usbloadergx/source/prompts/ProgressWindow.cpp
giantpune 30535c6f5d *code beautification*
formatted the code to make it easier to read.  no functional changes at all.

i didn't put anything from the libwiigui folder or banner folder in the beautifier.

my automated .bat seems to have done a good job.  the only places i see it fucked up was on (GXColor){blablabla}.  it treated the brackets in the color like all the other brackets and put the color on a new line and indented it.  i think i fixed most of them.  not sure if it messed up anywhere else.  also not sure about how it handled different linebreaks.  it looks fine on windows.  if it looks messed up on linux, it can be reverted.

the code still compiles and runs fine.
2009-07-30 05:41:12 +00:00

399 lines
14 KiB
C++

/****************************************************************************
* ProgressWindow
* USB Loader GX 2009
*
* ProgressWindow.cpp
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "menu.h"
#include "language/gettext.h"
#include "libwiigui/gui.h"
#include "prompts/ProgressWindow.h"
#include "usbloader/wbfs.h"
/*** Variables used only in this file ***/
static lwp_t progressthread = LWP_THREAD_NULL;
static char progressTitle[100];
static char progressMsg1[150];
static char progressMsg2[150];
static char progressTime[80];
static char progressSizeLeft[80];
static char progressSpeed[15];
static char *dyn_message;
static int showProgress = 0;
static f32 progressDone = 0.0;
static bool showTime = false;
static bool showSize = false;
static s32 gameinstalldone = 0;
static s32 gameinstalltotal = -1;
static time_t start;
/*** Extern variables ***/
extern GuiWindow * mainWindow;
extern float gamesize;
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
/****************************************************************************
* GameInstallProgress
* GameInstallValue updating function
***************************************************************************/
static void GameInstallProgress() {
if (gameinstalltotal <= 0)
return;
GetProgressValue(&gameinstalldone, &gameinstalltotal);
if (gameinstalldone > gameinstalltotal)
gameinstalldone = gameinstalltotal;
static u32 expected = 300;
u32 elapsed, h, m, s;
f32 speed = 0;
//Elapsed time
elapsed = time(0) - start;
//Calculate speed in MB/s
if (elapsed > 0)
speed = KBSIZE * gamesize * gameinstalldone/(gameinstalltotal*elapsed);
if (gameinstalldone != gameinstalltotal) {
//Expected time
if (elapsed)
expected = (expected * 3 + elapsed * gameinstalltotal / gameinstalldone) / 4;
//Remaining time
elapsed = (expected > elapsed) ? (expected - elapsed) : 0;
}
//Calculate time values
h = elapsed / 3600;
m = (elapsed / 60) % 60;
s = elapsed % 60;
progressDone = 100.0*gameinstalldone/gameinstalltotal;
snprintf(progressTime, sizeof(progressTime), "%s %d:%02d:%02d",tr("Time left:"),h,m,s);
snprintf(progressSizeLeft, sizeof(progressSizeLeft), "%.2fGB/%.2fGB", gamesize * gameinstalldone/gameinstalltotal, gamesize);
snprintf(progressSpeed, sizeof(progressSpeed), "%.1fMB/s", speed);
}
/****************************************************************************
* SetupGameInstallProgress
***************************************************************************/
void SetupGameInstallProgress(char * title, char * game) {
strncpy(progressTitle, title, sizeof(progressTitle));
strncpy(progressMsg1, game, sizeof(progressMsg1));
gameinstalltotal = 1;
showProgress = 1;
showSize = true;
showTime = true;
LWP_ResumeThread(progressthread);
start = time(0);
}
/****************************************************************************
* ProgressWindow
*
* Opens a window, which displays progress to the user. Can either display a
* progress bar showing % completion, or a throbber that only shows that an
* action is in progress.
***************************************************************************/
static void ProgressWindow(const char *title, const char *msg1, const char *msg2) {
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt == yes) {
dialogBoxImg.SetWidescreen(CFG.widescreen);
}
snprintf(imgPath, sizeof(imgPath), "%sprogressbar_outline.png", CFG.theme_path);
GuiImageData progressbarOutline(imgPath, progressbar_outline_png);
GuiImage progressbarOutlineImg(&progressbarOutline);
if (Settings.wsprompt == yes) {
progressbarOutlineImg.SetWidescreen(CFG.widescreen);
}
progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(25, 40);
snprintf(imgPath, sizeof(imgPath), "%sprogressbar_empty.png", CFG.theme_path);
GuiImageData progressbarEmpty(imgPath, progressbar_empty_png);
GuiImage progressbarEmptyImg(&progressbarEmpty);
progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarEmptyImg.SetPosition(25, 40);
progressbarEmptyImg.SetTile(100);
snprintf(imgPath, sizeof(imgPath), "%sprogressbar.png", CFG.theme_path);
GuiImageData progressbar(imgPath, progressbar_png);
GuiImage progressbarImg(&progressbar);
progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarImg.SetPosition(25, 40);
GuiText titleTxt(title, 26, (GXColor) {THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,60);
GuiText msg1Txt(msg1, 22, (GXColor) {THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255} );
msg1Txt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
if (msg2)
msg1Txt.SetPosition(0,120);
else
msg1Txt.SetPosition(0,100);
msg1Txt.SetMaxWidth(430, GuiText::DOTTED);
GuiText msg2Txt(msg2, 22, (GXColor) {THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255} );
msg2Txt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
msg2Txt.SetPosition(0,125);
msg2Txt.SetMaxWidth(430, GuiText::DOTTED);
GuiText prsTxt("%", 22, (GXColor) {THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
prsTxt.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
prsTxt.SetPosition(-188,40);
GuiText timeTxt(NULL, 22, (GXColor) {THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
timeTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
timeTxt.SetPosition(280,-50);
GuiText sizeTxt(NULL, 22, (GXColor) {THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
sizeTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
sizeTxt.SetPosition(50, -50);
GuiText speedTxt(NULL, 22, (GXColor) {THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
speedTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
speedTxt.SetPosition(50, -74);
GuiText prTxt(NULL, 26, (GXColor) {THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
prTxt.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
prTxt.SetPosition(200, 40);
if ((Settings.wsprompt == yes) && (CFG.widescreen)) {/////////////adjust for widescreen
progressbarOutlineImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(0, 40);
progressbarEmptyImg.SetPosition(80,40);
progressbarEmptyImg.SetTile(78);
progressbarImg.SetPosition(80, 40);
msg1Txt.SetMaxWidth(380, GuiText::DOTTED);
msg2Txt.SetMaxWidth(380, GuiText::DOTTED);
timeTxt.SetPosition(250,-50);
timeTxt.SetFontSize(20);
speedTxt.SetPosition(90,-74);
speedTxt.SetFontSize(20);
sizeTxt.SetPosition(90, -50);
sizeTxt.SetFontSize(20);
}
usleep(400000); // wait to see if progress flag changes soon
if (!showProgress)
return;
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&progressbarEmptyImg);
promptWindow.Append(&progressbarImg);
promptWindow.Append(&progressbarOutlineImg);
promptWindow.Append(&prTxt);
promptWindow.Append(&prsTxt);
if (title)
promptWindow.Append(&titleTxt);
if (msg1)
promptWindow.Append(&msg1Txt);
if (msg2)
promptWindow.Append(&msg2Txt);
if (showTime)
promptWindow.Append(&timeTxt);
if (showSize) {
promptWindow.Append(&sizeTxt);
promptWindow.Append(&speedTxt);
}
HaltGui();
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
while (promptWindow.GetEffect() > 0) usleep(100);
int tmp;
while (showProgress) {
VIDEO_WaitVSync ();
usleep(20000);
GameInstallProgress();
tmp = static_cast<int>(progressbarImg.GetWidth()*progressDone);
if (CFG.widescreen && Settings.wsprompt == yes)
progressbarImg.SetSkew(0,0,static_cast<int>(progressbarImg.GetWidth()*progressDone*0.8)-progressbarImg.GetWidth(),0,static_cast<int>(progressbarImg.GetWidth()*progressDone*0.8)-progressbarImg.GetWidth(),0,0,0);
else
progressbarImg.SetSkew(0,0,static_cast<int>(progressbarImg.GetWidth()*progressDone)-progressbarImg.GetWidth(),0,static_cast<int>(progressbarImg.GetWidth()*progressDone)-progressbarImg.GetWidth(),0,0,0);
prTxt.SetTextf("%.2f", progressDone);
if (showSize) {
sizeTxt.SetText(progressSizeLeft);
speedTxt.SetText(progressSpeed);
}
if (showTime)
timeTxt.SetText(progressTime);
if (msg2)
msg2Txt.SetText(dyn_message);
}
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while (promptWindow.GetEffect() > 0) usleep(100);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
}
/****************************************************************************
* ProgressThread
***************************************************************************/
static void * ProgressThread (void *arg) {
while (1) {
if (!showProgress)
LWP_SuspendThread (progressthread);
ProgressWindow(progressTitle, progressMsg1, progressMsg2);
usleep(100);
}
return NULL;
}
/****************************************************************************
* ProgressStop
***************************************************************************/
void ProgressStop() {
showProgress = 0;
gameinstalltotal = -1;
// wait for thread to finish
while (!LWP_ThreadIsSuspended(progressthread))
usleep(100);
}
/****************************************************************************
* ShowProgress
*
* Callbackfunction for updating the progress values
* Use this function as standard callback
***************************************************************************/
void ShowProgress(const char *title, const char *msg1, char *dynmsg2, f32 done, f32 total, bool swSize, bool swTime) {
if (total <= 0)
return;
else if (done > total)
done = total;
showSize = swSize;
showTime = swTime;
if (title)
strncpy(progressTitle, title, sizeof(progressTitle));
if (msg1)
strncpy(progressMsg1, msg1, sizeof(progressMsg1));
if (dynmsg2)
dyn_message = dynmsg2;
if (swTime == true) {
static u32 expected;
u32 elapsed, h, m, s, speed = 0;
if (!done) {
start = time(0);
expected = 300;
}
//Elapsed time
elapsed = time(0) - start;
//Calculate speed in KB/s
if (elapsed > 0)
speed = done/(elapsed*KBSIZE);
if (done != total) {
//Expected time
if (elapsed)
expected = (expected * 3 + elapsed * total / done) / 4;
//Remaining time
elapsed = (expected > elapsed) ? (expected - elapsed) : 0;
}
//Calculate time values
h = elapsed / 3600;
m = (elapsed / 60) % 60;
s = elapsed % 60;
snprintf(progressTime, sizeof(progressTime), "%s %d:%02d:%02d",tr("Time left:"),h,m,s);
}
if (swSize == true) {
if (total < MBSIZE)
snprintf(progressSizeLeft, sizeof(progressSizeLeft), "%0.2fKB/%0.2fKB", done * done/total / KBSIZE, total/KBSIZE);
else if (total > MBSIZE && total < GBSIZE)
snprintf(progressSizeLeft, sizeof(progressSizeLeft), "%0.2fMB/%0.2fMB", done * done/total / MBSIZE, total/MBSIZE);
else
snprintf(progressSizeLeft, sizeof(progressSizeLeft), "%0.2fGB/%0.2fGB", done * done/total / GBSIZE, total/GBSIZE);
}
showProgress = 1;
progressDone = 100.0*done/total;
LWP_ResumeThread(progressthread);
}
/****************************************************************************
* InitProgressThread
*
* Startup Progressthread in idle prio
***************************************************************************/
void InitProgressThread() {
LWP_CreateThread(&progressthread, ProgressThread, NULL, NULL, 0, 0);
}
/****************************************************************************
* ExitProgressThread
*
* Shutdown Progressthread
***************************************************************************/
void ExitProgressThread() {
LWP_JoinThread(progressthread, NULL);
progressthread = LWP_THREAD_NULL;
}