mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-25 20:56:53 +01:00
1d598eed90
*fix crash on missing <app> tag on meta.xml files *removed pngu which is not needed, changed screenshot function to use libgd instead *fix gui freeze after uninstall *fix resorting of game list after uninstall *fix bug in aif decoding (fixes some banner sounds) *fix bug in wav decoding (fixes some banner sounds) *added new option to force titles from disc header *changed if "Titles from WiiTDB" is not enabled they will be loaded from directory names if possible (on force from disc that is not tried). *some language files update
49 lines
1.5 KiB
C
49 lines
1.5 KiB
C
/***************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#ifndef IMAGEWRITE_H_
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#define IMAGEWRITE_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <gd.h>
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/** Supported image write formats **/
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#define IMAGE_PNG 0
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#define IMAGE_JPEG 1
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/** compression **/
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//!< JPEG-Format (0-100): where 0 is best quality and 100 best compression
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bool WriteGDImage(const char * filepath, gdImagePtr gdImg, u8 format, u8 compression);
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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#endif //IMAGEWRITE_H_
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