usbloadergx/source/sys.cpp
dimok321 d8298a73d9 *Added IOS223 support
NOTE: If your loader is rebooting when you try to start a game its because you initialized Network! Right now initializing the network by trying to update or trying to download covers/discimages the Loader has Issues with booting games. Try booting games directly without initializing the Network.
2009-06-12 11:50:14 +00:00

211 lines
4.0 KiB
C++

#include <stdio.h>
#include <ogcsys.h>
#include <unistd.h>
#include "sys.h"
#include "wpad.h"
#include "wdvd.h"
#include "usbstorage.h"
#include "disc.h"
#include "wbfs.h"
#include "video.h"
#include "audio.h"
#include "menu.h"
#include "fatmounter.h"
#include "mload.h"
/* Constants */
#define CERTS_LEN 0x280
//Wiilight stuff
static vu32 *_wiilight_reg = (u32*)0xCD0000C0;
void wiilight(int enable) { // Toggle wiilight (thanks Bool for wiilight source)
u32 val = (*_wiilight_reg&~0x20);
if(enable && Settings.wiilight) val |= 0x20;
*_wiilight_reg=val;
}
/* Variables */
static const char certs_fs[] ATTRIBUTE_ALIGN(32) = "/sys/cert.sys";
u8 shutdown = 0;
u8 reset = 0;
void __Sys_ResetCallback(void)
{
/* Reboot console */
reset = 1;
}
void __Sys_PowerCallback(void)
{
/* Poweroff console */
shutdown = 1;
}
void Sys_Init(void)
{
/* Initialize video subsytem */
//VIDEO_Init();
/* Set RESET/POWER button callback */
SYS_SetResetCallback(__Sys_ResetCallback);
SYS_SetPowerCallback(__Sys_PowerCallback);
}
static void _ExitApp()
{
ExitGUIThreads();
StopGX();
ShutdownAudio();
SDCard_deInit();
USBDevice_deInit();
mload_set_ES_ioctlv_vector(NULL);
mload_close();
}
void Sys_Reboot(void)
{
/* Restart console */
_ExitApp();
STM_RebootSystem();
}
int Sys_IosReload(int IOS)
{
s32 ret = -1;
//shutdown SD and USB before IOS Reload in DiscWait
SDCard_deInit();
USBDevice_deInit();
mload_close();
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
USBStorage_Deinit();
WDVD_Close();
if(IOS == 249 || IOS == 222 || IOS == 223) {
for(int i = 0; i < 10; i++) {
ret = IOS_ReloadIOS(IOS);
if(ret < 0) return ret;
if(IOS == 222 || IOS == 223) load_ehc_module();
ret = WBFS_Init(WBFS_DEVICE_USB);
if(!(ret < 0)) break;
sleep(1);
USBStorage_Deinit();
}
if(ret>=0) {
ret = Disc_Init();
int i = 0;
if(ret>=0) {
for(i = 0; i < 4; i++) {
ret = WBFS_Open2(i);
if(ret == 0) break;
}
}
} else Sys_BackToLoader();
}
PAD_Init();
Wpad_Init();
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
//reinitialize SD and USB
SDCard_Init();
USBDevice_Init();
return ret;
}
#define ShutdownToDefault 0
#define ShutdownToIdle 1
#define ShutdownToStandby 2
static void _Sys_Shutdown(int SHUTDOWN_MODE)
{
_ExitApp();
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
/* Poweroff console */
if((CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE && SHUTDOWN_MODE != ShutdownToStandby) || SHUTDOWN_MODE == ShutdownToIdle) {
s32 ret;
/* Set LED mode */
ret = CONF_GetIdleLedMode();
if(ret >= 0 && ret <= 2)
STM_SetLedMode(ret);
/* Shutdown to idle */
STM_ShutdownToIdle();
} else {
/* Shutdown to standby */
STM_ShutdownToStandby();
}
}
void Sys_Shutdown(void)
{
_Sys_Shutdown(ShutdownToDefault);
}
void Sys_ShutdownToIdel(void)
{
_Sys_Shutdown(ShutdownToIdle);
}
void Sys_ShutdownToStandby(void)
{
_Sys_Shutdown(ShutdownToStandby);
}
void Sys_LoadMenu(void)
{
_ExitApp();
/* Return to the Wii system menu */
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
void Sys_BackToLoader(void)
{
if (*((u32*) 0x80001800))
{
_ExitApp();
exit(0);
}
// Channel Version
Sys_LoadMenu();
}
s32 Sys_GetCerts(signed_blob **certs, u32 *len)
{
static signed_blob certificates[CERTS_LEN] ATTRIBUTE_ALIGN(32);
s32 fd, ret;
/* Open certificates file */
fd = IOS_Open(certs_fs, 1);
if (fd < 0)
return fd;
/* Read certificates */
ret = IOS_Read(fd, certificates, sizeof(certificates));
/* Close file */
IOS_Close(fd);
/* Set values */
if (ret > 0) {
*certs = certificates;
*len = sizeof(certificates);
}
return ret;
}