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https://github.com/wiidev/usbloadergx.git
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973d8b2005
*Converted every 4 spaces to a tab to make the source consistent on those
99 lines
2.3 KiB
C++
99 lines
2.3 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* TplImage.h
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#ifndef TPL_IMAGE_H_
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#define TPL_IMAGE_H_
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#include <gccore.h>
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#include <gd.h>
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#include <vector>
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typedef struct
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{
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u32 magic;
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u32 num_textures;
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u32 head_size;
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} TPL_Header;
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typedef struct
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{
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u32 text_header_offset;
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u32 text_palette_offset;
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} TPL_Texture;
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typedef struct
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{
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u16 height;
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u16 width;
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u32 format;
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u32 offset;
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u32 wrap_s;
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u32 wrap_t;
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u32 min;
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u32 mag;
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f32 lod_bias;
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u8 edge_lod;
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u8 min_lod;
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u8 max_lod;
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u8 unpacked;
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} TPL_Texture_Header;
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typedef struct
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{
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u16 num_items;
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u8 unpacked;
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u8 pad;
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u32 format;
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u32 offset;
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} TPL_Palette_Header;
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class TplImage
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{
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public:
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TplImage(const char * filepath);
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TplImage(const u8 * imgBuffer, u32 imgSize);
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~TplImage();
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bool LoadImage(const u8 * imgBuffer, u32 imgSize);
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int GetWidth(int Texture);
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int GetHeight(int Texture);
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u32 GetFormat(int Texture);
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const u8 * GetTextureBuffer(int Texture);
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int GetTextureSize(int Texture);
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gdImagePtr ConvertToGD(int Texture);
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private:
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bool ParseTplFile();
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u8 * TPLBuffer;
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u32 TPLSize;
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const TPL_Header * TPLHeader;
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std::vector<const TPL_Texture *> Texture;
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std::vector<const TPL_Texture_Header *> TextureHeader;
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std::vector<const u8 *> TplTextureBuffer;
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};
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#endif
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