mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
104 lines
2.5 KiB
C++
104 lines
2.5 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2012 Dimok
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
****************************************************************************/
|
|
#include <unistd.h>
|
|
#include "GCMultiDiscMenu.h"
|
|
#include "GameCube/GCGames.h"
|
|
#include "settings/CSettings.h"
|
|
#include "settings/GameTitles.h"
|
|
#include "language/gettext.h"
|
|
#include "themes/gettheme.h"
|
|
#include "themes/Resources.h"
|
|
#include "menu/menus.h"
|
|
|
|
GCMultiDiscMenu::GCMultiDiscMenu(const std::vector<struct discHdr> &List)
|
|
: gcGameList(List)
|
|
{
|
|
titleTxt->SetText(tr("GameCube Install Menu"));
|
|
button1Txt->SetText(tr("Install"));
|
|
browserRefresh();
|
|
}
|
|
|
|
void GCMultiDiscMenu::browserRefresh(void)
|
|
{
|
|
browser->Clear();
|
|
|
|
for(u32 i = 0; i < gcGameList.size(); ++i)
|
|
{
|
|
browser->AddEntrie(gcGameList[i].title);
|
|
}
|
|
}
|
|
|
|
int GCMultiDiscMenu::ShowSelection()
|
|
{
|
|
while(true)
|
|
{
|
|
usleep(10000);
|
|
|
|
if (shutdown)
|
|
Sys_Shutdown();
|
|
else if (reset)
|
|
Sys_Reboot();
|
|
|
|
else if(backBtn->GetState() == STATE_CLICKED)
|
|
{
|
|
if(!changed || WindowPrompt(tr("Do you want to discard changes?"), 0, tr("Yes"), tr("No")))
|
|
break;
|
|
|
|
backBtn->ResetState();
|
|
}
|
|
|
|
else if (homeButton->GetState() == STATE_CLICKED)
|
|
{
|
|
gprintf("\thomeButton clicked\n");
|
|
WindowExitPrompt();
|
|
mainWindow->SetState(STATE_DISABLED);
|
|
SetState(STATE_DEFAULT);
|
|
homeButton->ResetState();
|
|
}
|
|
|
|
else if(button1->GetState() == STATE_CLICKED)
|
|
{
|
|
if(!changed)
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("Nothing selected to install."), tr("OK"));
|
|
}
|
|
else if(WindowPrompt(tr("Do you want to install selected games?"), 0, tr("Yes"), tr("Cancel")))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
button1->ResetState();
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
std::vector<u32> GCMultiDiscMenu::GetSelectedGames(void)
|
|
{
|
|
std::vector<u32> selectedGames;
|
|
|
|
for(u32 i = 0; i < gcGameList.size(); ++i)
|
|
{
|
|
if(browser->IsChecked(i))
|
|
{
|
|
selectedGames.push_back(i);
|
|
}
|
|
}
|
|
return selectedGames;
|
|
}
|