
|
Append(btnRight);
|
|
for(int i = 0; i < FAVORITE_STARS; ++i)
|
|
Append(FavoriteBtn[i]);
|
|
}
|
|
//check if unlocked
|
|
if (mountMethod != 2 && (Settings.godmode || !(Settings.ParentalBlocks & BLOCK_GAME_INSTALL)))
|
|
{
|
|
backBtn->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
|
|
backBtn->SetPosition(-50, -40);
|
|
Append(settingsBtn);
|
|
}
|
|
|
|
Append(diskImg2);
|
|
Append(gameBtn); //! Appending the disc on top of all
|
|
|
|
ChangeGame(NONE);
|
|
diskImg->SetImage(diskImgData);
|
|
|
|
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
|
|
}
|
|
|
|
GameWindow::~GameWindow()
|
|
{
|
|
StopEffect();
|
|
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
|
|
ResumeGui();
|
|
|
|
while(parentElement && this->GetEffect() > 0) usleep(100);
|
|
|
|
HaltGui();
|
|
|
|
if(parentElement)
|
|
((GuiWindow * ) parentElement)->Remove(this);
|
|
|
|
RemoveAll();
|
|
|
|
delete trigA;
|
|
delete trigB;
|
|
delete trigL;
|
|
delete trigR;
|
|
delete trigPlus;
|
|
delete trigMinus;
|
|
|
|
delete diskImgData;
|
|
delete diskImgData2;
|
|
delete dialogBox;
|
|
delete btnOutline;
|
|
delete imgFavorite;
|
|
delete imgNotFavorite;
|
|
delete imgLeft;
|
|
delete imgRight;
|
|
|
|
delete diskImg;
|
|
delete diskImg2;
|
|
|
|
delete dialogBoxImg;
|
|
delete backBtnImg;
|
|
delete settingsBtnImg;
|
|
delete btnLeftImg;
|
|
delete btnRightImg;
|
|
|
|
delete nameBtnTT;
|
|
|
|
delete sizeTxt;
|
|
delete playcntTxt;
|
|
delete nameTxt;
|
|
delete backBtnTxt;
|
|
delete settingsBtnTxt;
|
|
delete detailsBtnTxt;
|
|
delete detailsBtnOverTxt;
|
|
|
|
delete nameBtn;
|
|
delete gameBtn;
|
|
delete backBtn;
|
|
delete settingsBtn;
|
|
delete btnLeft;
|
|
delete btnRight;
|
|
delete detailsBtn;
|
|
|
|
for(int i = 0; i < FAVORITE_STARS; ++i)
|
|
{
|
|
delete FavoriteBtnImg[i];
|
|
delete FavoriteBtn[i];
|
|
}
|
|
|
|
if(gameSound) gameSound->Stop();
|
|
delete gameSound;
|
|
bgMusic->SetVolume(Settings.volume);
|
|
|
|
ResumeGui();
|
|
}
|
|
|
|
void GameWindow::LoadGameSound(const u8 * id)
|
|
{
|
|
if (Settings.gamesoundvolume == 0)
|
|
return;
|
|
|
|
if (gameSound)
|
|
{
|
|
gameSound->Stop();
|
|
delete gameSound;
|
|
gameSound = NULL;
|
|
}
|
|
|
|
u32 gameSoundDataLen;
|
|
const u8 *gameSoundData = BNRInstance::Instance()->GetBannerSound(id, &gameSoundDataLen);
|
|
if (gameSoundData)
|
|
{
|
|
gameSound = new GuiSound(gameSoundData, gameSoundDataLen, Settings.gamesoundvolume, true);
|
|
bgMusic->SetVolume(0);
|
|
reducedVol = true;
|
|
if (Settings.gamesound == 2)
|
|
gameSound->SetLoop(1);
|
|
gameSound->Play();
|
|
}
|
|
}
|
|
|
|
void GameWindow::LoadDiscImage(const u8 * id)
|
|
{
|
|
HaltGui();
|
|
delete diskImgData2;
|
|
diskImgData2 = diskImgData;
|
|
diskImgData = NULL;
|
|
|
|
char imgPath[150];
|
|
char IDFull[7];
|
|
char ID3[4];
|
|
char ID4[5];
|
|
snprintf(IDFull, sizeof(IDFull), "%s", (char*) id);
|
|
snprintf(ID3, sizeof(ID3), "%s", IDFull);
|
|
snprintf(ID4, sizeof(ID4), "%s", IDFull);
|
|
|
|
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, IDFull); //changed to current full id
|
|
diskImgData = new GuiImageData(imgPath);
|
|
|
|
if (!diskImgData->GetImage())
|
|
{
|
|
delete diskImgData;
|
|
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, ID3); //changed to current id
|
|
diskImgData = new GuiImageData(imgPath);
|
|
}
|
|
if (!diskImgData->GetImage())
|
|
{
|
|
delete diskImgData;
|
|
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, ID4); //changed to current id
|
|
diskImgData = new GuiImageData(imgPath);
|
|
}
|
|
if (!diskImgData->GetImage())
|
|
{
|
|
delete diskImgData;
|
|
diskImgData = Resources::GetImageData("nodisc.png");
|
|
}
|
|
}
|
|
|
|
void GameWindow::SetWindowEffect(int direction, int in_out)
|
|
{
|
|
if(direction == LEFT && Settings.xflip == XFLIP_DISK3D)
|
|
{
|
|
if(in_out == IN)
|
|
{
|
|
diskImg->SetImage(diskImgData);
|
|
diskImg->SetBeta(90);
|
|
diskImg->SetBetaRotateEffect(-90, 15);
|
|
diskImg2->SetImage(diskImgData2);
|
|
diskImg2->SetBeta(270);
|
|
diskImg2->SetBetaRotateEffect(-90, 15);
|
|
sizeTxt->SetEffect(EFFECT_FADE, 17);
|
|
nameTxt->SetEffect(EFFECT_FADE, 17);
|
|
}
|
|
else
|
|
{
|
|
diskImg->SetImage(diskImgData2);
|
|
diskImg->SetBeta(0);
|
|
diskImg->SetBetaRotateEffect(90, 15);
|
|
diskImg2->SetImage(diskImgData);
|
|
diskImg2->SetAngle(diskImg->GetAngle());
|
|
diskImg2->SetBeta(180);
|
|
diskImg2->SetBetaRotateEffect(90, 15);
|
|
sizeTxt->SetEffect(EFFECT_FADE, -17);
|
|
nameTxt->SetEffect(EFFECT_FADE, -17);
|
|
}
|
|
}
|
|
else if(direction == RIGHT && Settings.xflip == XFLIP_DISK3D)
|
|
{
|
|
if(in_out == IN)
|
|
{
|
|
diskImg->SetImage(diskImgData);
|
|
diskImg->SetBeta(270);
|
|
diskImg->SetBetaRotateEffect(90, 15);
|
|
diskImg2->SetImage(diskImgData2);
|
|
diskImg2->SetBeta(90);
|
|
diskImg2->SetBetaRotateEffect(90, 15);
|
|
sizeTxt->SetEffect(EFFECT_FADE, 17);
|
|
nameTxt->SetEffect(EFFECT_FADE, 17);
|
|
|
|
}
|
|
else
|
|
{
|
|
diskImg->SetImage(diskImgData2);
|
|
diskImg->SetBeta(0);
|
|
diskImg->SetBetaRotateEffect(-90, 15);
|
|
diskImg2->SetImage(diskImgData);
|
|
diskImg2->SetAngle(diskImg->GetAngle());
|
|
diskImg2->SetBeta(180);
|
|
diskImg2->SetBetaRotateEffect(-90, 15);
|
|
sizeTxt->SetEffect(EFFECT_FADE, -17);
|
|
nameTxt->SetEffect(EFFECT_FADE, -17);
|
|
}
|
|
}
|
|
else if(direction == LEFT)
|
|
{
|
|
if(in_out == IN)
|
|
SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 50);
|
|
else
|
|
SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
|
|
}
|
|
else if(direction == RIGHT)
|
|
{
|
|
if(in_out == IN)
|
|
SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 50);
|
|
else
|
|
SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
|
|
}
|
|
|
|
ResumeGui();
|
|
while(parentElement && (this->GetEffect() > 0 ||
|
|
nameTxt->GetEffect() > 0 || diskImg->GetBetaRotateEffect()))
|
|
{
|
|
usleep(100);
|
|
}
|
|
}
|
|
|
|
void GameWindow::ChangeGame(int EffectDirection)
|
|
{
|
|
struct discHdr * header = (mountMethod ? dvdheader : gameList[gameSelected]);
|
|
LoadGameSound(header->id);
|
|
LoadDiscImage(header->id);
|
|
SetWindowEffect(EffectDirection, OUT);
|
|
|
|
HaltGui();
|
|
|
|
if (!mountMethod)
|
|
{
|
|
float size = 0.0f;
|
|
WBFS_GameSize(header->id, &size);
|
|
sizeTxt->SetTextf("%.2fGB", size); //set size text;
|
|
}
|
|
|
|
diskImg->SetImage(diskImgData);
|
|
nameTxt->SetText(GameTitles.GetTitle(header));
|
|
playcntTxt->SetTextf("%s: %i", tr( "Play Count" ), GameStatistics.GetPlayCount(header));
|
|
|
|
int favoritevar = GameStatistics.GetFavoriteRank(header->id);
|
|
for(int i = 0; i < FAVORITE_STARS; ++i)
|
|
FavoriteBtnImg[i]->SetImage(favoritevar >= i+1 ? imgFavorite : imgNotFavorite);
|
|
|
|
EffectDirection = EffectDirection == LEFT ? RIGHT : EffectDirection == RIGHT ? LEFT : NONE;
|
|
SetWindowEffect(EffectDirection, IN);
|
|
}
|
|
|
|
int GameWindow::Show()
|
|
{
|
|
int choice = -1;
|
|
|
|
while(choice == -1)
|
|
{
|
|
VIDEO_WaitVSync();
|
|
|
|
choice = MainLoop();
|
|
}
|
|
|
|
return choice;
|
|
}
|
|
|
|
int GameWindow::MainLoop()
|
|
{
|
|
diskImg->SetSpin(gameBtn->GetState() == STATE_SELECTED);
|
|
diskImg2->SetSpin(gameBtn->GetState() == STATE_SELECTED);
|
|
|
|
if (shutdown) //for power button
|
|
{
|
|
wiilight(0);
|
|
Sys_Shutdown();
|
|
}
|
|
else if (reset == 1) //for reset button
|
|
{
|
|
wiilight(0);
|
|
Sys_Reboot();
|
|
}
|
|
else if (gameBtn->GetState() == STATE_CLICKED)
|
|
{
|
|
returnVal = 1;
|
|
}
|
|
else if (backBtn->GetState() == STATE_CLICKED) //back
|
|
{
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
wiilight(0);
|
|
returnVal = 0;
|
|
}
|
|
|
|
else if(settingsBtn->GetState() == STATE_CLICKED) //settings
|
|
{
|
|
settingsBtn->ResetState();
|
|
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
|
|
while(parentElement && this->GetEffect() > 0) usleep(100);
|
|
HaltGui();
|
|
if(parentElement) ((GuiWindow *) parentElement)->Remove(this);
|
|
ResumeGui();
|
|
|
|
wiilight(0);
|
|
int settret = GameSettingsMenu::Show(browserMenu, mountMethod ? dvdheader : gameList[gameSelected]);
|
|
|
|
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
|
|
if(parentElement)
|
|
{
|
|
((GuiWindow *) parentElement)->SetState(STATE_DISABLED);
|
|
((GuiWindow *) parentElement)->Append(this);
|
|
}
|
|
|
|
if (settret == MENU_DISCLIST)
|
|
returnVal = 2;
|
|
else
|
|
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
|
|
|
|
}
|
|
else if (nameBtn->GetState() == STATE_CLICKED) //rename
|
|
{
|
|
nameBtn->ResetState();
|
|
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
|
|
while(parentElement && this->GetEffect() > 0) usleep(100);
|
|
HaltGui();
|
|
if(parentElement) ((GuiWindow *) parentElement)->Remove(this);
|
|
ResumeGui();
|
|
wiilight(0);
|
|
//re-evaluate header now in case they changed games while on the game prompt
|
|
struct discHdr *header = gameList[gameSelected];
|
|
|
|
//enter new game title
|
|
char entered[60];
|
|
snprintf(entered, sizeof(entered), "%s", GameTitles.GetTitle(header));
|
|
int result = OnScreenKeyboard(entered, 60, 0);
|
|
if (result == 1)
|
|
{
|
|
WBFS_RenameGame(header->id, entered);
|
|
wString oldFilter(gameList.GetCurrentFilter());
|
|
gameList.ReadGameList();
|
|
gameList.FilterList(oldFilter.c_str());
|
|
if(browserMenu) browserMenu->ReloadBrowser();
|
|
}
|
|
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
|
|
if(parentElement)
|
|
{
|
|
((GuiWindow *) parentElement)->SetState(STATE_DISABLED);
|
|
((GuiWindow *) parentElement)->Append(this);
|
|
}
|
|
|
|
if(browserMenu) browserMenu->ReloadBrowser();
|
|
}
|
|
|
|
else if (btnRight->GetState() == STATE_CLICKED) //next game
|
|
{
|
|
if(Settings.xflip == XFLIP_YES)
|
|
{
|
|
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
|
|
ChangeGame(LEFT);
|
|
}
|
|
else if(Settings.xflip == XFLIP_SYSMENU)
|
|
{
|
|
gameSelected = (gameSelected + 1) % gameList.size();
|
|
ChangeGame(LEFT);
|
|
}
|
|
else if(Settings.xflip == XFLIP_WTF)
|
|
{
|
|
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
|
|
ChangeGame(RIGHT);
|
|
}
|
|
else
|
|
{
|
|
gameSelected = (gameSelected + 1) % gameList.size();
|
|
ChangeGame(RIGHT);
|
|
}
|
|
|
|
btnRight->ResetState();
|
|
}
|
|
|
|
else if (btnLeft->GetState() == STATE_CLICKED) //previous game
|
|
{
|
|
if(Settings.xflip == XFLIP_YES)
|
|
{
|
|
gameSelected = (gameSelected + 1) % gameList.size();
|
|
ChangeGame(RIGHT);
|
|
}
|
|
else if(Settings.xflip == XFLIP_SYSMENU)
|
|
{
|
|
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
|
|
ChangeGame(RIGHT);
|
|
}
|
|
else if(Settings.xflip == XFLIP_WTF)
|
|
{
|
|
gameSelected = (gameSelected + 1) % gameList.size();
|
|
ChangeGame(LEFT);
|
|
}
|
|
else
|
|
{
|
|
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
|
|
ChangeGame(LEFT);
|
|
}
|
|
|
|
btnLeft->ResetState();
|
|
}
|
|
else if(detailsBtn->GetState() == STATE_CLICKED)
|
|
{
|
|
diskImg->SetState(STATE_DISABLED);
|
|
showGameInfo(gameSelected);
|
|
mainWindow->SetState(STATE_DISABLED);
|
|
this->SetState(STATE_DEFAULT);
|
|
diskImg->SetState(STATE_DEFAULT);
|
|
detailsBtn->ResetState();
|
|
}
|
|
|
|
if (reducedVol)
|
|
{
|
|
if (gameSound)
|
|
{
|
|
if (Settings.gamesound == 1 && !gameSound->IsPlaying())
|
|
{
|
|
bgMusic->SetVolume(Settings.volume);
|
|
reducedVol = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bgMusic->SetVolume(Settings.volume);
|
|
reducedVol = false;
|
|
}
|
|
}
|
|
|
|
for(int i = 0; i < FAVORITE_STARS; ++i)
|
|
{
|
|
if(FavoriteBtn[i]->GetState() == STATE_CLICKED)
|
|
{
|
|
struct discHdr * header = (mountMethod ? dvdheader : gameList[gameSelected]);
|
|
int FavoriteRank = (i+1 == GameStatistics.GetFavoriteRank(header->id)) ? 0 : i+1; // Press the current rank to reset the rank
|
|
|
|
GameStatistics.SetFavoriteRank(header->id, FavoriteRank);
|
|
GameStatistics.Save();
|
|
for(int j = 0; j < FAVORITE_STARS; ++j)
|
|
FavoriteBtnImg[j]->SetImage(FavoriteRank >= j+1 ? imgFavorite : imgNotFavorite);
|
|
|
|
FavoriteBtn[i]->ResetState();
|
|
}
|
|
}
|
|
|
|
return returnVal;
|
|
}
|