mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 17:29:17 +01:00
496 lines
13 KiB
C++
496 lines
13 KiB
C++
/****************************************************************************
|
|
* libwiigui
|
|
*
|
|
* gui_gamecarousel.cpp
|
|
*
|
|
* GUI class definitions
|
|
***************************************************************************/
|
|
|
|
#include "gui.h"
|
|
#include "../wpad.h"
|
|
|
|
#include <unistd.h>
|
|
#include "gui_gamecarousel.h"
|
|
#include "../settings/cfg.h"
|
|
#include "../main.h"
|
|
|
|
#include <string.h>
|
|
#include <math.h>
|
|
#include <sstream>
|
|
|
|
#define SCALE 0.8f
|
|
#define DEG_OFFSET 7
|
|
#define RADIUS 780
|
|
#define IN_SPEED 175
|
|
#define SHIFT_SPEED 100
|
|
#define SPEED_STEP 4
|
|
#define SAFETY 320
|
|
|
|
/**
|
|
* Constructor for the GuiGameCarousel class.
|
|
*/
|
|
GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int count, const char *themePath, const u8 *imagebg, int selected, int offset)
|
|
{
|
|
width = w;
|
|
height = h;
|
|
gameCnt = (count < SAFETY) ? count : SAFETY;
|
|
gameList = l;
|
|
pagesize = (gameCnt < PAGESIZE) ? gameCnt : PAGESIZE;
|
|
listOffset = (offset == 0) ? this->FindMenuItem(-1, 1) : offset;
|
|
selectable = true;
|
|
selectedItem = selected - offset;
|
|
focus = 1; // allow focus
|
|
firstPic = 0;
|
|
clickedItem = -1;
|
|
speed = SHIFT_SPEED;
|
|
char imgPath[100];
|
|
|
|
trigA = new GuiTrigger;
|
|
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
trigL = new GuiTrigger;
|
|
trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
|
|
trigR = new GuiTrigger;
|
|
trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
|
|
trigPlus = new GuiTrigger;
|
|
trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
|
|
trigMinus = new GuiTrigger;
|
|
trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
|
|
|
|
btnSoundClick = new GuiSound(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
|
|
btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
|
|
|
|
snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_left.png", CFG.theme_path);
|
|
imgLeft = new GuiImageData(imgPath, startgame_arrow_left_png);
|
|
snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_right.png", CFG.theme_path);
|
|
imgRight = new GuiImageData(imgPath, startgame_arrow_right_png);
|
|
|
|
int btnHeight = (int) lround(sqrt(RADIUS*RADIUS - 90000)-RADIUS-50);
|
|
|
|
btnLeftImg = new GuiImage(imgLeft);
|
|
if (Settings.wsprompt == yes)
|
|
btnLeftImg->SetWidescreen(CFG.widescreen);
|
|
btnLeft = new GuiButton(imgLeft->GetWidth(), imgLeft->GetHeight());
|
|
btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
btnLeft->SetPosition(20, btnHeight);
|
|
btnLeft->SetParent(this);
|
|
btnLeft->SetImage(btnLeftImg);
|
|
btnLeft->SetSoundOver(btnSoundOver);
|
|
btnLeft->SetTrigger(trigA);
|
|
btnLeft->SetTrigger(trigL);
|
|
btnLeft->SetTrigger(trigMinus);
|
|
btnLeft->SetEffectGrow();
|
|
|
|
btnRightImg = new GuiImage(imgRight);
|
|
if (Settings.wsprompt == yes)
|
|
btnRightImg->SetWidescreen(CFG.widescreen);
|
|
btnRight = new GuiButton(imgRight->GetWidth(), imgRight->GetHeight());
|
|
btnRight->SetParent(this);
|
|
btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
|
|
btnRight->SetPosition(-20, btnHeight);
|
|
btnRight->SetImage(btnRightImg);
|
|
btnRight->SetSoundOver(btnSoundOver);
|
|
btnRight->SetTrigger(trigA);
|
|
btnRight->SetTrigger(trigR);
|
|
btnRight->SetTrigger(trigPlus);
|
|
btnRight->SetEffectGrow();
|
|
|
|
gameIndex = new int[pagesize];
|
|
game = new GuiButton * [pagesize];
|
|
bob = new int[pagesize];
|
|
coverImg = new GuiImage * [gameCnt];
|
|
cover = new GuiImageData * [gameCnt];
|
|
|
|
for(int i=0; i<pagesize; i++) {
|
|
bob[i]=i;
|
|
}
|
|
|
|
char ID[4];
|
|
char IDfull[7];
|
|
|
|
for(int i=0; i < gameCnt; i++) {
|
|
|
|
struct discHdr *header = &gameList[i];
|
|
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
|
|
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
|
|
|
|
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, IDfull); //Load full id image
|
|
cover[i] = new GuiImageData(imgPath,0);
|
|
if (!cover[i]->GetImage()) {
|
|
delete cover[i];
|
|
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID); //Load short id image
|
|
cover[i] = new GuiImageData(imgPath, 0);
|
|
if (!cover[i]->GetImage()) {
|
|
delete cover[i];
|
|
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", Settings.covers_path); //Load no image
|
|
cover[i] = new GuiImageData(imgPath, nocover_png);
|
|
}
|
|
}
|
|
|
|
coverImg[i] = new GuiImage(cover[i]);
|
|
coverImg[i]->SetScale(SCALE);
|
|
coverImg[i]->SetWidescreen(CFG.widescreen);
|
|
}
|
|
|
|
for(int i=0; i < pagesize; i++) {
|
|
game[i] = new GuiButton(122,244);
|
|
game[i]->SetParent(this);
|
|
game[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
|
|
game[i]->SetPosition(0,740);
|
|
game[i]->SetImage(coverImg[(listOffset+i) % gameCnt]);
|
|
game[i]->SetRumble(false);
|
|
game[i]->SetTrigger(trigA);
|
|
game[i]->SetSoundClick(btnSoundClick);
|
|
game[i]->SetClickable(true);
|
|
game[i]->SetEffect(EFFECT_GOROUND, IN_SPEED, 90-(pagesize-2*i-1)*DEG_OFFSET/2, RADIUS, 180, 1, 0, RADIUS);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Destructor for the GuiGameCarousel class.
|
|
*/
|
|
GuiGameCarousel::~GuiGameCarousel()
|
|
{
|
|
|
|
delete imgRight;
|
|
delete imgLeft;
|
|
delete btnLeftImg;
|
|
delete btnRightImg;
|
|
delete btnRight;
|
|
delete btnLeft;
|
|
|
|
delete trigA;
|
|
delete trigL;
|
|
delete trigR;
|
|
delete trigPlus;
|
|
delete trigMinus;
|
|
delete btnSoundClick;
|
|
delete btnSoundOver;
|
|
|
|
for(int i=0; i<pagesize; i++) {
|
|
delete game[i];
|
|
}
|
|
for(int i=0; i<gameCnt; i++) {
|
|
delete coverImg[i];
|
|
delete cover[i];
|
|
}
|
|
|
|
delete [] gameIndex;
|
|
delete [] bob;
|
|
delete [] game;
|
|
delete [] coverImg;
|
|
delete [] cover;
|
|
}
|
|
|
|
|
|
void GuiGameCarousel::SetFocus(int f)
|
|
{
|
|
LOCK(this);
|
|
focus = f;
|
|
|
|
for(int i=0; i<pagesize; i++)
|
|
game[i]->ResetState();
|
|
|
|
if(f == 1)
|
|
game[bob[selectedItem]]->SetState(STATE_SELECTED);
|
|
}
|
|
|
|
|
|
void GuiGameCarousel::ResetState()
|
|
{
|
|
LOCK(this);
|
|
if(state != STATE_DISABLED) {
|
|
state = STATE_DEFAULT;
|
|
stateChan = -1;
|
|
}
|
|
|
|
for(int i=0; i<pagesize; i++) {
|
|
game[i]->ResetState();
|
|
}
|
|
}
|
|
|
|
|
|
int GuiGameCarousel::GetOffset()
|
|
{
|
|
return listOffset;
|
|
}
|
|
|
|
|
|
int GuiGameCarousel::GetClickedOption()
|
|
{
|
|
int found = -1;
|
|
if (clickedItem>=0 && clickedItem<=pagesize){
|
|
if (game[bob[(clickedItem+1) % pagesize]]->GetState()==STATE_SELECTED){
|
|
found = (clickedItem+listOffset+1) % gameCnt;
|
|
game[bob[(clickedItem+1) % pagesize]]->SetState(STATE_SELECTED);
|
|
game[bob[clickedItem]]->SetState(STATE_SELECTED);
|
|
} else {
|
|
game[bob[clickedItem]]->SetState(STATE_SELECTED);
|
|
found= (clickedItem+listOffset) % gameCnt;}
|
|
clickedItem=-1;
|
|
}
|
|
return found;
|
|
}
|
|
|
|
|
|
int GuiGameCarousel::GetSelectedOption()
|
|
{
|
|
int found = -1;
|
|
for(int i=pagesize-1; i>-1; i--) {
|
|
if(game[bob[i]]->GetState() == STATE_SELECTED) {
|
|
game[bob[i]]->SetState(STATE_SELECTED);
|
|
found = (listOffset+i) % gameCnt;
|
|
break;
|
|
}
|
|
}
|
|
return found;
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* FindMenuItem
|
|
*
|
|
* Help function to find the next visible menu item on the list
|
|
***************************************************************************/
|
|
|
|
int GuiGameCarousel::FindMenuItem(int currentItem, int direction)
|
|
{
|
|
int nextItem = currentItem + direction;
|
|
|
|
if(nextItem < 0 || nextItem >= gameCnt)
|
|
if(gameCnt <= pagesize)
|
|
return -1;
|
|
else
|
|
nextItem = (nextItem < 0) ? nextItem + gameCnt : nextItem - gameCnt;
|
|
|
|
if(strlen(get_title(&gameList[nextItem])) > 0)
|
|
return nextItem;
|
|
else
|
|
return FindMenuItem(nextItem, direction);
|
|
}
|
|
|
|
|
|
/**
|
|
* Draw the button on screen
|
|
*/
|
|
void GuiGameCarousel::Draw()
|
|
{
|
|
LOCK(this);
|
|
if(!this->IsVisible())
|
|
return;
|
|
|
|
int next = listOffset;
|
|
|
|
for(int i=0; i<pagesize; i++) {
|
|
if(next >= 0) {
|
|
game[bob[i]]->Draw();
|
|
next = this->FindMenuItem(next, 1);
|
|
} else break;
|
|
}
|
|
|
|
if(gameCnt > pagesize) {
|
|
btnRight->Draw();
|
|
btnLeft->Draw();
|
|
}
|
|
|
|
this->UpdateEffects();
|
|
}
|
|
|
|
|
|
void GuiGameCarousel::Update(GuiTrigger * t)
|
|
{
|
|
LOCK(this);
|
|
if(state == STATE_DISABLED || !t)
|
|
return;
|
|
|
|
if(!(game[0]->GetEffect() || game[0]->GetEffectOnOver())) {
|
|
for(int i=0; i<pagesize; i++) {
|
|
game[i]->SetEffectGrow();
|
|
}
|
|
}
|
|
|
|
btnRight->Update(t);
|
|
btnLeft->Update(t);
|
|
|
|
int next = listOffset;
|
|
|
|
for(int i=0; i<pagesize; i++) {
|
|
if(next >= 0) {
|
|
if(game[bob[i]]->GetState() == STATE_DISABLED) {
|
|
game[bob[i]]->SetVisible(true);
|
|
game[bob[i]]->SetState(STATE_DEFAULT);
|
|
}
|
|
gameIndex[i] = next;
|
|
next = this->FindMenuItem(next, 1);
|
|
} else {
|
|
game[bob[i]]->SetVisible(false);
|
|
game[bob[i]]->SetState(STATE_DISABLED);
|
|
}
|
|
|
|
if(focus) {
|
|
if(i != selectedItem && game[bob[i]]->GetState() == STATE_SELECTED)
|
|
game[bob[i]]->ResetState();
|
|
else if(i == selectedItem && game[bob[i]]->GetState() == STATE_DEFAULT);
|
|
game[bob[selectedItem]]->SetState(STATE_SELECTED, t->chan);
|
|
}
|
|
game[bob[i]]->Update(t);
|
|
|
|
if(game[bob[i]]->GetState() == STATE_SELECTED) {
|
|
selectedItem = i;
|
|
}
|
|
if(game[bob[i]]->GetState() == STATE_CLICKED) {
|
|
clickedItem = i;
|
|
}
|
|
|
|
}
|
|
|
|
// navigation
|
|
if(!focus || gameCnt <= pagesize || (game[bob[0]]->GetEffect() && game[bob[pagesize-1]]->GetEffect()))
|
|
return; // skip navigation
|
|
|
|
if (t->Left() || btnLeft->GetState() == STATE_CLICKED) {
|
|
|
|
u16 buttons = ButtonsHold();
|
|
if(!((buttons & WPAD_BUTTON_A) || (buttons & WPAD_BUTTON_MINUS) || t->Left())) {
|
|
btnLeft->ResetState();
|
|
speed = SHIFT_SPEED;
|
|
return;
|
|
}
|
|
|
|
for(int i=0; i<pagesize; i++) {
|
|
game[i]->StopEffect();
|
|
}
|
|
|
|
listOffset = (listOffset+1 < gameCnt) ? listOffset+1 : 0;
|
|
firstPic = (firstPic+1 < pagesize) ? firstPic+1 : 0;
|
|
|
|
for (int i=0; i<pagesize; i++) {
|
|
bob[i] = (firstPic+i)%pagesize;
|
|
}
|
|
|
|
game[bob[pagesize-1]]->SetImage(coverImg[(listOffset + pagesize-1) % gameCnt]);
|
|
game[bob[pagesize-1]]->SetPosition(0, RADIUS);
|
|
|
|
|
|
for (int i=0; i<pagesize; i++) {
|
|
game[bob[i]]->SetEffect(EFFECT_GOROUND, -speed, DEG_OFFSET, RADIUS, 270-(pagesize-2*i-3)*DEG_OFFSET/2, 1, 0, RADIUS);
|
|
|
|
|
|
}
|
|
speed+=SPEED_STEP;
|
|
}
|
|
|
|
else if(t->Right() || btnRight->GetState() == STATE_CLICKED) {
|
|
|
|
u16 buttons = ButtonsHold();
|
|
if(!((buttons & WPAD_BUTTON_A) || (buttons & WPAD_BUTTON_PLUS) || t->Right())) {
|
|
btnRight->ResetState();
|
|
speed=SHIFT_SPEED;
|
|
return;
|
|
}
|
|
|
|
for(int i=0; i<pagesize; i++) {
|
|
game[i]->StopEffect();
|
|
}
|
|
listOffset = (listOffset-1 < 0) ? gameCnt-1 : listOffset-1;
|
|
firstPic = (firstPic-1 < 0) ? pagesize-1 : firstPic-1;
|
|
|
|
for(int i=0; i<pagesize; i++) {
|
|
bob[i] = (firstPic+i)%pagesize;
|
|
}
|
|
|
|
game[bob[0]]->SetImage(coverImg[listOffset]);
|
|
game[bob[0]]->SetPosition(0, RADIUS);
|
|
|
|
for(int i=0; i<pagesize; i++) {
|
|
game[bob[i]]->SetEffect(EFFECT_GOROUND, speed, DEG_OFFSET, RADIUS, 270-(pagesize-2*i+1)*DEG_OFFSET/2, 1, 0, RADIUS);
|
|
}
|
|
speed+=SPEED_STEP;
|
|
}
|
|
|
|
if(updateCB)
|
|
updateCB(this);
|
|
}
|
|
|
|
|
|
void GuiGameCarousel::Reload(struct discHdr * l, int count)
|
|
{
|
|
for(int i=0; i<pagesize; i++) {
|
|
delete game[i];
|
|
}
|
|
for(int i=0; i<gameCnt; i++) {
|
|
delete coverImg[i];
|
|
delete cover[i];
|
|
}
|
|
|
|
delete [] gameIndex;
|
|
delete [] bob;
|
|
delete [] game;
|
|
delete [] coverImg;
|
|
delete [] cover;
|
|
|
|
LOCK(this);
|
|
|
|
gameCnt = (count < SAFETY) ? count : SAFETY;
|
|
gameList = l;
|
|
pagesize = (gameCnt < PAGESIZE) ? gameCnt : PAGESIZE;
|
|
listOffset = this->FindMenuItem(-1, 1);
|
|
selectedItem = listOffset;
|
|
focus = 1;
|
|
firstPic = 0;
|
|
clickedItem = -1;
|
|
speed = SHIFT_SPEED;
|
|
|
|
gameIndex = new int[pagesize];
|
|
game = new GuiButton * [pagesize];
|
|
bob = new int[pagesize];
|
|
coverImg = new GuiImage * [gameCnt];
|
|
cover = new GuiImageData * [gameCnt];
|
|
|
|
for(int i=0; i<pagesize; i++) {
|
|
bob[i]=i;
|
|
}
|
|
|
|
char ID[4];
|
|
char IDfull[7];
|
|
char imgPath[100];
|
|
|
|
for(int i=0; i < gameCnt; i++) {
|
|
|
|
struct discHdr *header = &gameList[i];
|
|
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
|
|
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
|
|
|
|
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, IDfull); //Load full id image
|
|
cover[i] = new GuiImageData(imgPath,0);
|
|
if (!cover[i]->GetImage()) {
|
|
delete cover[i];
|
|
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID); //Load short id image
|
|
cover[i] = new GuiImageData(imgPath, 0);
|
|
if (!cover[i]->GetImage()) {
|
|
delete cover[i];
|
|
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", Settings.covers_path); //Load no image
|
|
cover[i] = new GuiImageData(imgPath, nocover_png);
|
|
}
|
|
}
|
|
|
|
coverImg[i] = new GuiImage(cover[i]);
|
|
coverImg[i]->SetScale(SCALE);
|
|
coverImg[i]->SetWidescreen(CFG.widescreen);
|
|
}
|
|
|
|
for(int i=0; i < pagesize; i++) {
|
|
game[i] = new GuiButton(122,244);
|
|
game[i]->SetParent(this);
|
|
game[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
|
|
game[i]->SetPosition(0,740);
|
|
game[i]->SetImage(coverImg[i]);
|
|
game[i]->SetRumble(false);
|
|
game[i]->SetTrigger(trigA);
|
|
game[i]->SetSoundClick(btnSoundClick);
|
|
game[i]->SetClickable(true);
|
|
game[i]->SetEffect(EFFECT_GOROUND, IN_SPEED, 90-(pagesize-2*i-1)*DEG_OFFSET/2, RADIUS, 180, 1, 0, RADIUS);
|
|
}
|
|
}
|
|
|