mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-16 00:15:08 +01:00
63631b8028
*added channel hooking (real and emu). *proper catch of none existing cheats on server if file is not found *added back channel nand emulation mode and per game nand emu settings for channels (emulation mode can't be set to OFF for emu channels) *improved handle of cached titles. (on first boot of this revision the cache title file will be renewed) *settings title, keyboard text and key color can be changed by themes now *added optional background image for list/carousel/grid layouts. The files do not actually exist in the loader. They are loaded if they exists otherwise the default background image is used.See here for filenames: http://code.google.com/p/usbloader-gui/source/browse/trunk/source/themes/filelist.h?r=1148#776 *add flush of homebrew memory before launching app_booter *change: if titles from wiitdb is not enabled the title will be read from game disc header on /title [ID6]/[ID6].wbfs (iso/ciso) pattern. Title caching can still be used and is recommended in that case. *added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks davebaol) *fixed loading ocarina files from SD when doing nand emulation from SD *fix port libs includes reference in Makefile
298 lines
6.3 KiB
C++
298 lines
6.3 KiB
C++
#include <string.h>
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#include "GameTitles.h"
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#include "CSettings.h"
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#include "usbloader/GameList.h"
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#include "Channels/channels.h"
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#include "xml/GameTDB.hpp"
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#include "svnrev.h"
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#include "gecko.h"
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#define VALID_CACHE_REVISION 1148
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CGameTitles GameTitles;
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void CGameTitles::SetGameTitle(const char * id, const char * title)
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{
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if(!id || !title)
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return;
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for(u32 i = 0; i < TitleList.size(); ++i)
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{
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if(strncasecmp(id, TitleList[i].GameID, 6) == 0)
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{
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TitleList[i].Title = title;
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return;
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}
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}
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GameTitle newTitle;
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snprintf(newTitle.GameID, sizeof(newTitle.GameID), id);
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newTitle.Title = title;
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newTitle.ParentalRating = -1;
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newTitle.PlayersCount = 1;
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newTitle.FromWiiTDB = 0;
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TitleList.push_back(newTitle);
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}
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const char * CGameTitles::GetTitle(const char * id) const
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{
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if(!id)
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return "";
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for(u32 i = 0; i < TitleList.size(); ++i)
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{
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if(strncasecmp(id, TitleList[i].GameID, 6) == 0)
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return TitleList[i].Title.c_str();
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}
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for(int i = 0; i < gameList.size(); ++i)
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{
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if(strncasecmp(id, (char *) gameList[i]->id, 6) == 0)
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return gameList[i]->title;
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}
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return "";
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}
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const char * CGameTitles::GetTitle(const struct discHdr *header) const
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{
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if(!header)
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return "";
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for(u32 i = 0; i < TitleList.size(); ++i)
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{
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if(strncasecmp((const char *) header->id, TitleList[i].GameID, 6) == 0)
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return TitleList[i].Title.c_str();
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}
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return header->title;
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}
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int CGameTitles::GetParentalRating(const char * id) const
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{
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if(!id)
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return -1;
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for(u32 i = 0; i < TitleList.size(); ++i)
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{
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if(strncasecmp(id, TitleList[i].GameID, 6) == 0)
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return TitleList[i].ParentalRating;
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}
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return -1;
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}
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int CGameTitles::GetPlayersCount(const char * id) const
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{
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if(!id)
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return 1;
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for(u32 i = 0; i < TitleList.size(); ++i)
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{
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if(strncasecmp(id, TitleList[i].GameID, 6) == 0)
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return TitleList[i].PlayersCount;
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}
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return 1;
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}
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void CGameTitles::SetDefault()
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{
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TitleList.clear();
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//! Free vector memory
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std::vector<GameTitle>().swap(TitleList);
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}
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typedef struct _CacheTitle
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{
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char GameID[7];
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char Title[100];
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char FromWiiTDB;
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int ParentalRating;
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int PlayersCount;
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} ATTRIBUTE_PACKED CacheTitle;
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u32 CGameTitles::ReadCachedTitles(const char * path)
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{
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std::string Cachepath = path;
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if(path[strlen(path)-1] != '/')
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Cachepath += '/';
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Cachepath += "TitlesCache.bin";
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//! Load cached least so that the titles are preloaded before reading list
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FILE * f = fopen(Cachepath.c_str(), "rb");
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if(!f) return 0;
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u32 revision = 0;
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fread(&revision, 1, 4, f);
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if(revision < VALID_CACHE_REVISION)
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{
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fclose(f);
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return 0;
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}
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char LangCode[11];
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memset(LangCode, 0, sizeof(LangCode));
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fread(LangCode, 1, 10, f);
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//! Check if cache has correct language code
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if(strcmp(LangCode, Settings.db_language) != 0)
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{
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fclose(f);
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return 0;
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}
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u32 count = 0;
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fread(&count, 1, 4, f);
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std::vector<CacheTitle> CachedList(count);
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TitleList.resize(count);
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fread(&CachedList[0], 1, count*sizeof(CacheTitle), f);
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fclose(f);
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for(u32 i = 0; i < count; ++i)
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{
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strcpy(TitleList[i].GameID, CachedList[i].GameID);
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TitleList[i].Title = CachedList[i].Title;
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TitleList[i].ParentalRating = CachedList[i].ParentalRating;
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TitleList[i].PlayersCount = CachedList[i].PlayersCount;
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TitleList[i].FromWiiTDB = CachedList[i].FromWiiTDB;
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}
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return count;
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}
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void CGameTitles::WriteCachedTitles(const char * path)
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{
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std::string Cachepath = path;
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if(path[strlen(path)-1] != '/')
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Cachepath += '/';
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Cachepath += "TitlesCache.bin";
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FILE *f = fopen(Cachepath.c_str(), "wb");
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if(!f)
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return;
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CacheTitle Cache;
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u32 count = TitleList.size();
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u32 revision = atoi(GetRev());
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fwrite(&revision, 1, 4, f);
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fwrite(Settings.db_language, 1, 10, f);
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fwrite(&count, 1, 4, f);
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for(u32 i = 0; i < count; ++i)
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{
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memset(&Cache, 0, sizeof(CacheTitle));
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strncpy(Cache.GameID, TitleList[i].GameID, sizeof(Cache.GameID)-1);
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strncpy(Cache.Title, TitleList[i].Title.c_str(), sizeof(Cache.Title)-1);
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Cache.ParentalRating = TitleList[i].ParentalRating;
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Cache.PlayersCount = TitleList[i].PlayersCount;
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Cache.FromWiiTDB = TitleList[i].FromWiiTDB;
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fwrite(&Cache, 1, sizeof(CacheTitle), f);
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}
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fclose(f);
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}
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void CGameTitles::GetMissingTitles(std::vector<std::string> &MissingTitles, bool removeUnused)
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{
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std::vector<struct discHdr *> &FullList = gameList.GetFilteredList();
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std::vector<bool> UsedCachedList(TitleList.size(), false);
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for(u32 i = 0; i < FullList.size(); ++i)
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{
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bool isCached = false;
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for(u32 n = 0; n < TitleList.size(); ++n)
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{
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if(strncasecmp(TitleList[n].GameID, (const char *) FullList[i]->id, 6) == 0)
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{
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UsedCachedList[n] = true;
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//! If the title is not from WiiTDB, try to reload it
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isCached = TitleList[n].FromWiiTDB;
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break;
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}
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}
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if(!isCached)
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{
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char gameID[7];
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snprintf(gameID, sizeof(gameID), (const char *) FullList[i]->id);
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MissingTitles.push_back(std::string(gameID));
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}
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}
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if(!removeUnused)
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return;
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for(u32 n = 0; n < TitleList.size(); ++n)
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{
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if(!UsedCachedList[n])
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{
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TitleList.erase(TitleList.begin()+n);
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n--;
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}
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}
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}
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void CGameTitles::LoadTitlesFromGameTDB(const char * path, bool removeUnused)
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{
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if(!path || !Settings.titlesOverride)
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return;
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std::string Filepath = path;
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if(path[strlen(path)-1] != '/')
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Filepath += '/';
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Filepath += "wiitdb.xml";
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//! Read game list
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gameList.LoadUnfiltered();
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//! Removed unused cache titles and get the still missing ones
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std::vector<std::string> MissingTitles;
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GetMissingTitles(MissingTitles, removeUnused);
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if(MissingTitles.size() == 0)
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return;
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std::string Title;
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GameTDB XML_DB(Filepath.c_str());
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XML_DB.SetLanguageCode(Settings.db_language);
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int Rating;
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std::string RatValTxt;
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for(u32 i = 0; i < MissingTitles.size(); ++i)
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{
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if(!XML_DB.GetTitle(MissingTitles[i].c_str(), Title))
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continue;
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this->SetGameTitle(MissingTitles[i].c_str(), Title.c_str());
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//! Title is loaded from WiiTDB, remember that it's good
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TitleList[TitleList.size()-1].FromWiiTDB = 1;
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Rating = XML_DB.GetRating(MissingTitles[i].c_str());
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if(Rating < 0)
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continue;
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if(!XML_DB.GetRatingValue(MissingTitles[i].c_str(), RatValTxt))
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continue;
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TitleList[TitleList.size()-1].ParentalRating = GameTDB::ConvertRating(RatValTxt.c_str(), GameTDB::RatingToString(Rating), "PEGI");
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int ret = XML_DB.GetPlayers(MissingTitles[i].c_str());
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if(ret > 0)
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TitleList[TitleList.size()-1].PlayersCount = ret;
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}
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}
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