mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-16 00:15:08 +01:00
b0352c301e
* Added 2 new Nintendont settings (CC Rumble and IPL choices). (Greywolf) * Updated all the sources to compile with devkitPPC r28 and r29-1. (Greywolf) * Fixed loading banners from EmuNAND with a long path. (Greywolf) * Updated Libcustomfat to 1.1.1 + Ustealth. (Greywolf, Cyan) * Added support for Open source HBC TitleID.
489 lines
12 KiB
C++
489 lines
12 KiB
C++
/*
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Copyright (c) 2012 - Dimok
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include <malloc.h>
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#include <stdio.h>
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#include "Channels/channels.h"
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#include "GameCube/GCGames.h"
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#include "libs/libwbfs/gcdisc.h"
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#include "FileOperations/fileops.h"
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#include "language/gettext.h"
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#include "usbloader/disc.h"
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#include "usbloader/wbfs.h"
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#include "usbloader/wdvd.h"
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#include "usbloader/wbfs/wbfs_rw.h"
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#include "utils/uncompress.h"
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#include "themes/CTheme.h"
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#include "settings/GameTitles.h"
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#include "wstring.hpp"
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#include "OpeningBNR.hpp"
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BNRInstance * BNRInstance::instance = NULL;
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OpeningBNR::OpeningBNR()
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: imetHdr(0), filesize(0)
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{
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memset(gameID, 0, sizeof(gameID));
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}
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OpeningBNR::~OpeningBNR()
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{
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if(imetHdr)
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free(imetHdr);
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}
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bool OpeningBNR::LoadCachedBNR(const char *id)
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{
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char path[255];
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snprintf(path, sizeof(path), "%s%.6s.bnr", Settings.BNRCachePath, id);
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if((filesize = FileSize(path)) == 0)
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{
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snprintf(path, sizeof(path), "%s%.3s.bnr", Settings.BNRCachePath, id);
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if((filesize = FileSize(path)) == 0)
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return false;
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}
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FILE *f = fopen(path, "rb");
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if(!f)
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return false;
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imetHdr = (IMETHeader *) malloc(filesize);
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if(!imetHdr)
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{
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fclose(f);
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return false;
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}
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fread(imetHdr, 1, filesize, f);
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fclose(f);
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if (imetHdr->fcc != 'IMET')
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{
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//! check if it's a channel .app file
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IMETHeader *channelImet = (IMETHeader *)(((u8 *)imetHdr) + 0x40);
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if(channelImet->fcc != 'IMET')
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{
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free(imetHdr);
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imetHdr = NULL;
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return false;
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}
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//! just move it 0x40 bytes back, the rest 0x40 bytes will just be unused
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//! as it's a temporary file usually it's not worth to reallocate
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filesize -= 0x40;
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memcpy(imetHdr, channelImet, filesize);
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}
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return true;
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}
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void OpeningBNR::WriteCachedBNR(const char *id, const u8 *buffer, u32 size)
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{
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char path[255];
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snprintf(path, sizeof(path), "%s%.6s.bnr", Settings.BNRCachePath, id);
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CreateSubfolder(Settings.BNRCachePath);
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FILE *f = fopen(path, "wb");
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if(!f)
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return;
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fwrite(buffer, 1, size, f);
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fclose(f);
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}
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bool OpeningBNR::Load(const discHdr * header)
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{
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if(!header)
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return false;
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if(memcmp(gameID, header->id, 6) == 0)
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return true;
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memcpy(gameID, header->id, 6);
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if(imetHdr)
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free(imetHdr);
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imetHdr = NULL;
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switch(header->type)
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{
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case TYPE_GAME_WII_IMG:
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case TYPE_GAME_WII_DISC:
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return LoadWiiBanner(header);
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case TYPE_GAME_NANDCHAN:
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case TYPE_GAME_EMUNANDCHAN:
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return LoadChannelBanner(header);
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case TYPE_GAME_GC_IMG:
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case TYPE_GAME_GC_DISC:
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case TYPE_GAME_GC_EXTRACTED:
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if(!Settings.CacheBNRFiles)
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return false;
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return LoadCachedBNR((char *)header->id);
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default:
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break;
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}
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return false;
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}
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bool OpeningBNR::LoadWiiBanner(const discHdr * header)
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{
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if(!header || ( (header->type != TYPE_GAME_WII_IMG)
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&& (header->type != TYPE_GAME_WII_DISC)))
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return false;
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if(Settings.CacheBNRFiles && LoadCachedBNR((const char *)header->id))
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return true;
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if(header->type == TYPE_GAME_WII_DISC)
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{
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wiidisc_t *wdisc = wd_open_disc(__ReadDVD, 0);
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if (!wdisc)
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return false;
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imetHdr = (IMETHeader*) wd_extract_file(wdisc, ALL_PARTITIONS, (char *) "opening.bnr");
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filesize = wdisc->extracted_size;
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wd_close_disc(wdisc);
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}
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else
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{
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wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) gameID);
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if (!disc)
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return false;
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wiidisc_t *wdisc = wd_open_disc((s32(*)(void *, u32, u32, void *)) wbfs_disc_read, disc);
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if (!wdisc)
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{
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WBFS_CloseDisc(disc);
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return false;
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}
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imetHdr = (IMETHeader*) wd_extract_file(wdisc, ALL_PARTITIONS, (char *) "opening.bnr");
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filesize = wdisc->extracted_size;
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wd_close_disc(wdisc);
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WBFS_CloseDisc(disc);
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}
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if(!imetHdr)
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return false;
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if (imetHdr->fcc != 'IMET')
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{
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free(imetHdr);
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imetHdr = NULL;
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return false;
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}
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if(Settings.CacheBNRFiles)
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WriteCachedBNR((const char *) header->id, (u8 *) imetHdr, filesize);
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return true;
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}
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bool OpeningBNR::LoadChannelBanner(const discHdr *header)
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{
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if(!header || (header->tid == 0) || ( (header->type != TYPE_GAME_NANDCHAN)
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&& (header->type != TYPE_GAME_EMUNANDCHAN)))
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return false;
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if(Settings.CacheBNRFiles && LoadCachedBNR((char *) header->id))
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return true;
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const u64 &tid = header->tid;
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const char *pathPrefix = (header->type == TYPE_GAME_EMUNANDCHAN) ? Settings.NandEmuChanPath : "";
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imetHdr = (IMETHeader*) Channels::GetOpeningBnr(tid, &filesize, pathPrefix);
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if(!imetHdr)
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return false;
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if (imetHdr->fcc != 'IMET')
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{
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free(imetHdr);
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imetHdr = NULL;
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return false;
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}
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if(Settings.CacheBNRFiles)
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WriteCachedBNR((char *) header->id, (u8 *) imetHdr, filesize);
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return true;
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}
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const u16 * OpeningBNR::GetIMETTitle(int lang)
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{
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if(!imetHdr || lang < 0 || lang >= 10)
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return NULL;
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if (imetHdr->fcc != 'IMET')
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return NULL;
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if(imetHdr->names[lang][0] == 0)
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lang = CONF_LANG_ENGLISH;
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return imetHdr->names[lang];
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}
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static s32 GC_Disc_Read(void *fp, u32 offset, u32 count, void*iobuf)
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{
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if(fp)
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{
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fseek((FILE *)fp, offset, SEEK_SET);
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return fread(iobuf, 1, count, (FILE *)fp);
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}
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return __ReadDVDPlain(iobuf, count, offset);
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}
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u8 *OpeningBNR::LoadGCBNR(const discHdr * header, u32 *len)
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{
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if(!header || ( (header->type != TYPE_GAME_GC_IMG)
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&& (header->type != TYPE_GAME_GC_DISC)
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&& (header->type != TYPE_GAME_GC_EXTRACTED)))
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return NULL;
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const char *path = GCGames::Instance()->GetPath((char *) header->id);
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if(!path)
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return NULL;
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FILE *file = NULL;
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GC_OpeningBnr *openingBnr = NULL;
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// read from file
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if((header->type == TYPE_GAME_GC_IMG) || (header->type == TYPE_GAME_GC_DISC))
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{
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//! open iso file if it's iso
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if(header->type == TYPE_GAME_GC_IMG)
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{
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file = fopen(path, "rb");
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if(!file)
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return NULL;
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}
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gcdisc_t *disc = gc_open_disc(GC_Disc_Read, file);
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if(!disc) {
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fclose(file);
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return NULL;
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}
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if(!strcmp(Settings.db_language, "JA")) {
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bool loaded = gc_extract_file(disc, "openingJA.bnr");
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if(!loaded)
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loaded = gc_extract_file(disc, "opening.bnr");
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if(!loaded)
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loaded = gc_extract_file(disc, "openingUS.bnr");
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if(!loaded)
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loaded = gc_extract_file(disc, "openingEU.bnr");
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}
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else if(!strcmp(Settings.db_language, "EN")) {
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bool loaded = gc_extract_file(disc, "openingUS.bnr");
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if(!loaded)
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loaded = gc_extract_file(disc, "opening.bnr");
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if(!loaded)
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loaded = gc_extract_file(disc, "openingEU.bnr");
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if(!loaded)
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loaded = gc_extract_file(disc, "openingJA.bnr");
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}
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else {
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bool loaded = gc_extract_file(disc, "openingEU.bnr");
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if(!loaded)
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loaded = gc_extract_file(disc, "opening.bnr");
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if(!loaded)
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loaded = gc_extract_file(disc, "openingUS.bnr");
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if(!loaded)
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loaded = gc_extract_file(disc, "openingJA.bnr");
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}
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openingBnr = (GC_OpeningBnr *) disc->extracted_buffer;
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if(len)
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*len = disc->extracted_size;
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gc_close_disc(disc);
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}
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else if(header->type == TYPE_GAME_GC_EXTRACTED)
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{
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string gamePath = path;
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gamePath += "root/";
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//! open default file first
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file = fopen((gamePath + "opening.bnr").c_str(), "rb");
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// if not found try the region specific ones
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if(!strcmp(Settings.db_language, "JA")) {
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if(!file)
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file = fopen((gamePath + "openingJA.bnr").c_str(), "rb");
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if(!file)
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file = fopen((gamePath + "openingUS.bnr").c_str(), "rb");
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if(!file)
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file = fopen((gamePath + "openingEU.bnr").c_str(), "rb");
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}
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else if(!strcmp(Settings.db_language, "EN")) {
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if(!file)
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file = fopen((gamePath + "openingUS.bnr").c_str(), "rb");
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if(!file)
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file = fopen((gamePath + "openingEU.bnr").c_str(), "rb");
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if(!file)
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file = fopen((gamePath + "openingJA.bnr").c_str(), "rb");
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}
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else {
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if(!file)
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file = fopen((gamePath + "openingEU.bnr").c_str(), "rb");
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if(!file)
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file = fopen((gamePath + "openingUS.bnr").c_str(), "rb");
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if(!file)
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file = fopen((gamePath + "openingJA.bnr").c_str(), "rb");
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}
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// file not found
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if(!file)
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return NULL;
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fseek(file, 0, SEEK_END);
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int size = ftell(file);
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rewind(file);
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openingBnr = (GC_OpeningBnr *) malloc(size);
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if(openingBnr)
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{
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if(len)
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*len = size;
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fread(openingBnr, 1, size, file);
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}
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}
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if(file)
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fclose(file);
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if(!openingBnr)
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return NULL;
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// check magic of the opening bnr
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if(openingBnr->magic != 'BNR1' && openingBnr->magic != 'BNR2') {
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free(openingBnr);
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return NULL;
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}
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return (u8 *) openingBnr;
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}
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CustomBanner *OpeningBNR::CreateGCBanner(const discHdr * header)
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{
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int language = 0;
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u32 openingBnrSize;
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GC_OpeningBnr *openingBnr = (GC_OpeningBnr *) LoadGCBNR(header, &openingBnrSize);
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CustomBanner *banner = new CustomBanner;
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banner->LoadBanner(Resources::GetFile("custom_banner.bnr"), Resources::GetFileSize("custom_banner.bnr"));
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banner->SetBannerPngImage("bg.tpl", Resources::GetFile("gc_banner_bg.png"), Resources::GetFileSize("gc_banner_bg.png"));
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banner->SetBannerText("T_PF", tr("GameCube"));
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if(openingBnr)
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{
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banner->SetBannerTexture("HBPic.tpl", openingBnr->tpl_data, 96, 32, GX_TF_RGB5A3);
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// European opening bnr file
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if(openingBnr->magic == 'BNR2')
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{
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if(!strcmp(Settings.db_language, "DE")) {
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language = 1;
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}
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else if(!strcmp(Settings.db_language, "FR")) {
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language = 2;
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}
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else if(!strcmp(Settings.db_language, "ES")) {
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language = 3;
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}
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else if(!strcmp(Settings.db_language, "IT")) {
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language = 4;
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}
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else if(!strcmp(Settings.db_language, "NL")) {
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language = 5;
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}
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if((0x1820 + sizeof(openingBnr->description[0]) * language) > openingBnrSize) {
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language = 0;
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}
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}
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wString str;
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str.resize(strlen((char *) openingBnr->description[language].developer));
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for(u32 i = 0; i < str.size(); i++)
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str[i] = *(openingBnr->description[language].developer + i);
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banner->SetBannerText("T_Coded_by", tr("Developer:"));
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banner->SetBannerText("T_coder", str.toUTF8().c_str());
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str.resize(strlen((char *) openingBnr->description[language].long_description));
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for(u32 i = 0; i < str.size(); i++)
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str[i] = *(openingBnr->description[language].long_description + i);
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banner->SetBannerText("T_short_descript", str.toUTF8().c_str());
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// free buffer
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free(openingBnr);
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}
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else
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{
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banner->SetBannerPngImage("HBPic.tpl", Resources::GetFile("gc_icon_bg.png"), Resources::GetFileSize("gc_icon_bg.png"));
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banner->SetBannerText("T_Coded_by", tr("Developer:"));
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banner->SetBannerText("T_coder", tr("Unknown"));
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banner->SetBannerText("T_short_descript", " ");
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}
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banner->SetBannerText("T_name", GameTitles.GetTitle(header));
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banner->SetBannerPaneVisible("Line1", false);
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banner->SetBannerPaneVisible("Line2", false);
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banner->SetBannerPaneVisible("T_Released", false);
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banner->SetBannerPaneVisible("T_release_date", false);
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banner->SetBannerPaneVisible("T_versiontext", false);
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banner->SetBannerPaneVisible("T_version", false);
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banner->SetBannerTextureScale(Settings.GCBannerScale);
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return banner;
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}
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CustomBanner *OpeningBNR::CreateGCIcon(const discHdr * header)
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{
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GC_OpeningBnr *openingBnr = (GC_OpeningBnr *) LoadGCBNR(header);
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CustomBanner *newBanner = new CustomBanner;
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newBanner->LoadIcon(Resources::GetFile("custom_banner.bnr"), Resources::GetFileSize("custom_banner.bnr"));
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if(openingBnr)
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newBanner->SetIconTexture("Iconpng.tpl", openingBnr->tpl_data, 96, 32, GX_TF_RGB5A3);
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else
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newBanner->SetIconPngImage("Iconpng.tpl", Resources::GetFile("gc_icon_bg.png"), Resources::GetFileSize("gc_icon_bg.png"));
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newBanner->SetIconPngImage("HBLogo.tpl", Resources::GetFile("gc_icon_bg.png"), Resources::GetFileSize("gc_icon_bg.png"));
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// free buffer
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if(openingBnr)
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free(openingBnr);
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return newBanner;
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}
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