usbloadergx/source/system/IosLoader.cpp
dimok321 d625c5adfc *Added support for using USB port 1 (ONLY ON HERMES CIOS)
*Added support for using both USB ports at once (ONLY ON HERMES CIOS)

Big thanks to rodries for writing the necessary ehcmodules!

NOTE: You can change port of USB device in the Loader Settings. The loader currently does not support loading configs off port 1 (only from port 0)

If you select to use both usb ports the loader will switch between ports automatically, on demand. It is not possible to use both ports at once currently. Right now the wiilight blinks each time it switches the port. I will talk to rodries and see if we can disable it. Using the "both ports" option only makes sense in combination with "Multiple Partitions" option. In that case all games on all partitions from BOTH HDDs will be loaded. I think I don't have to say that switching between ports and loading all games is slower than normal mode with one port only in use. You might wanna just set one port and switch yourself when you need to. Well the option for both ports (automatic switching) is there for the lazy ones who don't like to hit the settings button ;).
2011-02-05 21:06:52 +00:00

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4.4 KiB
C++

#include <gctypes.h>
#include "IosLoader.h"
#include "Controls/DeviceHandler.hpp"
#include "../usbloader/usbstorage2.h"
#include "../usbloader/disc.h"
#include "../usbloader/wbfs.h"
#include "../usbloader/wdvd.h"
#include "../wad/nandtitle.h"
#include "../mload/mload_modules.h"
#include "../settings/CSettings.h"
#include "wad/nandtitle.h"
#include "mload/mload.h"
#include "mload/modules/ehcmodule_5.h"
#include "mload/modules/dip_plugin_249.h"
#include "mload/modules/odip_frag.h"
#include "gecko.h"
/******************************************************************************
* Public Methods:
******************************************************************************/
/*
* Check if the ios passed is a Hermes ios.
*/
bool IosLoader::IsHermesIOS(s32 ios)
{
return (ios == 222 || ios == 223 || ios == 224 || ios == 202);
}
/*
* Check if the ios passed is a Waninkoko ios.
*/
bool IosLoader::IsWaninkokoIOS(s32 ios)
{
if(ios < 200 || ios > 255)
return false;
return !IsHermesIOS(ios);
}
/*
* Loads CIOS (If possible the one from the settings file).
* @return 0 if a cios has been successfully loaded. Else a value below 0 is returned.
*/
s32 IosLoader::LoadAppCios()
{
u32 activeCios = IOS_GetVersion();
s32 ret = -1;
// We have what we need
if((int) activeCios == Settings.cios)
return 0;
u32 ciosLoadPriority[] = { 250, 249, 222, Settings.cios }; // Descending.
for (u8 i = (sizeof(ciosLoadPriority)/sizeof(ciosLoadPriority[0]))-1; i >= 0; i--)
{
u32 cios = ciosLoadPriority[i];
if (activeCios == cios)
{
ret = 0;
break;
}
if ((ret = ReloadIosSafe(cios)) > -1)
{
// Remember working cios.
Settings.cios = cios;
break;
}
}
return ret;
}
/*
* Loads a CIOS before a game start.
* @return 0 if a cios has been successfully loaded. Else a value below 0 is returned.
*/
s32 IosLoader::LoadGameCios(s32 ios)
{
if(ios == IOS_GetVersion())
return 0;
s32 ret = -1;
// Unmount fat before reloading IOS.
WBFS_CloseAll();
WDVD_Close();
DeviceHandler::DestroyInstance();
ret = ReloadIosSafe(ios);
// Remount devices after reloading IOS.
DeviceHandler::Instance()->MountAll();
Disc_Init();
return ret;
}
/*
* Reloads a certain IOS under the condition, that an appropriate version of the IOS is installed.
* @return a negative value if a safe reload of the ios was not possible.
*/
s32 IosLoader::ReloadIosSafe(s32 ios)
{
if(IsHermesIOS(ios))
{
s32 iosRev = NandTitles.VersionOf(TITLE_ID(1, ios));
if((iosRev < 4 || iosRev > 6) && iosRev != 65535)
return -11;
}
else if(IsWaninkokoIOS(ios))
{
s32 iosRev = NandTitles.VersionOf(TITLE_ID(1, ios));
if((iosRev < 9 || iosRev > 30) && iosRev != 65535) //let's see if Waninkoko actually gets to 30
return -22;
}
else
{
return -33;
}
s32 r = IOS_ReloadIOS(ios);
if (r >= 0) WII_Initialize();
IosLoader::LoadIOSModules(IOS_GetVersion(), IOS_GetRevision());
return r;
}
/******************************************************************************
* Private/Protected Methods:
******************************************************************************/
void IosLoader::LoadIOSModules(s32 ios, s32 ios_rev)
{
//! Hermes IOS
if(IsHermesIOS(ios))
{
const u8 * ech_module = NULL;
int ehc_module_size = 0;
const u8 * dip_plugin = NULL;
int dip_plugin_size = 0;
ech_module = ehcmodule_5;
ehc_module_size = size_ehcmodule_5;
dip_plugin = odip_frag;
dip_plugin_size = odip_frag_size;
gprintf("Loading ehc v5 and opendip module\n");
// u8 *ehc_cfg = search_for_ehcmodule_cfg((u8 *) ech_module, ehc_module_size);
// if (ehc_cfg)
// {
// ehc_cfg += 12;
// ehc_cfg[0] = 0; // USB Port 0
// gprintf("Patched ehc module to use usb port 0.\n");
// }
load_modules(ech_module, ehc_module_size, dip_plugin, dip_plugin_size);
}
//! Waninkoko IOS
else if(IsWaninkokoIOS(ios))
{
if(ios_rev >= 18)
{
if(mload_init() < 0)
return;
gprintf("Loading dip module for Waninkoko's cios\n");
mload_module((u8 *) dip_plugin_249, dip_plugin_249_size);
mload_close();
}
}
}