mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-16 00:15:08 +01:00
bc98a39187
* Fixed crashing problem when launching a game before banner caching is completed. (Dimok) * Fixed theme downloader stuck at 100% after unzipping. * Fixed prompt typo and prompt behavior when exiting the copy/delete GC menu. * Renamed string "Rename Game on WBFS" to "Rename Game Title".
104 lines
2.5 KiB
C++
104 lines
2.5 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <unistd.h>
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#include "GCMultiDiscMenu.h"
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#include "GameCube/GCGames.h"
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#include "settings/CSettings.h"
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#include "settings/GameTitles.h"
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#include "language/gettext.h"
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#include "themes/gettheme.h"
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#include "themes/Resources.h"
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#include "menu/menus.h"
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GCMultiDiscMenu::GCMultiDiscMenu(const std::vector<struct discHdr> &List)
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: gcGameList(List)
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{
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titleTxt->SetText(tr("Game Cube Install Menu"));
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button1Txt->SetText(tr("Install"));
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browserRefresh();
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}
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void GCMultiDiscMenu::browserRefresh(void)
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{
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browser->Clear();
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for(u32 i = 0; i < gcGameList.size(); ++i)
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{
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browser->AddEntrie(gcGameList[i].title);
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}
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}
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int GCMultiDiscMenu::ShowSelection()
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{
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while(true)
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{
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usleep(10000);
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if (shutdown)
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Sys_Shutdown();
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else if (reset)
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Sys_Reboot();
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else if(backBtn->GetState() == STATE_CLICKED)
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{
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if(!changed || WindowPrompt(tr("Do you want to discard changes?"), 0, tr("Yes"), tr("No")))
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break;
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backBtn->ResetState();
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}
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else if (homeButton->GetState() == STATE_CLICKED)
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{
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gprintf("\thomeButton clicked\n");
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WindowExitPrompt();
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mainWindow->SetState(STATE_DISABLED);
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SetState(STATE_DEFAULT);
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homeButton->ResetState();
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}
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else if(button1->GetState() == STATE_CLICKED)
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{
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if(!changed)
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{
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WindowPrompt(tr("Error:"), tr("Nothing selected to install."), tr("OK"));
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}
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else if(WindowPrompt(tr("Do you want to install selected games?"), 0, tr("Yes"), tr("Cancel")))
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{
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return 1;
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}
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button1->ResetState();
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}
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}
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return 0;
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}
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std::vector<u32> GCMultiDiscMenu::GetSelectedGames(void)
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{
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std::vector<u32> selectedGames;
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for(u32 i = 0; i < gcGameList.size(); ++i)
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{
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if(browser->IsChecked(i))
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{
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selectedGames.push_back(i);
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}
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}
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return selectedGames;
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}
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