usbloadergx/source/wad
giantpune 8e42f68cae changed the entrypoint in the makefile, yet again. In testing, this fixed the bug which caused some to get code dump when launching a game.
Also messed with the run command within the makefile.  press alt+r to compile the source code and then send the resulting dol to the wii.   
*note*
you must have the environmental variable set up for wiiload.  you don't need to have the .exe file, just the WIILOAD variable
2009-07-31 05:22:33 +00:00
..
id.c *code beautification* 2009-07-30 05:41:12 +00:00
id.h *code beautification* 2009-07-30 05:41:12 +00:00
patchmii_core.c changed the entrypoint in the makefile, yet again. In testing, this fixed the bug which caused some to get code dump when launching a game. 2009-07-31 05:22:33 +00:00
patchmii_core.h *code beautification* 2009-07-30 05:41:12 +00:00
sha1.c *code beautification* 2009-07-30 05:41:12 +00:00
sha1.h now if the name of installed channels is not in the database.txt, we try to fine it from inside the channel itself. 2009-07-30 02:54:08 +00:00
title.c *code beautification* 2009-07-30 05:41:12 +00:00
title.h *code beautification* 2009-07-30 05:41:12 +00:00
utils.h *code beautification* 2009-07-30 05:41:12 +00:00
wad.cpp *code beautification* 2009-07-30 05:41:12 +00:00
wad.h Wad stuff in it´s own directory 2009-07-11 15:33:57 +00:00