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https://github.com/wiidev/usbloadergx.git
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ac56e5ec10
*Changed the image resource manager to only be used for images from memory (embedded images) and not those from a device. It used the same cover/disc image for multiple game.
193 lines
4.6 KiB
C++
193 lines
4.6 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#include "gui.h"
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#include "ImageOperations/TextureConverter.h"
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#include "ImageOperations/TplImage.h"
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#include "FileOperations/fileops.h"
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#include "utils/ResourceManager.h"
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#define ALIGN32(x) (((x) + 31) & ~31)
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/**
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* Constructor for the GuiImageData class.
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*/
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GuiImageData::GuiImageData(const char * filepath)
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{
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data = NULL;
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width = 0;
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height = 0;
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format = GX_TF_RGBA8;
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u8 *buffer = NULL;
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u64 size = 0;
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if(LoadFileToMem(filepath, &buffer, &size) < 0)
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return;
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LoadImage(buffer, size);
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if(buffer)
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free(buffer);
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}
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GuiImageData::GuiImageData(const u8 * img, int imgSize)
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{
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data = NULL;
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width = 0;
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height = 0;
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format = GX_TF_RGBA8;
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ImageData * Image = ResourceManager::GetImageData(img);
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if(Image != NULL && Image->data != NULL)
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{
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data = Image->data;
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width = Image->width;
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height = Image->height;
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format = Image->format;
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return;
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}
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LoadImage(img, imgSize);
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if(data)
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{
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ImageData NewImage;
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NewImage.data = data;
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NewImage.width = width;
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NewImage.height = height;
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NewImage.format = format;
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ResourceManager::AddImageData(img, NewImage);
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}
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}
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/**
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* Destructor for the GuiImageData class.
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*/
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GuiImageData::~GuiImageData()
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{
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if(data)
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ResourceManager::Remove(data);
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}
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void GuiImageData::LoadImage(const u8 * img, int imgSize)
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{
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if(!img)
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return;
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else if (imgSize < 8)
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{
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return;
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}
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else if (img[0] == 0x89 && img[1] == 'P' && img[2] == 'N' && img[3] == 'G')
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{
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// IMAGE_PNG
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LoadPNG(img, imgSize);
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}
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else if (img[0] == 0xFF && img[1] == 0xD8)
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{
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// IMAGE_JPEG
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LoadJpeg(img, imgSize);
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}
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else if (img[0] == 'B' && img[1] == 'M')
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{
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// IMAGE_BMP
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LoadBMP(img, imgSize);
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}
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else if (img[0] == 'G' && img[1] == 'I' && img[2] == 'F')
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{
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// IMAGE_GIF
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LoadGIF(img, imgSize);
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}
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else if (img[0] == 0x00 && img[1] == 0x20 && img[2] == 0xAF && img[3] == 0x30)
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{
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// IMAGE_TPL
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LoadTPL(img, imgSize);
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}
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}
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void GuiImageData::LoadPNG(const u8 *img, int imgSize)
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{
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gdImagePtr gdImg = gdImageCreateFromPngPtr(imgSize, (u8*) img);
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if(gdImg == 0)
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return;
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data = GDImageToRGBA8(&gdImg, &width, &height);
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gdImageDestroy(gdImg);
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}
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void GuiImageData::LoadJpeg(const u8 *img, int imgSize)
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{
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gdImagePtr gdImg = gdImageCreateFromJpegPtr(imgSize, (u8*) img);
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if(gdImg == 0)
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return;
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data = GDImageToRGBA8(&gdImg, &width, &height);
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gdImageDestroy(gdImg);
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}
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void GuiImageData::LoadGIF(const u8 *img, int imgSize)
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{
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gdImagePtr gdImg = gdImageCreateFromGifPtr(imgSize, (u8*) img);
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if(gdImg == 0)
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return;
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data = GDImageToRGBA8(&gdImg, &width, &height);
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gdImageDestroy(gdImg);
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}
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void GuiImageData::LoadBMP(const u8 *img, int imgSize)
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{
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gdImagePtr gdImg = gdImageCreateFromBmpPtr(imgSize, (u8*) img);
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if(gdImg == 0)
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return;
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data = GDImageToRGBA8(&gdImg, &width, &height);
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gdImageDestroy(gdImg);
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}
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void GuiImageData::LoadTPL(const u8 *img, int imgSize)
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{
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TplImage TplFile(img, imgSize);
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width = TplFile.GetWidth(0);
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height = TplFile.GetHeight(0);
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format = (u8) TplFile.GetFormat(0);
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const u8 * ImgPtr = TplFile.GetTextureBuffer(0);
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if(ImgPtr)
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{
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int len = ALIGN32(TplFile.GetTextureSize(0));
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data = (u8 *) memalign(32, len);
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if(!data)
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return;
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memcpy(data, ImgPtr, len);
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DCFlushRange(data, len);
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}
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}
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