mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-28 20:51:51 +01:00
fa11a745d6
*Rewrote the whole Settings.cpp into 11 classes. Each settings menu has it's own class now *Reworked the whole sound system. Supported formats AIF/MP3/OGG/BNS/WAV now with no file size limit (streaming). *Changed button click/over sounds to wav from raw pcm *Lot's of bug fixes
162 lines
4.9 KiB
C++
162 lines
4.9 KiB
C++
#include "gui.h"
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#include "gui_searchbar.h"
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#include "../wpad.h"
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#include "../main.h"
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#include "../settings/CSettings.h"
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#include "../themes/CTheme.h"
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#include "../usbloader/GameList.h"
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extern GuiWindow * mainWindow;
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class cSearchButton
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{
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public:
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cSearchButton(wchar_t *Char, GuiImageData *keyImageData, GuiImageData *keyOverImageData, int x, int y,
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GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick) :
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wchar(*Char), image(keyImageData), imageOver(keyOverImageData), text((char *) NULL, 20, ( GXColor )
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{ 0, 0, 0, 0xff}), button(&image, &imageOver, ALIGN_LEFT, ALIGN_TOP, x, y, trig, sndOver, sndClick, 1)
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{
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text.SetText(Char);
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button.SetLabel(&text);
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}
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wchar_t wchar;
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GuiImage image;
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GuiImage imageOver;
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GuiText text;
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GuiButton button;
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private:
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};
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GuiSearchBar::GuiSearchBar(const wchar_t *SearchChars) :
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inSide(0), text((char *) NULL, 22, ( GXColor )
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{ 0, 0, 0, 255}), buttons(0), keyImageData(keyboard_key_png, keyboard_key_png_size), keyOverImageData(keyboard_key_over_png, keyboard_key_over_png_size)
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{
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trig.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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cnt = wcslen(SearchChars);
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buttons = new cSearchButton*[cnt];
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wchar_t charstr[2] = { 0, 0 };
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int lines = (cnt + 9) / 10;
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int buttonsPerLine = (cnt + lines - 1) / lines;
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width = 10 + buttonsPerLine * 42 + 10;
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int x_start = 10, x = 0, y_start = 10 + 42, y = 0;
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if (width < 200)
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{
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x_start += (200 - width) >> 1;
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width = 200;
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}
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for (int i = 0; i < cnt; i++, x++)
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{
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if (x >= buttonsPerLine) x = 0;
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if (x == 0) y++;
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charstr[0] = SearchChars[i];
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buttons[i] = new cSearchButton(charstr, &keyImageData, &keyOverImageData, x_start + x * 42, y_start - 42 + y
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* 42, &trig, btnSoundOver, btnSoundClick);
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this->Append(&(buttons[i]->button));
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}
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height = 10 + 42 + y * 42 + 10;
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text.SetText(gameList.GetCurrentFilter());
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text.SetPosition(10, 15);
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text.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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text.SetWidescreen(Settings.widescreen);
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text.SetMaxWidth(width - (10 + 2 * 42 + 10), SCROLL_HORIZONTAL);
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this->Append(&text);
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imgBacspaceBtn = Resources::GetImageData("keyboard_backspace_over.png");
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BacspaceBtnImg_Over = new GuiImage(imgBacspaceBtn);
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BacspaceBtnImg = new GuiImage(BacspaceBtnImg_Over);
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BacspaceBtnImg->SetGrayscale();
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BacspaceBtn = new GuiButton(BacspaceBtnImg, BacspaceBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -52, 10, &trig, btnSoundOver, btnSoundClick, 1);
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this->Append(BacspaceBtn);
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imgClearBtn = Resources::GetImageData("keyboard_clear_over.png");
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ClearBtnImg_Over = new GuiImage(imgClearBtn);
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ClearBtnImg = new GuiImage(ClearBtnImg_Over);
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ClearBtnImg->SetGrayscale();
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ClearBtn = new GuiButton(ClearBtnImg, ClearBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -10, 10, &trig, btnSoundOver, btnSoundClick, 1);
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this->Append(ClearBtn);
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// SetPosition(100,100);
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}
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GuiSearchBar::~GuiSearchBar()
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{
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if (buttons)
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{
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for (int i = 0; i < cnt; i++)
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delete buttons[i];
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delete[] buttons;
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}
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delete ClearBtn;
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delete ClearBtnImg;
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delete ClearBtnImg_Over;
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delete imgClearBtn;
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delete BacspaceBtn;
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delete BacspaceBtnImg;
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delete BacspaceBtnImg_Over;
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delete imgBacspaceBtn;
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if (inSide) mainWindow->SetState(STATE_DEFAULT);
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}
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void GuiSearchBar::Draw()
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{
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Menu_DrawRectangle(this->GetLeft(), this->GetTop(), width, height, ( GXColor )
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{ 0, 0, 0, 0xa0}, 1);
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Menu_DrawRectangle(this->GetLeft() + 10, this->GetTop() + 15, width - (10 + 2 * 42 + 10), 22, ( GXColor )
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{ 255, 255, 255, 255}, 1);
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GuiWindow::Draw();
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}
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void GuiSearchBar::Update(GuiTrigger * t)
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{
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LOCK( this );
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if (_elements.size() == 0 || (state == STATE_DISABLED && parentElement)) return;
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// cursor
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if (t->wpad.ir.valid && state != STATE_DISABLED)
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{
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if (this->IsInside(t->wpad.ir.x, t->wpad.ir.y))
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{
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if (inSide == 0)
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{
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mainWindow->SetState(STATE_DISABLED);
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this->SetState(STATE_DEFAULT);
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}
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inSide |= 1 << t->chan;
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}
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else if (inSide)
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{
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inSide &= ~(1 << t->chan);
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if (inSide == 0) mainWindow->SetState(STATE_DEFAULT);
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}
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}
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GuiWindow::Update(t);
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}
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wchar_t GuiSearchBar::GetClicked()
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{
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if (buttons)
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{
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for (int i = 0; i < cnt; i++)
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{
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if (buttons[i]->button.GetState() == STATE_CLICKED)
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{
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buttons[i]->button.ResetState();
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return buttons[i]->wchar;
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}
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}
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}
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if (BacspaceBtn->GetState() == STATE_CLICKED) return 8;
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if (ClearBtn->GetState() == STATE_CLICKED) return 7;
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return 0;
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}
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/*
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private:
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SearchButtons *buttons;
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}*/
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