usbloadergx/source/memory/memory.h
Cyan 5bf3ea6075 * Added DM(L) version detection and removed user setting.
* Added a setting for DML Japanese Patch
* Hide DML individual game settings if DM(L) is not installed
  or is not the correct version.
* Fixed device selection when using USB with devolution
* Fixed Devolution's launching and game region detection 
  (Fix lag and wrong colors. Thanks to testers)
* Prevent Playcount increasing if the game couldn't launch
2012-08-24 16:55:49 +00:00

38 lines
1.0 KiB
C

#ifndef __MEMORY_H_
#define __MEMORY_H_
#ifdef __cplusplus
extern "C"
{
#endif
#define Disc_ID ((vu32*) 0x80000000)
#define Disc_Region ((vu32*) 0x80000003)
#define Disc_Magic ((vu32*) 0x80000018)
#define Sys_Magic ((vu32*) 0x80000020)
#define Sys_Version ((vu32*) 0x80000024)
#define Mem_Size ((vu32*) 0x80000028)
#define Board_Model ((vu32*) 0x8000002C)
#define Arena_L ((vu32*) 0x80000030)
#define Arena_H ((vu32*) 0x80000034)
#define FST ((vu32*) 0x80000038)
#define Max_FST ((vu32*) 0x8000003C)
#define Assembler ((vu32*) 0x80000060)
#define Video_Mode ((vu32*) 0x800000CC)
#define Dev_Debugger ((vu32*) 0x800000EC)
#define Simulated_Mem ((vu32*) 0x800000F0)
#define BI2 ((vu32*) 0x800000F4)
#define Bus_Speed ((vu32*) 0x800000F8)
#define CPU_Speed ((vu32*) 0x800000FC)
#define Online_Check ((vu32*) 0x80003180)
#define GameID_Address ((vu32*) 0x80003184)
#define HW_PPCSPEED ((vu32*) 0xCD800018)
#define allocate_memory(size) memalign(32, (size+31)&(~31))
#ifdef __cplusplus
}
#endif
#endif